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Hailspork wrote: THe description of the Battle Laser does say it's mounted, so I doubt that's a typo.
Quote: This heavy laser pulser is typically mounted and used for battlefield support, firing more powerful beams than the standard laser pulser.
Vladimiravich wrote: I see that there is a small bar at the end of the kinetic weapons table reading that rail guns do everything as above plus, but then the bar only shows a x2 under the SS/SA/BF/FA tab. What does this represent?
DivineWrath wrote: Sprayer (p. 9): The complexity rating isn't in bold. Also, does a single dose affect every target in the whole area?
DivineWrath wrote: Standard Ammo (p. 11): I'm confused. Are we supposed to be tracking standard ammo? The segment on AMMUNITION AND RELOADING (p. 6) left me with the impression that batteries and standard ammo was... well... free.
DivineWrath wrote: Splash Seeker (p. 12): How many doses of chemical, poison, or whatever, does it carry or need? I want to be able to affect multiple targets with the payload, not just one. Does a single does affect the whole area?
DivineWrath wrote: Ballistic Shield (p. 14): Could a large morph carry it with one hand? What if the morph had 3 or more hands? Could those extra arms wield weapons?
DivineWrath wrote: Fixed (p. 22): OK, I get it. A medium sized character can't run around using a fixed weapon without penalty. They need to have it mounted on something. So what about a large character? Could they use the same weapon and run around with no penalty?
DivineWrath wrote: Extended Magazine (p. 16): What about Railguns? Can they get +50% ammo?
DivineWrath wrote: A specialized hive [Maj] might be a bit too pricey to make the armor mod a lasting feature.
Also, how does this work on flexbots? Err... wait, maybe I'm trying to open a whole can of worms here.
Reactive (p. 17): What if I'm a synthmorph adding this mod to their armor? Does it bypass their armor and inflict injury anyways? What if they are wearing a layer of armor on top their innate armor and apply the mod to that?
DivineWrath wrote: No Point-Blank/Close (p. 22): Is there a way to know if your seeker ammunition has this setting on? After doing the hardware or infosec test, can you sure that you override the safety? As for time, how long does this take? Do I have to have do this in advance, or can I hack it seconds before I fire it?
DivineWrath wrote: Large Size (p. 20): Typo. "navigating the confine sof cramped habitats". Should be "of" not "sof".