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Benny89 wrote: Narcoalgorithms (Drive, Klar, MRDR, Kick etc etc.), Eidetic Memory, Endocrine Control, Hyper Linguist, Math Boost, Memory Lock (p. 149, Panopticon), Mental Speed, Oracles, Parallel Processor (p. 189, Rimward), Skillware.
While you may want to buy some other upgrades for your body instead, think about it- if you buy any of those above- you won't lose them on egocasting. Also all plug-is can be "access immideitly" as per Transhuman.
So I think Narcoalgorithms, Mental Speed, Skillware (!) and Endoctrine Control are definitely worth to always get as software plug-ins at charcater creation.
Especially Skillware + Skillsofts. Think about it. You buy Skillware as software plug-in (same price) t egocast with you. Skillsofts are also software so they also egocast with you. Skillsoft cost 5CP and Skillware 5CP too.
So lets say your combat Char has low COG and you won't spend on COG skill anyway since you are combat char. You spend 50CP- Skillware, Skillsofts x 3 (40, 40, 20). And you have 100 CP worth of skills for 50CP.
And since all are software (including Skillware)- they always egocast with you. You can't improve them later (you wouldn't anyway). Choose skill you can take extra time on tests for bonuses and you are golden :).
Synthmorphs ftw I guess :/
I think that some of these wouldn't fly, though. Any of the above that's an actual *implant* would have to be installed in any body you inhabit, although you could probably get the benefits if you had an alpha in a ghostrider.
So, for example, with Oracles the primary ego is rolling around perfectly normal because the Oracles also (assumedly) improve the sensor systems as well. However, the auxiliary ego gets the full benefit while effectively being a security guard watching a camera feed.
Endocrine Control especially, since it's tied directly into a lot of other systems (such as damage compensation).
The only real exception I can think of is the Math Boost and Linguistics Boost, since that's basically a super cool TI83++, Excel, and translation subroutines in an emulated mind state.
CordialUltimate2 wrote: Well the problem is that my first thought was to buy 10 cases and fork my character with parallel processor. It would be 10 cases with +30 to almost everything.
Then again I have my doubts if Case cyberbrain could handle that big processing power requirement.
You would be basically installing Doom 2016 on a toaster... RAW it is legit. GM fiat may shoot me down.
By RAW it's totally legit. Also by RAW- case cyberbrain is no different than lets say Steel cyberbrain in terms of having any software/implants capacity.
So yeah, go ahead, only GM may shoot you down here, but that would be just his bad will, since by RAW- your tactic is legit :)
Why on earth would anyone want one of these things? (Puppet socks)
ringringlingling wrote: Is an option to remove a puppet sock from a cyberbrain.
CordialUltimate2 wrote: It is not necessary an implant. It represents the cyberbrains ability to be controlled by external force. You cannot remove it. Or rather removing it is a complex security and programming problem. It is a dedicated implant only for biomorphs.
Quote: They also have a built-in puppet sock (p. 307) and may be remote-controlled, [b]though this option may be removed by those who value their security.[/b]
ringringlingling wrote: Why on earth would anyone want one of these things?
The real question here is *why are they so expensive*? In-verse canon states that synths and pods are cheaper than biomorphs, but across the board they tend to cost more than an equivalent organic.
ringringlingling wrote: Rules as Written is not the same thing as Rules as Intended.
If you insist on following RAW to the letter you are going to be a chronic pain in the ass and nobody will want to play with you outside of 40k tournaments.