Arm Slide game effects?

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NimbleJack3 NimbleJack3's picture
Arm Slide game effects?
I've been looking at the Weapon Accessories in EP Core, and I noticed that the Arm Slide doesn't actually have a stated game mechanic effect. Readying a weapon is already a Quick Action. Does it provide a bonus to conceal the weapon, as it's held up a sleeve?
uwtartarus uwtartarus's picture
It grants +5 cyberpunk
It grants +5 cyberpunk coolness? No idea.
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Kojak Kojak's picture
Personally, I have it give a
Personally, I have it give a +10 bonus to avoid being spotted by visual Perception checks.
"I wonder if in some weird Freudian way, Kojak was sucking on his own head." - Steve Webster on Kojak's lollipop
NimbleJack3 NimbleJack3's picture
I know the authors of EP
I know the authors of EP sometimes read the forums, do they have any input on Arm Slide's intended effect?
MrWigggles MrWigggles's picture
Its cosmetic.
Its cosmetic.
Praxis Cat Praxis Cat's picture
It could make drawing your
It could make drawing your weapon an instantaneous action instead of a quick action, letting them quick aim their first turn in combat. I can also see it being used in a subdual situation. You're wrestling a person. If your gun is in your holster, it's hard to draw it and shoot it. If you have a armslide, you just wave your hand and presto, gun instantly there to be used.
NimbleJack3 NimbleJack3's picture
Good idea, but the only cap
Good idea, but the only cap on Quick Actions is the GM saying "no, it's not feasible that you could do all that". It'll vary from GM to GM but it doesn't seem unreasonable to me that you could smoothly draw and sight in a pistol without an Arm Slide with halfway-basic training.
Chase Chase's picture
GM's fiat of course
GM's fiat of course NimbleJack, but if you're aiming and making an attack in the same action round EP. 190 says aiming is the only quick action you can take during that action phase. Praxis's suggestions are some pretty good ones, I particularly like the idea of it being able to be drawn while grappled, or it being more difficult to be disarmed/dropped. The point about being able to draw the weapon as an automatic action is an interesting one, and from what I'm seeing might actually have some grounds. I don't see anything in the rules that says you have to use an action to program airburst distances for seeker weapons or switch ammo in a smart magazine, and both tasks seem harder than having a rail slap a weapon into your hand. The +10 bonus to one attack action in one phase during the entire combat is a very minimal bonus as well. The counterpoint to this idea is while the accessory can draw for you, readying your weapon is another set of movements not covered by the device. By rules as exactly written "drawing/readying a weapon" is an example of a quick action and unless that slash means "and" rather than "or" then extremely technically drawing and readying your weapon is two quick actions. Weird.
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NimbleJack3 NimbleJack3's picture
That's an excellent point, I
That's an excellent point, I hadn't considered Aiming being the only Quick Action allowed. A [Low] cost piece of equipment for a +10 bonus in the first round of combat seems balanced to me, especially when you consider that your sleeve is not always a place you can conceal things. I didn't consider drawing a gun an Automatic Action because they seemed to be just passive actions that aren't really "actions" in the sense that the player does not choose an option. I can definitely see an Arm Slide's activation as an Automatic Action in a technical sense, though. "drawing/readying" reads to me like an inclusive set of actions that are meant to cover all sorts of weapons (drawing a sword/readying a particle bolter) and preparing them for use. I'd be suprised if they were two separate actions, especially given that Quick Actions are not mechanically limited.
Chase Chase's picture
NimbleJack3 wrote:
NimbleJack3 wrote:
"drawing/readying" reads to me like an inclusive set of actions that are meant to cover all sorts of weapons (drawing a sword/readying a particle bolter) and preparing them for use. I'd be suprised if they were two separate actions, especially given that Quick Actions are not mechanically limited.
I agree that it would be really weird for them to be two separate actions, but your reading of the text makes a lot more sense than mine. I've always considered drawing a gun to be removing ia small arm from a holster or unslinging a long gun, while bringing up a lowered gun into a shooting position would be readying it. Using draw as a term specifically for melee weapons makes a lot more sense mechanically, so I think you've hit the rules as intended right on the head Nimblejack!
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NimbleJack3 NimbleJack3's picture
It still feels weird, as the
It still feels weird, as the Arm Slide doesn't have a solid and explicit effect like the rest of the weapon accessories do. Is there a way to ask EP's writers directly what they were aiming for with the gear, or do they fly by this forum often?