So, how does one play an infomorph? In normal play, with AR overlays, simulspace interaction, bots like guardian angels with puppet socks, and such, I think Infomorphs can interact without problems. But I've noticed two problems.
If you want to focus on jamming rather than sleeving, then you need a few skills. A PC in a bio- or synthmorph can get around in all gravity conditions with Freefall, Freerunning, and maybe a vacsuit. At worst, Flight and Swimming might be necessary to cover all the bases. On the other hand, an Infomorph who alternates between directing and jamming hardware has to cover the following bases:
- Thrust vector
- Internal rocket
That question plays directly into another problem: combat. It's pretty rare to have an RPG session where combat doesn't play at least some role, but Infomorphs are limited to doing nothing very fast. They have speed 3, but are limited by the speed of any hardware they operate or jam, without receiving any morph bonuses. Without operating or jamming, Infomorphs are limited to mental or mesh actions, but most mesh actions are task actions -- hacking, for instance, takes 10 minutes while combat is often over in under 20 seconds. So combat is likely to be deadly dull for an Infomorph player, unless I'm missing something.
So given all that, how can an Infomorph player have useful skills (except as the bus driver jamming the shuttle/hovercraft/whatever) and participate fully in the game? Or do they just sit in their ghostrider and twiddle virtual thumbs for significant parts of play?
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