Anyone ever done anything fun with this? I play a scurrier, and outside of one party with experimental drugs, and a few changes I declared myself (eelware never shuts off and grants a constant minor charge, and grapes are a mild hallucinogenic), I've never really had it come into play. So, I was curious if anyone has, or what they'd do if they had a player with the trait in their game. In addition, what guidelines do you tend to put on place? For instance, pretty sure making Maker gruel deadly would be kind of a dick move.
Tue, 2014-12-02 18:07#1