Training points: [i]As part of our commitment to growing and training our frontline agents, we are providing a training opportunity customized for your needs. Depending on your choice of skill or aptitude, specialty growth hormones, accelerated VR training or temporary immersion resleeving are just some of the options available. For your customized training, you have xx training points available. They work just like rez points, but can't be traded for rep gains.[/i] I don't like the loss of rez points mechanic on a party wipe; it was the right call story wise for them to blow themselves up; it even was an awesome dramatic moment when they realized there was no realistic way out. rez points are an important reward giving sense of progress and growth. So there, you don't get points reflecting your real life experience, you get some points from your friendly secret society for your next mission. NRA: [i]The Nanofabrication Rentals Association maintains secure weapon storage lockers in most farcasting facilities. You can check in your weapon there and receive a one-time-use blueprint. Said blueprint can be used at select, NRA DRM certified makers to re-create a similar, standard-manufacture weapon. Manufacture does not guarantee ownership or use is legal at your destination.[/i] It's kind of cool to farcast players somewhere where they have to solve the problem with limited resources, but there are limits to when that's still fun. In particular if you have a very gear dependent character like a detective or a soldier. With this house rule they can have a weapon and two or three pieces of gear. Sometimes getting gear is built into the mission.
Mon, 2013-01-28 12:11#1