Hi there, first post here, hope you guys can help. I'm all for abstract combat and come from a narrative rp background but am a little confused on how to handle abstract combat in EP. This is mainly due to the fact that most of my players "always" go for the head. As the only called shots seem to be written as to bypass armour or disarm at target they seem a little harsh if you're using the called shot rules to aim for a certain body part. So, if someone says they're going to try to shoot someone's head and their successful roll causes a wound or two how would you handle it compared to someone else who was saying they are shooting another part of the body (or perhaps just generally shooting at a target) and gained the same amount of wounds? On Movement - I'm a little confused with synth morphs. Whilst I can find information on different types of mobility systems, from hoppers and tracks etc throughout the book - so I can find how much they can move per turn for example, under the actual descriptions p310 there's no additional information (not to mention it would have been easier I think if the rates of movement where printed here!). For example, there's a mobility system called a hopper. It describes that it hops like a frog. I would assume therefore that it could jump higher than say an average bio morph yet I can't find any rules on how far/much it could jump vertically. Are there any such rules, ie do I just use the Pneumatic Limbs robotic augmentation for free (p311) or does this again fall into the abstract category?
—The Force will be with you. Sometimes.