its long been my pet peeve that people in the future probably wont need to know how to aim and fire weapons, or otherwise perform tasks better handled by machines.
in shadowrun, this was easy to simulate. a rigger could spend an action designating a target, and the various drones on his network would then use their autopilots and targeting software to destroy it. the same could be done for a soldier in military armor, designating a target and letting their automated weapons mounts handle the dirty work.
this had the advantage of keeping your hands and mind free for things that required creative thought, and leaving the shooting to something that doesnt really have an excuse to miss. if Lionhead's "Project Natal" can track my eye and joint movement with a webcam and a modern PC, surely the militarized software of the future isnt going to have a problem with this.
and it wasnt a problem in SR4, but in EP you seem to need an AI to run any skills at all. and an AI has to run in something with a cyberbrain, or at least in something that isnt a peripherial. and it has hard skill caps, making them significantly less effective than military grade autopilots in SR4.
I dont want this to be the "compare EP to SR" hour, but when i started reading about this game I was sort of hoping that one of the combat options would reflect egos commanding semi-autonomous tactical networks of drones and weapon platforms. im having a hard time working out how to do it in any kind of effective way, given the limits on AI.