There's a new thread about Eclipse Phase
over at rpg.net.
Some questions were raised about Eclipse Phase's
percentile system, and I thought it'd be good to repeat/summarize my responses over here.
As we've noted elsewhere, Eclipse Phase
uses a d100 roll-under mechanic, with some tweaks from traditional percentile systems. To some folks, this may seem an odd choice, and the trend is for new games to have their unique systems, to stand apart from others.
Our intent with Eclipse Phase
, though, was to go for "complex setting, simple
mechanics." So we opted to go with a d100 system since such mechanics are fast and easy, it's not
difficult to gauge odds when the gamemaster needs to fudge numbers,
most gamers know the system already, and it's super easy to each. There's a lot of heavy concepts and
advanced technology in the setting that can be overwhelming to people
unfamiliar with the genre, and we wanted players to be able to focus on
that and not sweat the rules.