While I tend to like the Eclipse Phase game system, something I do not like is the inability for the system to portray any ability beyond the transhuman range. Posthumans and Exhumans are relegated to simply having skill ratings of 99, beyond which fidelity is impossible. This is even more noticeable with alien intelligences, such as the TITANs, who are impossible to portray using the system. Thinking on this last night (and the last few weeks in general), I have come up with something that may be usable as a solution. I have not yet had a chance to try this in an actual game though, so these are literally untried ideas. The point of this thread isn't to release anything, more as a 'What do you think?' and a chance to crowdsource finding the points of failure. As such, no CP/Rez costs on the traits yet. I imagine that they would need to be high, though. I think I explain my intentions better in the actual traits, so if you would, have a read and post your thoughts. Note: All aptitude/skill requirements should be calculated without temporary bonuses, such as those provided by morphs or external sources (drugs/implants). When I use the term 'Base aptitude/skill rating', this is what I mean. It is essentially the aptitude/skill rating the character would have if sleeved into an entirely unmodified infomorph. [b]New Trait (Ego)[/b] – Posthuman Potential [Aptitude] [b]Requirement:[/b] Base aptitude score of 30+ This character has developed an aptitude to such heights that their abilities verge on posthuman. This trait is required to buy the Advanced Skill trait, which grants extra dice rolls on particular skills (see below). If a characters modified aptitude score is ever dropped below 30, that character temporarily loses access to this trait until their aptitude is raised back above 30. During this loss the character also loses access to their connected Advanced Skill traits. [b]New Trait (Ego)[/b] – Advanced Skill [Skill] [b]Requirement:[/b] Base primary skill rating of 80+, Posthuman Potential in skills connected aptitude This character has trained a skill to such perfection that they surpass the vast majority of transhumanity, beginning to approach the territory of post and ex-humans. On purchasing this trait the character gains access to a second roll at its own skill rating, beginning at 00 (modified by aptitude scores). Any time that this skill is rolled, the player also rolls a second d100 with the exact same modifiers as the first. The player may choose from either result rolled. Increasing this secondary skill rating costs the same number of rez points as raising a primary skill rating. The only restriction applied to this secondary skill rating is that it may not be raised above its associated skills primary skill rating. For ease of use, the recommended method of portraying this secondary skill rating is to simply write its rating next to the skills primary skill rating, separated by a forward slash. For example, a character with a kinetic weapons skill rating of 80 and a COO aptitude of 30 purchases this trait. Their new skill ratings would be displayed as; Kinetic Weapons (COO) – 80/30 [u]Current Issues[/u] Increases complexity of the game. Eclipse Phase is a fairly easy to play game. Beyond character creation there isn't really that much that a player needs to remember. This change adds more complexity to that system. Some might see this as an issue. Dice pools and bell curves. The standard probability of Eclipse Phase is incredibly simple. Have a skill rating of 60 and want to succeed? You have a ~60% chance of success. Adding a second skill rating at a separate value removed this simplicity. Your chances of success, failure, and the degrees of both are skewed horribly by adding dice pools.