This has been brought up before. I'm not an idiot, despite apparent incompetence.
I still think that it's a legitimate idea. I hear a LOT more people than I expected saying that they resort to theatre-of-the-mind style abstractions.
When I look at EP, I see a hardcore neckbeardy fascinating awesome game that greatly values precision in distance, all but necessitating some sort of map - it could be hexes, or it could just be a whiteboard and markers (which is, to my knowledge, how a lot of people play Shadowrun.)
I'm planning on bursting out my hex battlemap and making some cardstock minis https://www.dropbox.com/s/ftd4aeug9l8nkjl/figure%20flats%20-%20soldiers%20and%20mass%20effet%20sceintists.docx (Thank you, concept art sites) but I'm really, really interested in hearing the consensus on using the aforementioned.
To those players who don't use a real map - doesn't that get DIFFICULT? The only RPG I've played totally map-less was "Apocalypse World" and even then we had a really rough sketch of most of the areas.