The advice in the rulebook on awarding Rez points seems very unusual to me.
How the passage is written is almost like you are telling how to run the game according to your standards. Like it is unadvisable that the characters should attain a major achievement at the end of every session, for example.
That is not to everyone's tastes.
My preference would have been a more generalistic approach in how Rez is awarded. If the math is important, it roughly goes: "1 point per every session, 2 points when a major plot point is reached".
This is very simplistic, but it does not award anything for roleplaying.
In my experience, I have found out that you really can't coerce players into roleplaying by making their characters advance just a bit faster than other characters. Besides this favors players who are all mouth all the time (roughly speaking) and penalizing the ones that prefer to stay in the sidelines. I'm a firm believer that players should not be penalized because of their PERSONALITY! (Sorry about the caps. How do you embolden text around here?)
I do like to encourage roleplaying though, and it would be nice to award the players that do it somehow. I would do it by granting temporary Moxie.