Alright guys, I'm going to need some of your thoughts on this one. What I'm going for here is a black ops biomorph based of the Ghost design, but with significant changes to its look and feel. Principally, this one is designed for gatecrashers who need something clandestine and deadly. It isn't meant for recon at all, just sneaking about like a ninja and killing. It should do badly in an actual skirmish, but not so much that it becomes a liability. Let me know what you think; if its overpowered, suggest ways we might be able to remedy that. Morph Model: He-46 6th Generation Ghost "Assamite" The Assamite is built on the genetic material of reptiles, sharks, monkeys, and a bit of human dna thrown in. Unlike most genetically engineered humanoids, this one was designed from scratch rather than from a human template onto which improvements are made. It's design was very specific the needs of a densely jungle-like environment with very little to no source of light at all. Thus, the morph has no eyes and no ears (an anomaly which its geneticists could not repair), a weakness which would need external sensors, probably from an ecto, directly plugged into the brain through an access jack to remedy. It does, however, compensate for such shortcomings through its forked tongue that is sensitive to the taste of the air and its gills which it uses to identify the water it breathes. And just like sharks, the morph is instinctively drawn to blood and often induces the ego towards a lone-wolf-on-the-hunt attitude. Make no mistake, the morph, due its inherent bestiality, is predisposed to obsessive and compulsive behaviors, like stalking, addictions, and anti-social tendencies; all of which could be overcome by a strong-will ego. Base: Ghost CP: 100 Cost: Expensive+ Advantages: +10 COO +10 REF +10 WIL Bioware: Basic Biomods, Mesh Inserts, Direction Sense, Heavy Bioweave Armor, Chameleon Skin, Circadian Regulation, Endocrine Control, Hibernation, Enhanced Smell (Like a Snake and A Shark), Gills, Poison Gland, Prehensile Feet (Three Toes), Toxin Filter, Claws (Cyberlimb: Three Fingers), Clean Metabolism, and Enhanced Respiration. Cyberware: Access Jack, Cyberlimb+*4, Reflex Booster, Implanted Toxins, and Nanophages. Traits: Rapid Healer, Limber, Improved Immune System II, Pain Tolerance II, Addiction: Blood III, Implant Rejection II, No cortical Stack, Severe Allergy: UV Rays, bright lights. Alien Appearance, Fast Metabolism, Temperature intolerance (Warm), Psi Chameleon, and Psi Defense. I'm also looking to make a character that matches the drapes. I need a green beret type individual whose entire identity was fabricated by his corporation to secure his services. Enjoy, suggestions are welcome.
Fri, 2012-09-07 13:15#1