I am trying to get something right in my head. My players are heading to an Anarchists habitat and things aren't meshing in my imagination.
In the book (Second Edition) the Anarchists are treated as a kind of utopia, with everyone coming together to survive and prosper. Nanofabs and other high tech devices being used to fulfill all the needs and wants of everyone on board, and no one goes without. But what few examples shown in the book (page 145) seem...lacking. It appears that a whole anarchist habitat is a few hundred people just coasting by, finding quick, odd jobs to make enough rep to score the next dose of fun. There is no planning, or long term goals, or preparation for emergencies. No mention of trash or equipment out of repair, no failed systems, or people being "poor" (because they are unlikable, unpleasant, or made the wrong crowd angry). There is no...struggle, I guess? To live.
I'm not critiquing the mindset- I'm trying see the setting.
Is this utopia because nanofabs are just everywhere? Maybe with all of the minerals out in space, they can just make what they need? What about emergencies, like a micrometeorite punches through the hull and the greenhouses are killed? Are there stored food supplies (product of planning), or can the nanofabs be reassigned for food? Is recycling built into the system, so if you throw your trash away proper you get a microscopic bonus to your rep?
What happens if Bill makes the best space bike and doesn't like Suzy? Can Suzy spend her rep to force Bill to make her a bike (this is against the idea of putting one's will on another yet inline with the rule of majority)? What if Suzy got all of her friends to push the issue? If Janice is a popular blogger, what keeps her from using her popularity to become a demagogue-defacto-leader? What stops mobs from making all the decisions?
I read somewhere that a human can handle "knowing" around 120 people, and everyone else fall into a kind of "stranger" category. With everyone connected via the mesh, I would assume in-person "knowing" would be much lower than it is now, and most of the people you physically meet are strangers to you. In the mesh, you hang out with people that are similar to you, so strangers would be weird ones, and since all your friends think in the same (broadly speaking) way...why whats to stop some one from just being a jerk to strangers (say, on a bad day)? What happens when the way you chat with your friends is considered rude when used on strangers?
I understand Scum Swarms, I think. They are flying trailer parks one disaster away from destroying themselves and are having a blast doing so. But the calmer, more collected Anarchists are throwing me for a loop.