Alternative way to read a dice throw

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jiyunatori jiyunatori's picture
Alternative way to read a dice throw

I'm skeptical about the way the MOS is calculated. Playing by the book, the lower you roll, the bigger your MOS is. The problem is that it implies to do a subtraction to calculate the MOS. It isn't hard in itself, but it can be annoying.

So, here is my suggestion : on your D100, the MOS is the tens digit. Result :

- you have to roll just below the TN to get the best MOS
- you read the MOS *instantly*
- you have to do a subtraction only if you want to calculate a Margin of Failure, and it is "9-tens digit"

What do you think ? As I didn't read the rules in deep details, is there a rule somewhere that wouldn't work with this ?