My players recently came off a space station abandoned during the Fall with a number of artifacts and a wealth of data. In addition to scientific logs chronicling the exsurgent infection and cortical stacks, they collected more-or-less randomly some of the objects and files they ran across. I had some moderate difficulties working out what each of them might be worth, and figured it might be worth setting up a thread for collecting and brainstorming this sort of stuff.
-An antique rifle: This was the only piece of intentional loot I placed, I noted in its short description that it would be valuable to collectors. As the players asked about it, I developed it into an engraved 21st-century hunting rifle, commemorating or glorifying an event the sentinels didn't have the skills to recognize (A swarthy, bearded man in a turban, with text in the scrollwork around him: "We Got The Bastard"). Value: 40,000 credits from a hypercorp CEO on Mars, money delivered as soon as ComEx confirms the package is on a rocket. Or 100,000 credits from a Jovian military commander, money delivered when the package arrives in a few months. Or +3 @-rep and +1 f-rep for the whole party if the rifle is instead given to an anarchist performance art group that will ritualistically destroy it and send the performance to the CEO and commander.
-10-year-old banking information pulled off a corporate server: Firewall's forensic accountants can chase down which accounts still have money in them and shuffle it around for the sentinel team's benefit, resulting in one free Moderate-level purchase or 1500 credits in any given habitat or settlement. This will hopefully spur the sentinels to move around a bit if necessary.
-10-year-old science files pulled off a research server: Mostly out-of-date neuroscience (neuron formation in microgravity, expression of aborognosis (inability to discern weight) under conditions of changing gravity, clinical lycanthropy in neo-primates, a significant number of studies on how to use muses to deal with certain conditions relating to object recognition), although some of the first research on phantom body pain is archived, as well as a study on the now-extinct myotonia congenita (fainting goat syndrome). Also contain clinical trials on various forerunners of drugs on the market today. Worth 1 r-rep for the submitter, for filling holes in archives, but no salable or actionable info.
-Random corporate files, grabbed to fill storage space because no one had skills to recognize obvious paydata: Nothing of obvious use to the team directly at the time, but Firewall can make use of them to provide leverage to them or other teams. For example, if the morphs and egos in a pornography collection can be matched up, blackmail might be possible. Potential plot keys or i-rep fluctuations.
-A collection of home videos on physical storage chips, recovered by the amoral mad scientist hoping to ransom someone's memories back to them: Would cost 500 credits to track down, but the family is poor and only half-reinstantiated on Luna, they might be able to scrape together 100 credits as a reward.
-A homemade sentry bot (Gatecrashing) cobbled together by the survivor(s) on the station and hijacked by the party's AGI: Normal price is Expensive, but this one only has two weapon mounts and kinetic weaponry. Sentinels are offered 8,000, but can talk it up to around 12,000. Player actually traded straight up for a blueprint for the bot.
-A child's doll, collected by the Lost: No intrinsic value, and the Lost's player has said they're going to be keeping it, so a relicteur (Farcast blog) will offer to sew it up and repair the damage in exchange for a Trivial favor (Go get them some falafel or something).
So what sorts of things have you guys found/placed in areas where people can't easily complain about the player characters taking everything that's not nailed down?