Hi, I'm getting ready to run my very first game of EP, and I'm going to take a slightly unusual approach. Since my players don't know anything about the game or the setting, I'm going to start them off with characters that don't, either.
My plan is to have them be subjects/victims of a long-term pre-Fall cryogenic preservation project, before cortical stacks and uploading were invented. Unbeknownst to them, they were in an experiment group that was supposed to be kept frozen permanently, until they died or the equipment failed. Then technology moved on and cryogenics got phased out in favor of genefixing and resleeving. They were stuck in a lab basement and forgotten about. So, basically Futurama.
They're going to wake up on post-Fall Earth, having been discovered by a Firewall agent looking for some old data. But he gets killed shortly after waking them up, leaving only an infomorph fork of himself behind, and needing them to be his hands and feet to complete the mission.
What I'm looking for is advice on how to do the character design. They're going to be in flat morphs with no augmentation, but the main issue is that they won't really have any training in any of the skills in the game. I'm thinking of maybe just having them choose one of the standard Aptitude arrays, and then having them just roll their skills at that base whenever they have to make a check. Or maybe just giving them on-the-fly bonuses as needed. And I figure I'll give them tons of Moxie to play with. Does anyone have any ideas of other ways I could handle this? I don't really want the intro scenario to be nothing but failed rolls...
I figure if they decide to continue with these characters, I can have Firewall train them and give them Skillsoft after they farcast off Earth, so we can do full character creation then with no problems.