(Same post I did from rpg.net) Soon I'm going to be running EP for players that are either inexperienced when it comes to tabletop RPGs or who have preference for more cinematic, narrative games like Edge of the Empires (but not quite as free form as, say, FATE). Eclipse Phase, to me, seems rather unfriendly to both of those kinds of players, but as I've never actually ran it more than once, I can't verify that. So what do you guys recommend I do or change about EP? Here's what I plan on doing so far: -Not make them track regular ammo. Special ammo, rockets, and grenades will be tracked seperately, but regular bullets will not have to be tracked. I do want to make normal ammo a finite resource as well; just as a finite one. Not sure how to do this yet. -Somehow implement a "range band" for more abstract movement, similar to Edge of the Empire or Numenera. And that's really it. Any suggestions?
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