OK, after hitting the Search function for a several pages worth of threads,
I still have to ask the following questions about Synthmorphs:
1) What is the current Max Armor stacking, if one does NOT want any Layering Penalties?
2) What is the current Max Armor stacking, if one is ok with any Layering Penalties?
3) How many Armor Mods can a particular 'armor' have?
I've seen mention post 3rd Printing that Smart Vac Clothing can get to 23+...
(How? Aren't you limited to One Mod of each Mod Type per Armor?)
I'm under the idea with the idea that "Robotic Enhancements" armor types cannot
be stacked with armor that counts for wearable/layering penalties due to the "not
compatible with worn armor" (IE: Body Armor (Heavy) would not work,
while Smart Skin would).
(But Robotic Enhancement also states that such armor increases one's
Built-In Armor rating, & one normally CAN add 'wearable' armor to such...
I do understand that one's Maximum is limited to current morph "Durability";
now, is that based upon post-enhancments Durability, or the 'base' durability
one has from the 'standard' version of said morph?
Really, I'd like it if someone could step-walk me through making the
heaviest-armored up tank of a morph, but as by-the-book as possible,
so that I can both see how to maximize it, and to be able to dissuade
players from going over that, due to my misunderstanding.
It seems that Synthmorphs have a harder time Armor Stacking, once they
use a Robotic Enhancement armor...
One thing - can a PC with a synthmorph take "Tough" Positive Trait?
If so, wouldn't that radically jump-up one's Durabilty/Armor Limit?
And how does one get a morph (any kind) with a Postive Trait after chargen?
Can one design such traits with Hardware or Medical: Biosculpting?