WWTITAND?

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Byzantine Laser
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A while back, somebody mentioned that, in order to keep things interesting, they liked to turn to people uninvolved with their game to see how their enemies should respond to weird situations. I recently ran into just such a place, where I'm not quite sure how my enemies should respond. So, I decided to make a thread for it. Anybody else who wants third party input on their enemies, feel free to post. Okay, so the title isn't directly pertinent to my question at the moment, but it seemed fitting enough.

Gendalian and company, don't continue if you're reading.

pablofiasco
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Re: WWTITAND?

take off and nuke the site from orbit,
after all, its the only way to be sure

(seriously, id arm the nuke, stick it somewhere unpleasnt on that base, and get out of dodge, titan stuff is not something you want to be hanging around nearby)

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Arenamontanus
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Re: WWTITAND?

Destroying the base is good operational security: the consortium will lose a spacecraft, some morphs, a research object and the chance to investigate the intruders (plus have to resleeve backups of the team), but TITAN outbreaks near Mars on metal-rich asteroids (especially if they could get access to a courier ship) are worse. Activate the nuke and let it (and the fuel of the courier) take care of the base. As a bonus, big antimatter detonations likely overpower small ones, so if the intruders have emergency farcasters they are unlikely to work (hence keeping possibly infected minds from spreading).

Second order considerations: if the intruders are not crazy TITAN cultists they have some operational goals. A likely set would be to get the computer, get some of its information and/or to deny it to others. Survival might or might not be relevant, as above. Threatening them with blowing everything up would force them to do something if they 1) want to get the computer, 2) need time to get the information (and transmit it somewhere) or 3) want to remain continuously alive. If they regard denying access as important or do not care about survival, threats might be counterproductive. The most likely response to threats would be to try to defuse them: moving the courier away, remotely locking the nuke and/or preventing the consortium from acting. This would be a trade-off between how much the intruders need to work on their own goals (and how quickly they can be achieved) and how bad it would be to be thwarted - by making the threat and monitoring the immediate reaction useful information can be gained and sent home, but the intruders must not get a chance to succeed in their work. Make the threat, observe the reaction, detonate everything prematurely.

If they were to start negotiating this would imply that either they are stalling for time (for an attack or for achieving their goals), need to avoid explosion (move something physically somewhere, maintain continuous life) or that they do not care to deny others the site after their work. All this in turn implies that their goals would be thwarted by an explosion. Hence, if they send a negotiator, blow things up.

The thing to look and hope for is internal dissension: are the intruders unified? If they are not, then there is a chance of getting useful information, possibly allies. Again, a threat of imminent destruction might shake something out of the woodwork. If they remain unified, then that is good intel but a reason to blow up the base. If they start to fight internally, then there is a slim chance of taking control - but it requires a credible threat.

Incidentally, it would be useful to boobytrap the courier ship just in case.

Logic dictates that soon something will be an expanding ball of plasma.

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Byzantine Laser
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Re: WWTITAND?

Arenamontanus wrote:
Logic dictates that soon something will be an expanding ball of plasma.

This is always the ideal state of affairs!

Rhyx
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Re: WWTITAND?

I know I'm the chancy type but I would just quarantine the area with warning transmitters, ring the asteroid with deaf killsats put a few really nice high magnification spy satellite with T-ray scanners around it and monitor the situation as a study of TITAN infestation procedure. Anything tries to leave: slam the asteroid and turn the courier into subatomic particles as soon as the engines warm up. But having an already isolated space with contained but activated exsurgents is too good of a opportunity not to be a voyeur about it.

However if the hammer has to come down it has to come down HARD!

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Extrasolar Angel
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Re: WWTITAND?

Rhyx wrote:
I know I'm the chancy type but I would just quarantine the area with warning transmitters, ring the asteroid with deaf killsats put a few really nice high magnification spy satellite with T-ray scanners around it and monitor the situation as a study of TITAN infestation procedure.
Three weeks later, the warning transmitters are sending out exsurgent virus into your cyberbrain, the deaf killsats shoot everything approaching, and the spy satelitte spies YOU!

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Rhyx
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Re: WWTITAND?

Quote:
Three weeks later, the warning transmitters are sending out exsurgent virus into your cyberbrain, the deaf killsats shoot everything approaching, and the spy satelitte spies YOU!

But it makes for a damned fine adventure don't it? Tongue

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Byzantine Laser
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Re: WWTITAND?

I just reread my OP and realized some of it is vague. The 'TITAN computer' in question isn't an actual TITAN. The best analysis they've done suggests it's a glorified storage device. At least by TITAN standards, which means it's still incredibly dangerous, but I also wanted it to be unthreatening enough that they were willing to run experiments on it in the first place, and one would have to be pretty foolhardy to do so to an actual TITAN.

'Blow the place up' seems to be the popular answer. I'm probably going to give the players plenty of chances to prevent it if I go that route, since some of the stuff I didn't mention will likely be kicking in soon (basilisk hacks for everybody!) and could prove to be more interesting than just nuking everybody, but it seems an overall good route. Nuke the place to get rid of any potential infections, claim it was a pirate attack or freak accident in public media if anybody notices, profit. Reason #4 I picked Kleopatra is that current estimates seem to be that it's pretty loosely held together, and thus prime for the exploding.

sndwurks
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Re: WWTITAND?

I have to agree with the general consensus here. The team of scientists probably are best off setting the nuke that the pirates brought with them to go off. If they really want to shut it down? Set up the nuke so that it will trigger the antimatter containment of the courier ship engine to fail at the same time, resulting in an even bigger explosion.

Downside to this plan? The second team might not be able to get out in time, before the explosion goes off. Luckily, death is reversible. Let's hope that the Planetary Consortium set up some back-ups of the team, just in case.

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Arenamontanus
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Re: WWTITAND?

Byzantine Laser wrote:
'Blow the place up' seems to be the popular answer. I'm probably going to give the players plenty of chances to prevent it if I go that route, since some of the stuff I didn't mention will likely be kicking in soon (basilisk hacks for everybody!) and could prove to be more interesting than just nuking everybody, but it seems an overall good route.

Of course, the TITAN or whatever is doing the basilisks might have a different opinion about the nuking.

Hmm, a pre-Fall nuke is probably more vulnerable to TITAN hacking than a modern one. Maybe the consortium commander suddenly discovers that her deadman grip isn't as functional as she thought:

over the station intercom system wrote:
"General announcement. To platoon A, B and C: it has been a pleasure working with you, see you when we reinstantiate back at Mars. Sorry for this. To intruders: burn in hell.

[pause]

What the? ...No way! - new orders: all hands, secure the nuke. It is to be presumed to be under hostile, non-human control."

Quote:
Nuke the place to get rid of any potential infections, claim it was a pirate attack or freak accident in public media if anybody notices, profit. Reason #4 I picked Kleopatra is that current estimates seem to be that it's pretty loosely held together, and thus prime for the exploding.

Yes, it looks like a rubble pile with a lot of angular momentum. It is still pretty large though, so a mere nuclear explosion might not really disrupt it much (we might handwave around the antimatter and yield of the nuke, however). It might cause it to shift shape or recoalesce: imagine mountain-sized piles of rubble slowly flowing and colliding around the characters. Sure, it is slow, but the mass is enormous and you can easily get squished between two walls slowly closing in with irresistible force. Not to mention sharp broken fragments that shoot out when blocks collide and just want to puncture spacesuits.

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King Shere
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Re: WWTITAND?

Well, doesn't it also depend if the team knows its a Titan threat, Their orders may simply be find out what went wrong. Well they have one idea what went wrong (blaming the mishap on the intruders). They are clearly not strong enough to clean them up (without blowing the nuke), and has many reasons to report back.

Also Why blow up the evidence when a overkill option exist. If they think its imminent Titan threat I'm sure they are obligated to notify Planetarys Consortiums defensive systems. If only to prevent a second Fall.

If some goverment officials see a forest fire, do they try to do deal with the fire themselves or do they call the firedepartment?

I can see Second team decide to sabotage, commander or tow the pirates ship away, as well as their own ship to a "safe" observable distance & blockade the asteroid. While they also issue a alarm/mayday & call back home for further instructions + reinforcements . The Nuke & the culprits ship will be good leads to investigate the identity of the culprits.

Of course new orders may be to keep things quiet, blow up the space station, etc. In which command of a nuke, area control & blocking escape routes becomes a big plus.

I'm sure Planetary consortium probably has built a large untested fleet to defend against a second fall scenario, A fleet itching to test their destructive capabilities.

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Byzantine Laser
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Re: WWTITAND?

King Shere wrote:
Well, doesn't it also depend if the team knows its a Titan threat, Their orders may simply be find out what went wrong. Well they have one idea what went wrong (blaming the mishap on the intruders). They are clearly not strong enough to clean them up (without blowing the nuke), and has many reasons to report back.

Correct, the standing orders are to just see what's going on and get the situation back under control if possible, but they also haven't had time to report back yet. It's been days since the communication blackout, but it could still be considered to be the fault of the intruders... though with TITAN tech in play, caution a good thing too. As far as reinforcements, they're days away from Mars at the very least, so that's probably out of the question in the immediate picture--though withdrawing to observe could give them plenty of time.

Byzantine Laser
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Re: WWTITAND?

Amusingly, it ended up not mattering anyway. PC actions inadvertently led to the remainder of the Consortium troops ending up being puppet sock'd by the artifact (or dead) within the first five minutes of the session. But thanks for all the input. Incidentally, if anybody else wants to use the thread to get input on antagonist actions, feel free.