Void Dancer Morph?
Mostly been a lurker just looking for news on the game, and while I missed picking up the game by a half-second during GenCon, I finally got my dead-tree copy this week.
Well one of the morphs that interest me is one that appear in the Hyperion series, a race of humans that can survive and fly in space. I was going to start with a Hibernoid and add the following augmentations; Light Bioweave Armor, Chameleon Skin (or what ever it takes to keep temperature steady and radiation effects minimalized), Clean Metabolism and Vacuum Sealing. In addition to what ever else would make interplanetary flights comfortable like additional oxygen supplies, anti-flare optical membranes etc.
What I'm trying to figure out is if this would be possible to do with a deployable/recoverable solar sail using nanotech materials like carbon tubes and aerogels. I've read the wikipedia article on solar sails, but the one thing I couldn't find is what area of sails would I need for a 140kg payload. I could find that we are currently using materials that are about 4g/m^2, with hopes of getting down to 2g. With the material technology available at the time of the fall, could this get down to 1g or less? The void dancer can fold the sails to move around in stations or on planets, but could deploy them to travel in space. I think that the sails could be kept rigid using electrial fields, but would they get power from solar cells or some other form.
I'm open to other suggestions.
No idea how much they'd cost, though I have to give you credit for thinking about implementing this in the game. I was thinking about it, but gave up after thinking about how long the sails would have to be.
Also, wouldn't it be easier to start with a synth morph?
Considering transhumanity has the technology to build whales that live in the solar corona, it should be entirely possible. What I envision is is a series of carbon tubes, maybe three on each side, and a storehouse of whatever material solar sails are made of. Once in space, the nanites fabricate the sails along the wing struts. The wings are going to be very thin, on the order of several molecules. So they're fragile but very lightweight.
You have some numbers above for aproximate area. I'd just take a totally sci-fi ballpark figure and say the accelleration based on those numbers is .01g or about 4in/(sec^2). This is the number used in GURPS Biotech for their solar sailing bioroids. Then you can add surface area for more velocity. In other words, this is not a quick way to get somewhere but you can't beat it for fuel efficiency.
If you want extra accuracy assign that to average Earth orbit and work out the accellerations for other places. Energy decreases to the square of the distance, so at 2AU the accelleration would be 1/4 that. 4 AU it would be 1/16 etc. modified by local gravity pull from any nearby planet or moon.
All of that applies only if you're heading directly away from the sun, though. Heading towards or perpendicular would be an entirely different thing, rather similar to terrestrial sailing across or into the wind.
Finally, I second the above thought. Its easier to put this on a synthmorph than to build a biomorph that can handle it.
Thanks for reminding me about the Biotech book. 3rd or 4th edition?
3rd edition, I think, which means its probably in 4th as well. As to the second question, its a simpler matter to build a robot that doesn't need life support in a vacuum than a living being that doesn't. Then again, the coronal whales seem to get along ok so its within the realm of possibility.
Excellent find with Biotech. With the EP frame, everything is possible with the (post)human body, given nanotechnology and genetic engineering. When you add smart materials to the mix in addition of memory materials, the possibilities are nigh-endless.
I'm wondering the dangers of Void Dancing; micrometeorites are negligible for brief spacewalks, but over long distances? I can see the hobby being real popular with the clustered habitats' gangs and relative youth.
Let us know what you end up with, mate.
-tF
I just noticed this thread. I think the idea of a solar sail powered morph is fairly impractical given how large a sail you'd need, especially since there's a vastly easier option - a plasma sail. In addition to having an acceleration comparable to an ion drive (low, but several order of magnitude better than a solar sail), the morph would also look nifty, surrounded by faintly glowing plasma. The morph would likely need a small hump on its back for the plasma sail electronics and the hydrogen storage tank for creating the plasma.
An option that might make this more feasible is if it were a synthmorph rather than a biomorph. By doing so, you cut out certain basic needs that might be difficult to sustain in space, like air (food and water can be sustained through nanotechnology). To that end, much more of the morph's mass could be dedicated to it's means of transport, because it only needs enough physical mass to contain its power source, the cyberbrain, and a body that is strong enough to operate in microgravity. You could be looking at a fairly small synthmorph shell with a large sail housing on its back, which might look like some bizarre hunchback in its "walker form", and like some beautiful stellar butterfly in its "spaceflight form".
I think that'd defeat the point, Decivre. If you're doing this sort of thing in a Synthmorph, you might as well sleeve into a proper space ship. It'd amount to the same thing.
Dark Eldar, personally, I'd also add in a Math Boost for orbital calculations and whatnot. The last thing you want to do when flying around in space is miss your target.
Dark Eldar, personally, I'd also add in a Math Boost for orbital calculations and whatnot. The last thing you want to do when flying around in space is miss your target.
Not necessarily. Unlike an actual spaceship, you can put away the sail and now enter the very habitat you flew to. No need to dock your ship, pay any fees, and once you are tired of being at the habitat, you can jump out the nearest airlock and unfurl your sail again.
Hell, you can even get a synthetic mask on most of your body, making you look like some little fae creature, to go with your awesome butterfly-esque sail.
Instead of a synthmorph, how about a pod with some long-term life support for the bio-parts. That way, you can look like a living creature, but you've got lots of tech in you.
This was a person that wanted to hold onto most of his humanity (trans-humanity?), and maintain a basically human form.
Problem with that is the air supply. By all intents, even the most advanced air systems can only sustain a person for two days or so, while remaining close to human size. Anything that could last you longer than that would be the size of a ship, and it would probably defeat much of the advantages of having such a body (for instance, you'd have to dock this massive biomorph body which acts as its own complex life support system on the outside of a habitat, and demand that they bring you an ego-bridge so you can resleeve into another body and get inside. If made man-sized, the resource issues are immense, and such a creature would only be capable of travel for very short periods of time (a few days tops, which renders most space flight impossible). A synthmorph would be the only means of ensuring that the morph could both meet oxygen needs for long-distance spaceflight (because their oxygen needs are zero) and the ability to enter habitats.
Is the problem of air supply really that complicated in a setting where cornucopia machines & lesser fabbers exist? I'm not an expert on the rules or the fluff precisely, but a built-in survival pack including a fabber that can convert CO2 to oxygen (as well as provide waste recycling for other processes) should allow for survivial as long as the power holds out.
This is a fascinating idea - I love how this setting kind of warps the idea of reality and possibility by trying to remain as realistic as possible.
This is a fascinating idea - I love how this setting kind of warps the idea of reality and possibility by trying to remain as realistic as possible.
Nanofabricators work on a molecular level, which actually makes them incapable of converting carbon dioxide to oxygen. Eventually you will either need a boost to your supply, or you'll need a true oxygen recycler. To that end, the smallest system in the book that provides indefinite air is the hard suit, and I doubt that you can make such a system any smaller. Chances are that such a morph would be travelling at even slower speeds as well; A hard suit is looking at around 300 thousand kilometers per day spent traveling, so a void dancer is likely looking at far more while relying solely on solar sails. A person with such a morph would have to be a very patient person.
Umm... Decivre? Nanoassemblers can convert CO2 into O2 and some leftover C quite easily, which would likely be used as a component of your food-assembler's feedstock.
I was pretty sure that nanoassemblers work exclusively on the molecular, not atomic level. Otherwise, they are significantly more potent than thought originally, and can even do things like convert rusted metals into breathable oxygen and usable iron. Besides, it wouldn't make sense with certain things like vacsuits, which can perpetually provide food and water through nano-recycling, but have a limited air supply.
Granted, remember that CO2 converters exist today, and do not require nanotechnology. However, the only way that they can be rendered perpetual is through technology the essentially produces a miniature biosphere. Such things are common on stations today, will be common on ships in the future, and by EPs time, will be able to fit in vehicles as small as the hard suit.
They require the organic material to work with before they can produce these things, however. Food is essentially just a mashed-up combination of various proteins, carbohydrates and other necessary goodies in combination. Flavor is based on those combinations. By taking already existing materials and combining them into objects on the molecular level, you can produce what is, in effect, steak. The same is true for an eyeball... there is no need to manipulate matter on anything lower than the molecular level to produce these things. That's more in the realm of femto-technology.
Once you gain the ability to manipulate things on the submolecular scale, things get hectic. Certain aspects of the Eclipse Phase universe fall apart if humans have access to the technology, such as the fact that we have yet to fully convert Venus's atmosphere to breathable material (which would simply require submolecularly altering the carbon dioxide into carbon ash and oxygen).
Even a plasma sail is looking to be a significantly worse choice in comparison to a plasma or fusion drive. It's only feasible for good speed at very large sizes, and a morph simply wouldn't be big enough to house that much plasma while still containing... I don't know, organs... unless it was bigger than a space whale.
And again, if that's the level of technology that people in Eclipse Phase have, so many things make so little sense. For instance, the terraforming of Venus is supposedly opposed by Morningstar Constellation because of how disruptive the assumed means of doing so would be. If nanotechnology is so capable, hives could literally tear the atmosphere down to carbon ash and oxygen, and terraforming wouldn't be disruptive at all. It's obvious that nanotechnology is capable of reproducing allotropic bonds, but true molecular bonds would simply not make sense for the limitations it seems to have.
Terraforming Venus would be disruptive because all of those floating cities wouldn't be able to keep floating in an Earthlike atmosphere, not because of any ecological concerns. I'd have thought that that'd be fairly obvious.
I had the impression that Venus would corrode most "nano machines" with its acidic & toxic atmosphere.
Even though trans-humanity may have Santa Claus fabbers, micro & nano -technology, Those machines could be the "squeamish" or "infants" barely reaching their type criteria.
EP the (non Titan tech) nano tech, might not be "true" (nano sized) nano machines, Instead its its bacteria sized (micro sized). Still capable of alter certain molecules even on the atomic level -thus called nanomachines (molecular altering machines). I have all types of machines "squeamish" of what structures & materials they function on.
Carbon dioxide is only about 50% denser than air. If aerostats are able to float on the top of the Venusian atmosphere, then they'd be able to continue to float in a terraformed atmosphere, albeit at a much lower altitude. Besides, I think it was more explicit that the terraformation process was disruptive because of the options chosen (massive cometary bombardment and the construction of a sun shade to cool the atmosphere). The latter option would not be necessary with the formation of an atmosphere with significantly less carbon dioxide (and a high concentration of ozone on its upper layer).
Even though trans-humanity may have Santa Claus fabbers, micro & nano -technology, Those machines could be the "squeamish" or "infants" barely reaching their type criteria.
EP the (non Titan tech) nano tech, might not be "true" (nano sized) nano machines, Instead its its bacteria sized (micro sized). Still capable of alter certain molecules even on the atomic level -thus called nanomachines (molecular altering machines). I have all types of machines "squeamish" of what structures & materials they function on.
I have no doubt that a limited mastery of molecular structure has been achieved. If nanofabricators can produce diamond, then they have at least the means of producing allotropic bonds. However, not all molecules are created equal. Full mastery over molecular structure means much more capability for altering substances than the books imply exist.
The aerostat's lifting gas is oxygen. Read the System Gazetteer entry on Octavia & Venus for an example ( http://www.firewall-darkcast.com/wiki/system-gazeteer#Octavia ).
Another thing that I simply assumed without question was that a planetary atmosphere is immense. The volume of gases that would need to be converted must be staggering, and when the setting's nanotech requires constant replenishment even in relatively benign environments, I just assumed it was reasonable that any sort of atmospheric conversion would be a long term project on the order of decades, maybe not even practical in an acidic Venusian atmosphere. Anyway, that's how I choose to look at the setting - there is certainly room for interpretation.
The books seem to imply quite a bit, to me. I assumed that the limitation of Cornucopia Machines is that they cannot change one element to another (i.e. no Pb to Au). Since the books make no mention of limitations to certain forms of molecular bonds versus another, I think it's reasonable to suggest that there's no evidence to support that sort of cut-off line. Either one would have to assume that molecular bonds are off-limits to current nanofabrication tech, or that they can in fact manipulate matter on the molecular scale. This is consistent with the book's descriptions of how metal-rich asteroids are needed in areas low on metal, and volatiles need to be obtained from the outer system. The so-called organic compounds are not necessarily useful to life, but they do contain things like Carbon & Hydrogen that can be broken down and reassembled into new, more useful molecules.
I guess my point is that the book in no way makes it necessary that nanofabrication be unable to manipulate molecular bonds, but that it seems the huge variety of their construction abilities combined with the laissez-faire attitude towards the materials needed for construction, thereby implying (to me) that Cornucopia Machine's capabilities are indeed quite vast, limited only by the difficulty in obtaining the necessary elements (hence the use of trace *elements* as vital components in potentially dangerous blueprints).
Really though, read the opening paragraph on Nanotechnology in the Gear section of the rulebook (p326) - it specifically states that nanotech is the manipulation of matter on the atomic scale & that the machines can build things "from the molecular level up". That is essentially the impression I got throughout the book, and it informs my view of the setting.
And I would like to bashfully apologize to the OP for continuing this rather off-topic discussion - I promise I have said my piece on the matter for this thread at least, although I am certainly interested in both ideas (indeed, it might be better to say I am interested in virtually everything about this setting).
Another thing that I simply assumed without question was that a planetary atmosphere is immense. The volume of gases that would need to be converted must be staggering, and when the setting's nanotech requires constant replenishment even in relatively benign environments, I just assumed it was reasonable that any sort of atmospheric conversion would be a long term project on the order of decades, maybe not even practical in an acidic Venusian atmosphere. Anyway, that's how I choose to look at the setting - there is certainly room for interpretation.
That might be the problem, then. Oxygen is denser than air, so the aerostats would likely plummet if that is the case. Even so, early starts on terraforming could occur without little problem. Carbon dioxide is likely to settle the lowest, so such projects could at least alter the upper atmosphere without making them crash on the planet. However, it seems as though such things have not occurred at all. I suppose we'll learn more in later book releases.
As for self-replicating nanotech, there would be no need. Nanobot hives installed on the bottoms of Venusian blimps would be capable of converting the atmosphere from the top down at a relatively quick pace, while replenishing and recharging the nanobots produced by it. Not only would it produce oxygen necessary to inhabit the planet, but give them reserves of carbon which could be used in diamond production, or even as material for more nanobots depending on their makeup.
I guess my point is that the book in no way makes it necessary that nanofabrication be unable to manipulate molecular bonds, but that it seems the huge variety of their construction abilities combined with the laissez-faire attitude towards the materials needed for construction, thereby implying (to me) that Cornucopia Machine's capabilities are indeed quite vast, limited only by the difficulty in obtaining the necessary elements (hence the use of trace *elements* as vital components in potentially dangerous blueprints).
Really though, read the opening paragraph on Nanotechnology in the Gear section of the rulebook (p326) - it specifically states that nanotech is the manipulation of matter on the atomic scale & that the machines can build things "from the molecular level up". That is essentially the impression I got throughout the book, and it informs my view of the setting.
Perhaps you are correct. I suppose that makes the femtotechnology that TITANs are capable of that much more ferocious, since it could then theoretically convert atoms into any other atom, allowing them to produce literally anything from any matter whatsoever. Though in this regard it seems to me that human technology should be farther along if nanotech has achieved this level of manipulation.
Deleted.
I remember all the mentions of CHON being in the Oort Clouds from the Gateway series by Pohl.
Normally, they have all the same needs as any other biomorph (except perhaps sleep). However, when in hibernation they only use up 5% that, so if you plug on a standard vacsuit (which can provide indefinite amounts of food and water) and an oxygen reserve, you're looking at a whopping 1020 hours during which you can survive. However, do note that the hibernoid needs to be unconscious for this amount of time.
Sure, each swarm will only survive for about a week, but that's enough for 42 replications each.
EDIT: Apparently someone already posted this, so ... oh well...
If you look at a Standard Vacuum Suit, you will see that it has a small nanodevice that completely takes care of the Food/Water thing and provides brethable air for a 48 hour period of time... combine that with the Hibernation Modification, and you know have 40 days to which you may travel, and this does not include other options such as the respirocytes... It is a very interesting idea, and I look forward to seeing if it can really be accomplished...
And even in Hibernation, you have enough cognizance that you are aware of both Touch sensations and Sound (Yes, I know there is no sound in space, just sayin)...
Keep the Faith






Though it never explicity says in the wiki how much thrust is generated per given area of sail/payload it does seem to state that thrust is very low. you would have to have a huge sail to get any meaningfull speed out of it, and of course you hit a point of diminishing returns real fast between the weight of the sail structure and the payload itself.
in 2007/2008 the Ames RC created The nanosail-D. it had a payload mass of about 4.5kg and a sail area of 9.3 square meters. if you keep the same ratio a 145kg load would need a sail of about 300 square meters. I'd hate to be a morph, and have to fold up 300 square meters of anything, much less something that is probably pretty delicate. Since the nanosail-d was lost in a launch fail, we don't know if it would actually work, or how much thrust it would generate.