Uplifted Morphs
It's that time of the week again, more Morphs from CB Industries, ready to be used in any Eclipse Phase game, and balanced to the Morphs we already have. This week we focus on Uplifts, however for now I have left out and flavour text. Not in a very creative writing mood today, will see about updating them tomorrow with some flavour.
Uplifted Morphs
Thick Skin (New Gear) (Cost: Low) – Provides 0/5 Armour ratings without changing the appearance, texture or sensitivity of the morphs skin. This armour is cumulative with worn armour.
Ursus (Bear)(BioMorph)
One of the newer species of Uplifted animals to be accepted under the constantly broadening umbrella of Transhumanity, the Ursus' are uplifted bears of almost all types, from Brown and Black to Polar and Panda. All feature human levels of intelligence, as well as being modified to be capable of bipedal movement and human like hand dexterity.
Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Enhanced Smell, Adrenal Boost, Claws, Hibernation, Thick Skin
Aptitude Maximum: 30
Durability: 50
Wound Threshold: 10
Advantages: +5 COO, +10 SOM, +5 to one other aptitude of the players' choice, Bite Attack (2d10, use Unarmed Skill)
Disadvantages: Fast Metabolism
CP Cost: 50
Credit Cost: Expensive (40,000)
Neo-Feline (BioMorph)
Neo-Felines are uplifted big cats, including lions, panthers and tigers. Featuring human level intelligence while retaining their native reactions and speed, the Neo-Feline line is a favourite among many Uplifted quadrupeds who want some bang for their buck.
Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Enhanced Hearing, Enhanced Smell, Enhanced Vision, Claws, Prehensile Tail
Aptitude Maximum: 30
Durability: 35
Wound Threshold: 7
Advantages: +10 REF, +5 SOM, +5 to one other aptitude of the players' choice, Bite Attack (1d10 +5, use Unarmed Skill), Quadruped (Movement Rate 6/30)
CP Cost: 35
Credit Cost: Expensive (30,000)
Neo-Kitten Variant (BioMorph)
A smaller version of the Neo-Feline, instead based on the larger domesticated cats that positively plagued Earth before the Fall, the Neo-Kitten is the Morph of choice for the few such uplifted animals that managed to escape the ruin of the home world.
Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Enhanced Hearing, Enhanced Smell, Enhanced Vision, Prehensile Tail
Aptitude Maximum: 25 (SOM 20)
Durability: 20
Wound Threshold: 4
Advantages: +10 REF, +5 COO, Quadruped (Movement Rate 6/30), Small (-10 to hit in combat), Limber (1)
CP Cost: 25
Credit Cost: Expensive
Neo-Canine (BioMorph)
For time immemorial humanity has relied on domesticated wolves for a variety of roles, slowly but surely breeding favourable traits into the species and unfavourable ones out, a trend that continued during the emergence of transhumanity and its venture into space. Although the first attempts at Uplifting focused on primarily on chimps and cetaceans, as soon as the technology was proven to be functional many research teams turned their attention to man’s' best friend. These uplifted canines tend towards the larger breeds, particularly ones that showed substantial intellect before any modifications occurred such as German Shepherds, Retrievers and Rottweilers.
Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Enhanced Hearing, Enhanced Smell
Aptitude Maximum: 30
Durability: 35
Wound Threshold: 7
Advantages: +5 INT, +5 REF, +5 to one aptitude of the players' choice, +20 to Perception, Bite Attack (1d10 + 5, use Unarmed Skill)
CP Cost: 30
Credit Cost: Expensive
Alpha Variant (BioMorph)
This larger, more advanced variant of the Neo-Canine Uplift is specially modified to better suit the security detail that many of their owners tend towards. Featuring a more complete implant suite, a more durable frame and increased pain tolerance, many security teams find these Uplifts extremely valuable while performing their duties.
Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Enhanced Hearing, Enhanced Smell, Enhanced Pheromones, Bioweave Armour (Light), T-Ray Emitter, Medichines
Aptitude Maximum: 30
Durability: 40
Wound Threshold: 8
Advantages: +5 INT, +5 REF, +5 to one aptitude of the players' choice, +20 to Perception, Bite Attack (1d10 + 5, use Unarmed Skill), Pain Tolerance (1)
CP Cost: 40
Credit Cost: Expensive (30,000)
Arachnoid [Pod]
Arachnoids are a pod design bioengineered from stocks of the large spider species of Earth. Although the intelligence levels of such creatures where far below the required for full Uplifting some research teams had success in partial uplifting techniques, the results of which tend to inhabit these mass produced pods. They have also developed a small foothold with certain Martian groups, who find their ability to handle rough terrain with ease vital in the mountainous terrain that makes up their range.
Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Mnemonic Augmentation, 360 Degree Vision, Built-In Spindle, Carapace Armour, Grip Pads, Implanted Nanotoxins, Puppet Sock
Movement System: Walker (8/40), Hopper (6/30)
Aptitude Maximum: 30
Durability: 40
Wound Threshold: 8
Advantages: +10 REF, +5 COO, +5 SOM, 8 Limbs (Arms/Legs), Bite Attack (1d10 + 4, use Unarmed Skill), Web Attack (Immobilising, use Exotic Weapon (Web) Skill), +20 Climbing, +30 Exotic Weapon (Web) Skill
CP Cost: 45
Credit Cost: Expensive (40,000)
I support the right to arm bears!
Partially Uplifted Bear, Plasma Launcher, a Fury on top with a heavy rail pistol and an axe.
Bear Cavalry - EP Style.
Excellent, you just populated YiffHab for me.
Not if i write it up first on Darkcast. *zoom*
I don't think any of these animals possess the mental capacity needed to be uplifted. At best, you'll wind up with a race of brain-damaged drooling idiots, by the standards of transhumanity.
Ravens, Octopi, Dolphins, and primates are all very smart animals; the likes of dogs, cats, bears, and spiders really don't compare. Especially spiders, which are basically biological robots operating on fixed instructions.
Especially since reptiles don't posses the higher order brain functions that birds and mammals have (ie they don't possess the ability to retain memory just instinct).
I think those lizards might be "uplifts" the way the Smart Monkeys and Smart Rats in the corebook are: smart animals, but nowhere near human.
As for the differences between cats, dogs, and ravens: Ravens can manufacture tools (and, other than humans, are the only animal species known to have this capability). Ravens can distinguish humans from one another with facial recognition. Cats and dogs can't do either.
There are several species in the animal kingdom that aren't uplift but could quite easily be (you pointed out elephants which are one of the smartest animals on land). That being said there could be a whole line of second generation uplifts from partially uplifted candidates.
Example:
You take a dog and uplift it's children to get partially uplifted individuals (making sure not to make them sterile like most other uplifts). They would hit sexual maturity in about 2-5 years (sorry I'm not a dog expert) and then you can uplift their children to being fully uplifted animals.
This would mean that while Cetaceans, Octopuses, certain Avians, and certain hominids could be 1st generation uplifts, while other candidates would be 2nd generation (most mammals, avians, and sea life with higher brain functions like squid) and need to be uplifted from partially uplifted candidates. Taking this idea you could then have 3rd generation uplifts (other vertebrates, and other lifeforms with brain functionality), and maybe even 4th generation uplifts (other creatures in the animal kingdom).
I would argue that currently in EP that 1st Generation uplifts are obviously available, and 2nd generation are just around the corner (maybe 1-2 years out). 3rd Generation would be at least another 5-10 years away, and 4th generation may require additional advancement in technology before it is possible (maybe with Factor help (forced or not) (I smell an idea for a campaign)).
I think you misunderstood. Ravens don't just use tools, they make tools. They actually take a piece of the environment, and manufacture a tool from it. That dogs are capable of interpreting human gestures to some degree isn't terribly surprising; it's pretty much what they were bred for for the last, what, hundred thousand years or so? They're not capable of recognizing the image of a person as being the same as another image of that person; ravens can.
Most of the perception of canine intelligence is probably because we anthropomorphise them too much, and project our own emotions and intelligence onto them.
While a canine (or feline for that matter) may not have facial recognition, they do have scent recognition. The perfect example of this is dogs can identify very quickly a infrequent (but relatively common) individual (ie a friend) and will develop a unique relationship with that individual over time (like a child develops a relationship with friends of their parents). An example of this is my friend's dog where every time I come over (once in a blue moon) the dog expects a belly rub from me the second I come in the door. The dog doesn't do this for anyone else (he has other quirks for other friends). The dog clearly doesn't know it is me till I'm in side the house (as he barks at all visitors to the house) but the second I'm in the door, he instantly falls on his side and offers his belly for a rub (which I indulge him with). If that isn't recognition I don't know what is.
The sociology student from TAU trying to make sense of this for his masters' thesis spaced himself after his advisor raked him over the coals by accusing him of fabricating the whole thing.
Soo... Cuttlefish. What about them? Neo-Cuttlefish anyone? They're like octopi, only cute.
Still would love to hear a Word of God err... the Prometheans about the capabilities on uplifts, since it still seems vague.
Or giant squid and octopi, for that matter. Massive uplifted kraken.
Who live in the sun with the and feed on Space Whales.
There. I corrected it for you 
I was thinking more of roaming the crushing depths of the Europan ice oceans like dark gods.
Besides: I love them moar.
In other News: Tonight on Cracked.com: Giant Squid
If you can't uplift uplift an animal, why not just made them bigger, then stick a cyberbrain in there? Like a pod. It won't be a classical uplift, but for transhumans who want to try life on the wild side, it could work.
Most of the perception of canine intelligence is probably because we anthropomorphise them too much, and project our own emotions and intelligence onto them.
To be fair, animal intelligence cannot be accurately quantified by direct comparison. While dogs are not tool-wielding animals, it should be noted that they do not possess the organs necessary (prehensile fingers, toes or tail) to do so. While dogs cannot identify quite well by sight, it should be noted that they can identify any being succinctly by smell... and are fully capable of discerning someone they know even if measures are taken to fool them (changing the soap you use or jumping into garbage before going near your dog is about as effective as wearing gag glasses with a fake moustache to hide from people... they can pick up individual scents). They also do not have the ability to discriminate as many colors as humans can (our eyes are trichromatic, while theirs are dichromatic) nor do they rely on their eyesight to as great a degree, which lends to the primary reason they are poor at identifying things with sight.
And to further drive the point, let's put it in context: is a quadriplegic or paralyzed person less intelligent because they are incapable of using tools? Is a person with limited or nonexistent eyesight less intelligent because they cannot identify people visually? Intelligence is a very difficult thing to quantify.
I was interested in one definition of intelligence. Intelligence is the ability to observe an event (either first hand, second hand, or third hand (ie through a recorded media)), store that experience, and use the experience to effect a future, similar event in your favour. This means any creature with the ability to have short and long term memory (ie most birds and mammals) have the ability to use intelligence and thus are candidates for uplifting (at least within the first two generations). Animals like reptiles who's brain is more based on instinct will need modifications to their brain structure before they can gain intelligence (as it is defined above).
And earlier it was suggested that bears are not intelligent enough to be uplifted, and while I believe I successfully argued otherwise that in general most animals could be uplifted, I have recently learned that bears would potentially be a candidate for early uplifting. Many bear biologists supposedly believe that many species might have an intellect comparable the great apes that are so commonly lauded for their own intellect. Evidence cited often includes;
The fact that they are omnivores – Omnivores often tend to be smarter than other more specialised eaters because they must be capable of identifying and remembering multiple different food sources and strategies for obtaining them. Bears have shown evidence of having an extremely detailed memory of their territories, being able to keep a complete map of which food sources are available and when.
They seem to show social learning patterns – Bears across a large area tend to develop different methods for obtaining similar food sources. When they come together they have shown evidence of transferring these different methods through example.
There are some examples of bears making use of tools – Polar bears are renowned for using chunks of ice as projectiles to stun walruses. I have read some limited reports of other bears using rocks for similar feats. They have also shown themselves to be capable of using their own bodies as tools, although I am unsure of the accuracy there
Basically, Bears are badass.
Along those line if you see what a bear can reason out when it has something between itself and food. I've seen a bear work out a door handle to raid a cabin.
Nice work, mate, though I really want to see an Elephant-based morph now. 
Colin
And here is a new creation of mine. The Dakuwanga
While there are no Shark Uplifts, some Neo-Dolphins or atavistic transhumans craved for a combat-morph, suited for Aqua-Habitats or Europas oceans. Darwin's Children, Inc. gladly delivered and presented the Dakuwanga, a gengineered shark. Most of them are designed to look like various species of reef shark, but some hammerhead and great white germlines also made it into production as a Limited Edition. The brain was heavily modified to house a transhuman mind, nevertheless still many users of the Dakuwanga feel „dumbed down“ by the morph. DCI reacted accordingly with the „SmartShark“-Package, which includes a Cyberbrain and Mnemonic Augmentation.
Implants:
Basic Biomods, Basic Mesh Inserts, Cortical Stack, Neurachem (Level 1), Enhanced Smell, Toxin Filters, Enhanced Hearing, Gills, Electrical Sense, Polarization Vision
Mobility System: Swim (16/58)
Aptitude Maximum: 30 (15 for COG)
Durability: 50
Wound Threshold: 10
Advantages: +5 REF, +5 COO, +10 SOM, +5 to an aptitude of your choice, +40 Swimming Skill, Bite Attack (2d10; AP-2)
Disadvantages: Uplift, Scarce
CP Cost: 115
Credit Cost: Expensive (minimum 100,000)
I'm currently running an EP game right now set before the Fall (in the days and weeks leading up to it). One of the major factions I introduced was Oceanic Colonists, who've settled the ocean floors. Among them, they actually have an uplifted sharp morph.
Basic Biomods, Basic Mesh Inserts, Cortical Stack, Echolocation, Enhanced Smell, Circadian Regulation, Gills, Temperature Tolerance, Lateral Line, Swim Bladder
Mobility System: Swim
Aptitude Maximum: 30
Durability: 40
Wound Threshold: 9
Advantages: Armor 1/2, +10 REF, +10 SOM, +5 any one attribute of choice, +40 Swimming, +20 Intimidation, Tough (Level 1)
Disadvantages: Social Stigma x2 (once because it's an uplift. Again because it's a shark), Scarce
CP Cost: 95
Credit Cost: Expensive (50,000+)
Outside of uplifting, I introduced undersea colonists for one reason - in the second game, set after the fall, they're going back to those large, undersea cities. Can you say "Rapture?"
Its kinda silly and yes a MLP:FiM inspired thing, but i just couldn't keep myself from doing it.
Here comes the Equus!
The Equus Morph was created by a barsoomian group of primitivists. It is basically a horse with fine manipulators on the hooves and the current color palette only supports single-color morphs.
An anarchist variant was also created and spread into the mesh. The blueprints are usually called "Binky" an obscure reference, lost to time.
Implants: Basic Mesh Inserts, Cortical Stack, Cyberbrain, Mnemonic Augmentation, Direction Sense, Enhanced Hearing, Enhanced Vision, Adrenal Boost, Enhanced Respiration, Wrist-Mounted Tools, 360° Vision
Mobility System: Walker (10/40)
Aptitude Maximum: 30
Durability: 40
Wound Threshold: 8
Advantages: +10 Freerunning
Disadvantages: Zero-G Nausea, Large Target
CP Cost: 45
Credit Cost: Expensive (40.000)



















I am everywhere.