Sample Fireteams

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ubik2 ubik2's picture
Sample Fireteams

In order to evaluate the effectiveness of the various Morphs and Equipment, I came up with a few team compositions that might be encountered by the players.

Marine Fireteam

Marine fireteams are used by powerful organizations for combat. They consist of the following:
All members are sleeved in a Fury morph.

  • Team Leader: Equipped with a Battlesuit (for total armor of 27/28) and a Railgun Battle Rifle (for average armor piercing full-auto damage 26). 7 GP

  • Rifleman: Equipped with a Battlesuit and a Railgun Battle Rifle. 7 GP

  • Grenadier Rifleman: Equipped with a Battlesuit and a Railgun Battle Rifle with an Underbarrel Seeker with Plasmaburst ammunition. 12 GP

  • Automatic Rifleman: Equipped with a Battlesuit and a Railgun Heavy Machine Gun (for average armor piercing full-auto damage 30). 8 GP

  • Comms: The team leader is equipped with a Ghostrider module containing an Agent infomorph, responsible for Infosec, jamming communications, and countering jamming. TacNet and VPN apps are used for team coordination. Two Speck bots are used for scouting with Enhanced Vision. 6 GP

Direct Action Fireteam

Direct Action fireteams are brought in for heavy combat operations. While not as heavily armored as the Marine teams, they are more durable, and more powerful offensively.
All members are sleeved in a Reaper morph.
A typical team consists of the following:

  • Team Leader: Equipped with Heavy Combat Armor (for total armor of 28/24) and two Railgun Battle Rifles (for average armor piercing full-auto damage 26). 7 GP

  • Rifleman: Equipped with Heavy Combat Armor and two Railgun Battle Rifles. 7 GP

  • Grenadier Rifleman: Equipped with Heavy Combat Armor, a Railgun Battle Rifle, and a second Railgun Battle Rifle with an Underbarrel Seeker with Plasmaburst ammunition. 12 GP

  • Automatic Rifleman: Equipped with Heavy Combat Armor, a Railgun Battle Rifle, and a Railgun Heavy Machine Gun (for average armor piercing full-auto damage 30). 8 GP

  • Comms: The team leader is equipped with a Ghostrider module containing an Agent infomorph, responsible for Infosec, jamming communications, and countering jamming. TacNet and VPN apps are used for team coordination. Two Speck bots are used for scouting with Enhanced Vision. 6 GP

Automated Security Team

Automated security teams like this patrol moderately secure locations. They carry sufficient firepower to discourage a typical opponent, but are not equipped to deal with more sophisticated attackers utilizing Infosec attacks, heavy armor, or heavy firepower.
A typical team consists of the following:
4 Guardian Angel bots with a custom Security ALI.
Each bot is equipped with a Railgun Machine Pistol for an average of 20 armor piercing damage with Full Auto. 3 GP each (not counting the ALI, since it's a one time cost)
The ALI has the following skills (and is Maj/R complexity)
Hardware: Robotics 30, Guns 60, Infosec 40, Interface 40, Know: Guardian Angel Specs 80 Perceive 40, Pilot 40 (Guardian Angel 50), Research 30

Comms:
One of the Guardian Angels contains a Ghostrider Module, which runs a Security ALI (Gear p. 21). A more important team may contain an Agent infomorph instead. TacNet and VPN apps are used for team coordination. 4 GP

One of the drones could be equipped with a seeker pistol and HEAP missiles, but I don't think this level of firepower makes sense.
I'm not certain you can use a Ghostrider Module without a Cyberbrain, but I've assumed you can.

Light Security Team

At this level, this is just a job, so workers are sleeved in whatever morph they have. If employed by an organization, they may have access to a better morph than usual, with Security Pods and similar morphs being slightly subsidized.
Each of the 4 members are equipped with a Shredder (for an average full auto damage of 28), Body Armor (8/14 armor), and a Shock Baton. 5 GP each
The team leader will also have a Security ALI running on his ecto. A VPN app is used for team coordination. 1 GP

Are there any must-have equipment that you think should be included? I considered adding Enhanced Vision or armor mods to the Battlesuits/Reapers, but it's typically more efficient to send more troops with less expensive equipment.

Replacing the Railgun Battle Rifle, Underbarrel Seeker, and Plasmaburst ammunition with a Plasma Rifle still allows for Area Effect damage, but sacrifices the indirect fire. It would reduce the GP cost of the Marine and Direct Action teams from 40 to 36.

o11o1 o11o1's picture
Cool

I like the layout of these. Refreshingly straightforwards but still looking pretty dangerous to a group expecting to just roflstomp things because they're used to games that gve "level-appropriate" challenges.

I'll have to remember these loadouts next time I GM.

A slight smell of ions....