I can understand the need to simplify economic rules, and even if I don't like 2nd ed's system for aesthetic reasons, I'm willing to give the resources trait a chance. But there's thing I find baffling:
Your Resource trait may be affected by events in game. If your home is destroyed or you come across a secret cache of riches, the GM should adjust your trait level accordingly. You must pay the extra cost in Rez Points if your trait goes up, but you receive an RP credit if your wealth goes down.
So in other words, if you're rewarded with cash, you have to pay a tax, and if you lose your job, you get Rez points because reasons. How does this make sense?
As a GM, I have a rule of thumb that goes for all games: Rewards for a job well done come free, and if I take anything away from you it's either as a punishment for bad rolls, a temporary loss to change dynamics, or I'm going to compensate you with new stuff.
Again, I'll give this trait a shot, but if the rule about resource fluctuation and Rez Points remain, expect me not to use it in any of my games.