I have not seen any Resleeving rules in the published 2.0 documents. We tried using 1.4 rules, with the published 2.0 mechanics on Stress.
These are basically all the rolls / transactions you have to do in this combination:
- 1) Roll Integration test
- 1.1) Take note of Integration outcome
- 2) Roll Alienation test
- 2.1) Apply stress to character sheet
- 3) Roll Continuity test (and possibly receive lots of more stress)
- 4) Roll "Willpower Stress Test" to defend against SV from 3)
- 5) Roll "Disorientation"
- 5.1) Take note of Stunned effect
- 5.2) Take note of triggered disorder
- 5.3) Take note of increased path to hardening
- 6) Write down new morph into character sheet ...
That are up to 10 rolls and transactions (11 if you count transcribing the morph) a player needs to do when resleeving.
Five of them (1.x to 3) are related to actual resleeving, five more (4 to 5.x) are related to stress handling.
In our game yesterday, one player rolled a high SV and had to go through all of them. It was painful.
Up to 5 conditions (integration, stress, stun, disorder, hardening) can be applied to the character. I doubt there are many players out there that a) realistically can or want to differentiate these different effects during role play and / or b) have fun bookkeeping them.
Maybe this is addressed already in some upcoming rules about that, but if not, I really think that both parts (resleeving and stress), should not consist of more than 3 transactions each unless there are very good reasons.
Preferably, the whole act of resleeving should be handled in 3 transactions tops (e.g., roll dice, increase stress, determine extra outcome [e.g., role playing effect]) on top of the new morph.
My argument for simplifying stress would also apply for stress from other sources, as that would be 6 transactions total (rolling for SV plus items 4 to 5.3) as well.