Quicksilver
Here is a new synthmorph I am considering for my campaign:
Quicksilver™
(alias puddles, 1000s and sandpiles)
While the swarmanoid morph is intended to fly as a cloud and has great flexibility, it is still somewhat limited for manual tasks and in unexpected media – many swarmanoids find themselves very inconvenienced by water immersion. Even worse, the wireless communications between the component units are easily disrupted by EMP. The quicksilver morph is a swarm design intended to be more cohesive, yet retain a great deal of flexibility and be more resistant to EMP.
Quicksilvers are granular liquid swarms, a mass of millimetre-sized machines that link together in a dense but flexible structure. Each machine connects to their neighbours, sharing information, energy and exerting force. They can flow like an amoeba, change shape and solidify partially or completely. They can flow through millimetre-sized openings; flatten into a thin sheet and even separate into smaller droplets. While larger conglomerates can maintain cohesive consciousness smaller droplets just activate simple homing behaviour and try to rejoin the main body. Unlike swarmanoids they can actually perform physical tasks as an entire body, although their strength is still rather limited. For mobility they can flow, bundle up into a rolling ball or solidify legs and feet that allow walking.
Quicksilvers can carry the same nanomachines as swarmanoids. But they also have less ability to distribute them in the environment to act as sensors or traps (although some Quicksilver users have developed “slime trails” for spreading useful nanodevices).
One of the main uses of Quicksilver morphs during the Fall was nanowarfare in areas where EMP barrage occurred. After the Fall Xigki Nanodevices has been their prime developer, licensing them to Exotech (who markets them as the Quicksilver™ brand). Starware has a competing model, Zand™, which is used in lunar environments.
Enhancements: Access Jacks, basic Mesh inserts, Cortical Stack, Cyberbrain, Menmonic Augmentation, Swarm Composition, Telescopic limbs
Mobility: Flowing (4/16), Rolling (8/32), Walking (4/20)
Aptitude Maximum: 30
Durability: 30
Wound Threshold: 6
Advantages: See swarm composition (p. 311) and below, Shape adjusting
Disadvantages: See swarm composition (p. 311) and below.
CP cost: 25
Credit cost: Expensive
Modifications to advantages/disadvantages for swarm composition: Kinetic attack damage beyond 3 is reduced to 3. Fire, plasma and area effect weapons still do 1d10 damage. The exception is blast damage and impacts, where the real damage is 1d10 and the remaining damage consists of scattered droplets. Until they return the morph has its Durability reduced by this amount (no effects on WT). Scattered droplets return at a rate of 1/4 of the total amount per turn (round up). If a Quicksilver is completely scattered it is not dead, but it lacks any ability to do anything but instinctively try to reform. If this is prevented long enough the droplets will eventually run out of power and go inert.
Due to low strength, -30 to all SOM-related skills except swimming.
EMP damage is reduced since the components are physically linked rather than relying on nanoantennas. Still, the high voltages do damage them: they take half the damage a nanoswarm would otherwise take from nearby EMP.
I would say that if a droplet is prepped then you can download a fork into it (using your % to determine how big the droplet needs to be), if the droplet is force created (ie you take damage) then your homing behaviour kicks in (though the amount the droplet can home would be based on how big it is). I got the image from Terminator II when the T1000 has to go to the droplet left behind to integrate it back into himself rather then the droplet moving towards him.
I see it similar to the schlock mercenary amorphous
And in the "seperated situation" :the piles "think" they are parts of the same whole and have a deep-seated coded reflex to reassemble it self.
Is this basically the T-1000? Does it have 'the run' built in? (See Hot Fuzz)
I think you are stuck on Swarm Composition. If you really wanted to make the T1000 I would start with the Shape Adjusting augmentation and possibly even Modular Design and go from there.
I wouldn't discredit the Swarm Composition just yet. I think that a liquid swarm has merit, the design just needs to be tweaked so that it is playable and not a munchkin attempt to avoid EMP.
From a game designer point of view, there has to be an in game need for such a morph first though. Only then will this type of synthmorph will add to the overall universe.
I see it resisting cold, currents & winds better (and not becoming a leaf in the wind). Perhaps it resists sudden airlock air-venting better. Probably used in water, ice, hurricane &or lightning rich environments.
One flaw that I could see with the granular morph is information distrubution. There's no way known that it can store it's memory in one (or even a dozen) granular bots, so it would have to distribut the information accross hundreds of them throughout the swarm. Should it loose ot have damaged a signifcant portion of it's microbots, the effect could be comparable to a Bio having a stroke.
Also, good luck implanting any sort of tech in the swarm and maintaining it's fluidity.
In game, I can see plenty of uses for a granular material morph in terms of manipulation flexibility, speed of movement and especially power distribution: having all swarm units run their own power units misses the economies of scale of having a flexible internal energy distribution system. Swarmanoids would seem to have a rather short range before they need to replenish their internal resources.
(I love munchkins. I usually annihilate them utterly in my games by giving them what they want... )
I was mainly talking in general. Personally I can see several applications for this type of morph.
Truthfully, if I were a GM, I wouldn't allow a PC to play one of these since they seem more like the tech level the TITANS have, rather than that possessed by the surviving posthumans.
If the "liquid" morph was basically a swarmoid morph that required physical contact then that wouldn't be beyond transhuman tech. I would agree that if the morph could act exactly like a liquid rather then liquid-like then that would be more TITAN then transhuman.
I always thought of something like this ( http://www.youtube.com/watch?v=SkvpEfAPXn4&NR=1&feature=fvwp ) only on a micro level (with each swarmoid being about 10 times the size of a nanobot (so it has the needed space for stuff like a cortical stack)).
The swarm robots the swarmanoid uses are about the size of your typical beetle; maybe the size of the last digit of your thumb. You're proposing shrinking them by an order of magnitude; I just don't think transhumans have the tech to fit a brain into something that small.
At most, you'd get something like the Replicator blocks from Stargate, without the Grey Goo-style Von Neumanning or the assorted supertech abilities they have,
But still fit in the size of a beetle? Well, looking at the rules. the brain distributed through out all of the swarm (swarm composition 311), the Swarmanoid, is stated as insect sized (both at p145 & 311). If the swarm is melded together its child-sized.
Confusion could occur about the size of individual parts of a swarmanoid. Since at At page 328 (nanoswarms & microswarms) the line is more blured, Microswarms (also described as insect sized) but described as the size of a grain of sand or a flea.
Swarm composition p311. points towards page 328 for combat rules.
In that case, exactly what are the medichines and oracles doing in the nanoenhancement section? Not to mention the nanoswarms.
I would say that human tech quite firmly can make microscale robots with some pretty hefty intelligence.
Transhuman nanoswarms aren't sapient. Only TITAN ones are. I don't doubt that they could build one of these, but I don't think you'd be able to fit an ego into one. Rice-grain sized microbot swarms don't seem to be capable of holding them either, since they're mentioned in the Nanoswarm section and said nanoswarms are only capable of pre-programmed actions.
Interesting. So in what way is a swarmanoid humantech but a liquid bot TITAN-like?
First off, because it is a collection of far smaller machines than a swarmanoid capable of acting as a morph. Also, the ability to do SOM tests is so far restricted ONLY to TITAN-based swarm technology. Even with a -30 penalty, it's a very hefty advantage.
As a recommendation, I'd say that it still shouldn't do SOM tests, and while EMP weapons still do full damage, the swarm does not incur a -10 penalty. If that doesn't seem reasonable, then at the very least EMP weapons should do full damage when the quicksilver is scattered (disrupting its automated remerging abilities).
The biggest problem I see is the size. Individual swarmanoid bots seem to be just big enough to house tiny propulsion systems, most of the contents of a standard computer (computers seem to be very small, considering the size of mesh inserts) within which a portion of the ego is housed and synched with other parts of the swarm, and a grape-sized cortical stack each. I don't know how the extremely tiny bugs of the quicksilver are capable of housing a cortical stack, or running a mind individually. Only TITAN nanoswarms seem to be capable of that intelligence.
Remember that you do not need to make tests to go at default speeds. If the quicksilver has a propulsion form that allows it to travel through water, it can do so without swimming tests. The tests are only required if you wish to push faster, and that's something that can't be done. It's the same with swarmanoids; you can't sprint in child form. Your body simply does not have the cohesiveness for applied force.
While it's true that less surface area is key to EMP effectiveness, do note that this swarm is in the form of a liquid puddle. That means it top and bottom surface area is massive, as its entire mass is virtually flat to the ground. It isn't too illogical to think that it would be still quite vulnerable to EMP, just as other swarms are. That said, I think negating the -10 penalty goes a long way to showing their ability to be hardened to EMP. Despite being damaged by it, they are no further hindered by the effects of an electromagnetic pulse, due to the swarm's connectivity.
I think it unfair to assume that the cyberbrain within synthmorphs is always situated in what must be a head. Much smaller morphs, like the individual swarmanoids and the dragonfly, are likely to have much more of their body mass dedicated to housing the ego. That leaves little room for propulsion, cortical stack, and other such devices that might be in there.
Then again, the dragonfly isn't that small. It's a meter long.
I can agree with that, but it's all the more reason that this morph should not have the degree of invulnerability to EMP that your original write-up gave it. Even while connected, it probably still uses radio signals to further ensure a lack of latency between the synched components of the ego housed throughout the morph, if only to speed data transfer up.
Also, one of the other posters who works in the field said in another thread that it's basically impossible to sheild nanoswarms from EMP, since their manipulating appendages are the right size for them to resonate with the EMP field and set off their fuel supplies. Your puddle-swarm might well be similarly vulnerable.
But if you are an undulating flat sheet, you should be able to swim very well. And if you anticipate the hydrodynamics you should be able to swim faster (however, that also suggests that the normal swim skill might be useless and one better use skills such as Swim: Quicksilver or Physics: Applied fluid dynamics).
Maybe the shapeshifting abilities were not clear enough in my writeup; I think many people assume it is a proper liquid rather than a granular conglomerate. What I have in mind is very much like the system discussed in
http://www.niac.usra.edu/files/studies/final_report/883Toth-Fejel.pdf
Note that systems like this do not make use of antennas to send signals from unit to unit, but actually have small optical connectors between neighbouring units. Antennas are still there since detached droplets need to be guided and everything wants to be on the mesh, but they are not absolutely necessary for function. This is why I think it would be pretty EMP resistant.
The argument that EMP is particularly nasty against nanomachines also do not apply since we are talking macroscopic (mesoscopic?) devices here: if EMP is deadly to devices like this, then we should also assume flexbots and anything with a bush robot hand to be broken by EMP. Which actually makes sense: I think the claim in the core book that since most devices use optoelectronics EMP has few effects on normal technological environments might be wrong. Advanced technology contains extreme numbers of tiny components (not just antennas) that could be affected. Nanocilia used to transport things inside the self-repair system, the long conductive paths of a chameleon suit, the metamaterial shielding (*especially* metamaterials, since they are essentially a crystal of antennas!) - all sorts of devices depend on potentially vulnerable subsystems.
If it's intended to swim well, then give it a high rate of movement for water... but that still doesn't mean it should be capable of SOM tests. The idea behind the limitation is that you are a swarm; your body simply does not have the cohesiveness to create applied force in unison. Even when traveling, your body is actually an army of smaller units moving together, as opposed to a single body exerting individual parts to push yourself beyond your normal capabilities. Even if you could sprint or swim faster, you'd have to make an individual roll for every single unit that makes up the swarm. If even a single unit fails, the rest of the group will be slowed in order to maintain group coordination.
That somewhat puts a damper on any attempts to use SOM tests, no matter the type.
Except those bundles of optics are going to have major hurdles in data transfer. Remember that the morph is millions of bots. Even connected via optics, for data to run from one end of the swarm to the other essentially runs that data through a few million routers. A direct connection would surely be quick, but not every individual bot will have that direct connection to every other bot. Each will at most be connected to at most a dozen, while it has to communicate with millions.
Yeah, I can see that. It'd probably get similar penalties as integrating to a swarmanoid.
Regarding SOM, couldn't the Swarm utilize Static friction & Tensile Strength to cheat?
Not really. Even if the swarm is interconnected enough to act in unison, it probably isn't a swarm at all and shouldn't gain any of the benefits (like the difficulty to damage it). By that point, it'd be more appropriate to call it a fluid-styled flexbot.
So I doubt the ego will experience its body as lots of units as long as everything is fine. That is the whole point, otherwise it would be a swarmanoid. Of course, when things go wrong the complexity of the body becomes far too noticeable...
("Help! I have splashed and I cannot get together!")
You know, the morph is starting to sound less and less like a swarm, and more and more like a variant of the flexbot. Perhaps you should look into that morph and adjust this one's design accordingly. For instance, the primary advantage of swarms in combat is that their staggered formation makes them difficult to injure with physical weapons; punching a swarm is like punching a cloud. You are likely to miss all but one or two units with any impact. This swarm is different because it maintains cohesion; you should be able to hit it with a weapon, likely strike a number of units (unfortunately due to its cohesion), and therefore deal standard damage. Flexbots, on the other hand, are capable of flexing their shape in a variety of ways, but hav the cohesion to apply strength. If anything, this morph might be a collection of much smaller flexbots utilizing Modular Design (page 311) which shift their structure constantly, maintaining a liquid-like consistency, while remaining essentially a non-swarm.
A more plausible calculation would be based on the human brain. Assume we distribute the 10^11 neurons across the units, putting about 27,000 simulated neurons per unit (about the complexity of a dumb insect). That is a few cortical columns and might actually be a pretty convenient simulation size (lots of local connectivity gets done inside the unit). About 10% of the connections are long-range and would link to other units. These need an update rate of at least 1000 Hz to think at human speed. So that means each unit will send and receive 27 gigabit per second. Sounds like I might need those terabits per second after all
(Or, more sensibly, clump neural processing into specialized units, have a few others do morph control and have most nodes just obey the brain units)
The basic design challenge is to keep long-range communications rare enough. This isn't unsolvable, I know some tricks from neural simulations on supercomputers (which are not too different from the above scenario: you want to lump computations cleverly on processors to minimize communications) that can give you orders of magnitude increase (e.g. just send action potentials and not "nothing happens" messages). But I guess it is overkill for a roleplaying game to try to optimize the implementation... I'll do that when I try to *build* one of these beasties sometime near the singularity
I think radio has one advantage: it can broadcast things - at a low bandwidth, but with no need for routing. I would probably use this mainly for homing between disconnected units and *especially* for the handshake protocol merging droplets. You don't want to accidentally merge with the enemy... (And here we get a beautiful argument for why EMP still is a major problem for the Quicksilver - as long as it doesn't separate it will be fine, but having been EMPed it will have a very hard time rejoining parts until it is repaired. It will essentially lose its "regeneration" after one or two EMPs.)
Except we are talking about a morph with a shifting structure. 666 connections would be standard if no individual component ever moved, but such a straight line would be a bad idea if connections were constantly shifting (and they will). A likely and better scenario would be something akin to TCP/IP with an updatable packet structure. Each unit sends a packet of data to all connected units, which then update that packet with their own data, along with any data they have received from all other packets, and do the same. It would involve a lot of redundancy, but be a very difficult protocol to interfere with.
The biggest advantage with a radio signal would be a loss of latency. A signal that travels a distance the length of the swarm would be good enough to keep every single unit updated with information from every single other unit, virtually all the time. It would likely use this sort of connection the majority of the time, while switching to the slower packet structure when stealth is more key... unfortunately slowing the morph's overall reflexes.
And a Swarm morph cant "temporarily" act as a flex bot?
If the swarm shift (for the time being) its form into a flexbot approach (or into a statue of a child), it looses many advantages of its "Swarm form"-It should gain temporarily some advantages of its temporarily "static form".
"Ants as a Bridge for Other Ants" http://www.youtube.com/watch?v=IBTjQMtbViU
Sure, but this doesn't seem temporary. It's standard structure is as an attached pool of liquid, not a free floating cloud, or rolling stampede of bug-sized bots. It's a flat mini-flexbot army merged together, and should probably be treated as such.
"Ants as a Bridge for Other Ants" http://www.youtube.com/watch?v=IBTjQMtbViU
It's static form isn't temporary, it's standard. The only time I've seen it mentioned that it ever seperates is on a temporary measure, during which the individual units that make up the quicksilver quickly and automatically re-merge into its flexbot-like structure.
For the record, flexbots aren't rigid bots. They can shift their mass constantly during usage. They are the shape-shifting morphs of the game right now.
Well, I was asking about the general class Swarm morphs, including Quicksilver & not it exclusively.
My understanding now then is that
The rulebooks Swarm morph can "meld" into a childsized shape (p145). All Swarm morphs regardless of shapes (including melded shape) cant lift, hold & grab.
That Swarms doesn't have Modular Design & cannot create Structured forms to overcome challenges. No structurally sound sandcastle melded swarm of grain-sized parts . These insect sized robots cant make a bridge of individuals (unlike ants) for them-selfs a group (and thus "cheat" in certain SOM tasks).
And Flex bots cant use their modular design to get a swarm form.
That it would be Titan tech for a Swarm (not just quicksilver) to have modular design, capable of structured solution shape-shifting( like a bridge).
My understanding now then is that
The rulebooks Swarm morph can "meld" into a childsized shape (p145). All Swarm morphs regardless of shapes (including melded shape) cant lift, hold & grab.
That Swarms doesn't have Modular Design & cannot create Structured forms to overcome challenges. No structurally sound sandcastle melded swarm of grain-sized parts . These insect sized robots cant make a bridge of individuals (unlike ants) for them-selfs a group (and thus "cheat" in certain SOM tasks).
And Flex bots cant use their modular design to get a swarm form.
That it would be Titan tech for a Swarm (not just quicksilver) to have modular design, capable of structured solution shape-shifting( like a bridge).
Swarms aren't necessarily restricted from having modular design, which is why I proposed the modification that I did. In my proposition, the quicksilver is either one of two things:
- A variant of the flexbot in which its structure is designed to have a puddle-like form and utilize its flexible body to be a subterfuge synthmorph.
- A collection of bug-sized flexbots who may crawl along the ground like a swarm (with all the weaknesses of a swarm) or merge together to gain strength and cohesion (while losing all swarm advantages so long as they do so).
However, I agree. I don't believe that human tech should be capable of getting past the disadvantages of swarm technology yet. The gap between human and TITAN technology is a core element of the setting. If he's okay with it, then he can use it in his campaign, but I think its an off-the-wall design as-is.












I would argue against the ability to separate droplets from the main swarm, unless you first download a fork into the droplet (probably a delta fork, but maybe a beta fork if the droplet is big enough). This means that your ego is contained in the largest portion of the swarm at all times but disrupting the swarm (ie breaking it apart) will severely hamper the overall effectiveness of the swarm.
Juan Rodriguez, PhD


Bio-engineer
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