This is a rough first draft of the new morphs for Transhuman. Please post your answers to the following questions in this playtest thread:
Q. 1 – How did you review the material in this draft?
Did you try them out in actual play with your group? For how many sessions? Using what kind of PCs? Did you crunch some numbers in a marathon character generation session? Or simply read through them with a critical eye?
Q. 2 –What's the most critical problem you've identified in these rules?
Is there an endemic problem you think is underlying this rules set? Is this material too complicated for your liking? Is there a specific rules item you think is egregiously broken and needs to be fixed? Is there anything that you simply think *must* be changed?
Q. 3 – What's the best part of these rules?
Is there anything that you absolutely loved? Something that you sincerely think *must* make it into the final version? Anything that really contributes to the game in a positive way? Something that shouldn't be changed?
Q. 4 – What morphs from this list do you hate the most? (Choose 3 maximum)
Are there any that are so overpowered, so silly, so unnecessary, that you'd rather see them cut? It's a possibility that we will cut some of these.
Q. 5 – What morphs from this list excite you the most? (Choose 3 maximum)
Which morphs can you not wait to play, do you think are absolutely necessary, and/or are just so freakin' cool we should make sure to keep them?
Q. 6 – Are any of the morphs too gear-heavy?
As a general rule, we try to design morphs with only the basic implants/enhancements/traits to make them work. They are designed to be stock models that players can then add to, with additional implants, etc, to customize as they need (and also to keep costs down). There are
a few exceptions, such as specialist morphs that come "pre-loaded." Do any of the morphs in this list have add-ons that you think could be trimmed down?
Q. 7 -- Any outrageous costs?
The CP costs of these morphs are based on the morph creation system we are also playtesting. Are there any CP or Credit costs listed that made you tilt your head or say "WTF?" because they seemed so off?
Q. 8 -- Anything missing?
Are there any morphs you were hoping to see but didn't? Any open niches that need filling? Any morph ideas you've had in your own games that you'd like to see an official version of? Make your requests!