Narcoalgorithms are amazing!
From what I can tell, narcoalgorithms are incredibly good for any pod or synthmorph. "Drive" and "Klar" provide a free +5 COG/INT respectively, with no side effects except addiction: which isn't a problem because you can keep these nargoalgorithms running constantly. Basically, they become a permanent alteration of your simulated brain. Take two free "major addiction" negative traits at character creation if you want. It's not as if you can suffer any ill physical effects, unless you are unlucky enough to be brain hacked and forcibly removed from your drug habit... in which case you are totally screwed anyway.
Any of the physically addictive narcoalgorithms are almost totally free of consequences, and are much more useful to a pod or synthmorph. Because it's a computer program and not a chemical, you don't have to wait for clumsy biology to make the drug work: just flip it on and off like a switch as you enter or leave combat. They aren't mentally addictive, so there are no consequences to using them as much as you want.
It's probably also the case that these drugs are only a little harder to use this way for a biomorph. They can get a drug gland for permanent use, but might suffer some of the negative consequences of addiction. Medichines and/or toxin filters can probably save a biomorph from having to suffer from physical addiction. But still, these drugs are so much easier to abuse by synthmorphs, pods, and infomorphs.
What am I missing here?
Seems to me that's easily house ruled by a GM who's got the balls to dictate that the Lucidity and Durability penalties are permanent or even perhapse cumulative and will require regular repair at fairly close intervals costing some fraction of the original price of the synth.
If the player needs a fluff reason it's because these algorithms are taxing the morph's software hardware or mechanics beyond the specs of the manufacturer. Also his warantee is now void
have a nice day.
Alternately a critical systems failure could be automatic any time the player rolls a critical failure with the affected attribute. OOPs -5 to REF and -1 to mental speed. Also your warantee is now void
have a nice day.
...
Because it's a computer program and not a chemical, you don't have to wait for clumsy biology to make the drug work: just flip it on and off like a switch as you enter or leave combat.
...
What am I missing here?
In terms of drugs, major addiction yields a -10 DUR penalty, which - the way I read the rules - is constant, i.e. it's on even if you are constantly getting your fix. Two major addictions yield a hefty -20 DUR penalty. This is not a big deal if you are a discorporate infomorph, but being without a body is a serious hassle on its own (among other things because you can't get any morph aptitude bonuses) so I think it's fair.
It's also not obvious to me at all that Narcoalgorithms can induce instantaneous effects. I can find it written nowhere, and computer programs can require time to boot up (e.g. because they require information from a sufficiently long slice of time).
And there are times when the character may have to be resleeved into a morph because of an egocast, and the only available morph is a biological one without the gland augmentation...
Finally "houseruling" for Narcoalgorithms is actually explicitly encouraged:
(for example, drugs making the user release pheromones should not be translatable to narcoalgorithms).
hi hi
There are plenty of people who overclock their computers without much trouble at all, and some people that are less successful at preventing the CPU from overheating and turning into a pile of slag. I don't know about how the psychological effects of withdrawal work in Eclipse Phase, but if someone goes off of a brain enhancing drug/narcoalgorithm, I imagine they would feel a sensation similar to velocitation in drivers, where everything feels slow.
That's where I think there's an oversight in the description of narcoalgorithms. Biological drugs and nano drugs have a duration, you can't just run them constantly. You need to keep replenishing your supply. I think narcoalgorithms should behave the same way, but the book is very vague on that. Otherwise, narcoalgorithm dealers have one of the worst business plans ever: get your customers hooked but they never need to come back! 
That's where I think there's an oversight in the description of narcoalgorithms. Biological drugs and nano drugs have a duration, you can't just run them constantly. You need to keep replenishing your supply. I think narcoalgorithms should behave the same way, but the book is very vague on that. Otherwise, narcoalgorithm dealers have one of the worst business plans ever: get your customers hooked but they never need to come back! 
I use Narcoalgorithms the same way BTL is done in Shadowrun. They are specially designed to only work for a limited amount of time, and the encryption on them is beyond the abilities of your average junkie to get rid of. If it bothers you that much make them a physical product, a chip you have to insert into your Access Jacks (Which all Synths have anyway, so thats no trouble).
Yeah, narcoalgorithms really needed more than a paragraph or two of introduction, because while they may simulate the effects of drugs, they are really a whole separate thing.
For instance, narcoalgorithms are software. Medichines shouldn't have any effect on them; medichines don't repair software, they repair hardware. Medichines have no effect on nanodrugs, I see even less of a reason why they'd impact a pure software modification like a narcoalgorithm.
Software modification can be harmful to a cyberbrain. The way I'd house-rule narcoalgorithms, they modify the software environment of a cyberbrain, deliberately exploiting the code to achieve certain effects. They only last for a limited duration because cyberbrains include error-handling and self-correcting code that will eventually root out the narcoalgorithm and repair the damage it has done to the software environment's integrity. Much like a virus scanner for the brain.
Technically, an infomorph or synth could override this self-correcting code, but doing so is dangerous. I'd play this out as less of an addiction Durability penalty as more as mental stress points. The cyberbrain is operating outside its safe parameters; after all, if there was no risk to permanently applying a narcoalgorithm, it'd basically be an enhancement, not a drug effect.
But then, it's you who are houseruling. In this case you should not complain about the mechanics not being balanced - you should complain about them not being "realistic". Also, while I do not completely disagree about the DUR the penalty being a little stretched, I think there are in-game ways to justify it, even for machines. To look at a very simple example of software causing hardware problems even on relatively simple machines like today's, if I keep the CPU speed of my personal computer constantly on overclock, yes, my machine will "perform" better, but it's also going to be far more fragile.
My point here is similar. According to the rulebook, the basic mechanics are identical for biological drugs and narcolagorithms. You might complain about this not being realistic (though see below). But if you change the mechanics giving narcoalgorithms a boost, it's unfair to say that the rulebook mechanics give narcoalgorithms too much of an edge - *you* are giving them that edge. Also, I really, really think that it's perfectly realistic that a narcoalgorithm might take several minutes to have an effect: for example, it may need to analyze the workings of the cyberbrain and its I/O over an extended period of time to optimize certain code pathways or to decide how to cache/reorganize some frequently accessed contents.
My analogy may not have been very convincing, but what I'm trying to say is that narcoalgorithms try (like bio-drugs) to squeeze "performance" out of a system by making it operate outside its "safe" operating limits. I am not sure why you rule out the possibility that this impacts the hardware/wetware as well. The OS (software) of my own very humble PC can tell the CPU (hardware) to scale-up its frequency and/or to ignore the overheat warnings coming from the temperature sensors.
No, because they may well be, at least in part, context dependent.
This is certainly a possibility. The fundamental problem is that you are essentially resleeving a fork of yours (with all the attendant continuity/alienation/integration issues), and if you've kept it "on ice" for quite some time after the fork, merging back with it might not be easy (or you could simply have re-programmed it to self-erase it after the combat ... but this also opens up all sorts of interesting possibilities).
I think it's kind of silly to claim that software glitches can't damage hardware in future machines when it's possible and happens with modern day machines.
I don't know anything about overclocking or really much about computers at all.
I do know that it's possible for me to burn a custom chip for my Duramax that will fuck it into a coma. Congradulations
my drivetrain warantee is void.
I also know that a buddy of mine has grenaded heads on the CNC machine he uses due to software and programming problems.
Back to me not knowing much about computers; I have the impression that software conficts are common when using 3rd party or custom addons to an aplication or utility.
And basicly that's what you're risking with narco algorithms. Software conflicts; with the hardware or the other software.
I love players who think they're getting something for free.
[edit]
Also Madwand's arguments about Narco Algorithms simply altering the mind state of a synth morph makes me think that all narco algorithms might be mentaly addictive.
Either that or narco algorithms that have a physical effect aren't available and only mentaly adictive algorithms are possible.
root@Narcoalgorithms are amazing!
I wasn't actually trying to be funny when I said that hedonism comes at not cost in Eclipse Phase. With psychosurgery and resleeving, there is no addiction that can follow you if you don't want it to. There is no piper to be paid, not cum-uppins to be had, no karmic backlash to suffer. Hedonism is without cost.
What running a narcoalgorithm constantly does do is change someones worldview. Have you ever met someone who is in a constant drug haze, but are fully functional in society? Their world view gets to be strange, and they eventually develop some difficulties empathizing with the rest of the transhuman race, but there is no damage or disaster awaiting them.
If your players want to run these narcoalgorithms all the time, just remind them that their characters are going to start thinking through the frame of the narcoalgorithm. This will lead to decision making that the rest of the party won't be able to follow or trust, and then the paranoia starts to kick in. If the character isn't as effective while not on the narcoalgorithms, but their thought processes can't be trusted while they are on them, double-guessing a companion's decision making while under fire can cause more horror and damage than any drug can manage.
Thinking on this more, maybe permanent narcoalgorithm use lowers the character's Lucidity threshold. This could reflect what you're describing above, which the cyberbrain possibly picking up disorders related to the narcoalgorithm's effect if they end up exposed to a lot of stress during permanent use.
In a sense, yes... narcoalgorithms ran 24/7 could be seen as a form of permanent mental enhancement. However, it does still have drawbacks. A person with constant exposure to a narcoalgorithm is going to develop a permanent attachment to it, and any possibility of having that disabled (such as someone hacking their mesh inserts and disabling or deleting it) would probably transform them into a nonfunctioning person nearly immediately.
Also, some logic has to be applied when dealing with narcoalgorithms. Since they are programs, they are not capable of certain things that real drugs are. You should not be capable of having a real narcoalgorithm that can enhance the musculature of your pod... while it might be able to "overclock" artificial musculature hardware in synthmorphs, it should have no effect on the biological musculature of pods. Also, while narcoalgorithms might not provide physical addictions innately, many manufacturers likely implant viral code designed to have such an effect, making a person's pod or synthmorph have slight malfunctions until new copies of the narcoalgorithm are purchased. Furthermore, mind-affecting drugs might simply have a mental-equivalent addiction, despite the real drug having a physical one.
I think the morphs in the book are already meant to represent the general standard. If a simple algorithm could improve on that without a problem, it wouldn't be the standard.
I think the penalty should apply, because of 'software conflicts'. I see the narcoalgorithms in much the same way as the exhumans' improvements - a strong boost, if only the side effects (insanity for the exhumans, or here addiction and stat loss) could be dealt with.
I like this solution. It seems in line with the negative dur. penalties applied to bio-drugs. Also, like bio-drugs, players should be roleplaying the personal social effects of the narcoalgorithms! Check out what a quick search on the short/long term side effects of amphetamine use produces:
http://www.clearhavencenter.com/substance-abuse-treatment-resources/signs-of-Methamphetamine-use.php
Because we all know that paranoia + hallucinations + "mood disturbances"= best inter-party conversations ever.
Personally, I'd like if Addiction Trait penalty is applied to LUC, not DUR. Mental illness is much more likely "the Junkie's trait" than physical illness, at least for me.
Yes, changing all Addiction Trait to so is a house rule. But how about narcoalgorithm Addiction? There is some space for gamemaster discretion. And infomorph don't have DUR at all, so DUR penalty makes little sense.
By the way, what's "Durability and Lucidity penalties"?
I think they aren't Durability penalty by Addiction Trait. Addinction penalty works on DUR only, and getting a fix doesn't remove it. So I am wondering. Thank you!
One problem I have with the reduction of LUC is that it implies that any mental addiction should have detrimental effects on your mind. However, a drug addiction that actually affects your biology is significantly different than, say, a gambling addiction. Once we start arguing that addictive mental activities can have detrimental effects, then we get into ludicrous ideas like "penalty to LUC for sating your porn addiction".
Now, it might be possible that certain drugs have negative side effects on your LUC, but it shouldn't be a universal element applied to all addictions.
I would argue that, since narcoalgorithms are specifically tailored to alter your cyberbrain functions and/or mental state, the Luc penalty makes perfect sense. The gambling addiction metaphor would be like running a narcoalgorithm that simply gives you a rush of excitement at the onset of a specific set of parameters. For something like that, I'd have no issue letting the characters use it with no in-game effects except in extreme cases (I do realize that gambling is a real addiction, I'm just saying that few people with said addiction get fevers, headaches, and vomit from withdrawal). The narcoalgorithms being discussed here are game-mechanic-alteringly high impact mental hacks.
Sort of like comparing caffeine to medical grade amphetamines.
Sort of like comparing caffeine to medical grade amphetamines.
True, but well-built narcoalgorithms designed for the explicit purpose of enhancing a digital ego are likely made efficiently in order to prevent any harmful side effects. Poorly designed ones, or ones created for the purpose of creating a repeat customer for an NA dealer will probably do this, however.











root@Narcoalgorithms are amazing!You aren't missing anything. Hedonism comes at no price in Eclipse Phase, which is a large part of its charm.
[
@-rep +1|c-rep +1|g-rep +1|r-rep +1]