[LFG]Central-y Europe for an online-game

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Smokeskin Smokeskin's picture
Re: [LFG]Central-y Europe for an online-game

I really want the group to have somewhat aligned goals. It makes everything a lot smoother if everyone naturally wants to do the same stuff. I was thinking autonomist, which fits nicely with Quincey's char. You don't have to be an activist or idealist, maybe you're mostly motivated by the social status or the thrill of adventure, or even be an autonomist as such, as long as your char can work with them. Everyone cool with that?

How do you guys feel about Firewall? I'd prefer to not start in it, and not have every adventure be Firewall, but I'm open to anything from rapid introduction to never joining. We could just see how the story unfolds of course, or decide down the line, though at some point an arc will start and then I can't just change the level of Firewall involvement quickly.

Quincey Forder Quincey Forder's picture
Re: [LFG]Central-y Europe for an online-game

I personnally don't start with Firewall
it's a bit of the easy-way-out, so to speak.

This octomorph can work for you if you bring creds or rep thumb up, as you bipedes say.
And maybe this octomorph could build up some stuff and sell it. Time will tell

Q U I N C E Y ^_*_^ F O R D E R

Remember The Cant!

Smokeskin Smokeskin's picture
Re: [LFG]Central-y Europe for an online-game

I apparently had a lot of stuff to say. And I do think it is important that these things are hashed out before we start, nothing sucks more than sinking your time into this and then it turns out everyone wanted different things from the beginning.

https://docs.google.com/document/d/1ibYCSphrtLg0Ta_CaPOm24C-HWn01x1e04j2-NVsDO4/edit

GreyBrother GreyBrother's picture
Re: [LFG]Central-y Europe for an online-game

Indeed. I actually like Character-creation sessions, where every character is brainstormed by the group as a whole so something half-way streamlined comes out at the end.

Right now i have three ideas floating around my mind like little tiny glyphs that tease me being awesome all in themselves. Thats my general problem when creating characters, i already create the stories i want to see them in. Its a friggin headache for my old World of Darkness gamemaster who didn't know how to deal with this.

Alas the ideas:
The Sick Elite - A techie who is very proudful of his morph because his parents afforded it for him. Problem is, said morph has a very weak immune system. He wants to go back to his home habitat from which he was exiled.

The False Face - "Every day i wake up and see this thing in the mirror. This thing that just isn't me. Or human. Or alive..." Most people who evacuated earth did so without their biological bodies. This cat is one of them. He barely got enough creds/rep together to afford a new morph and now has not only to deal with an alien way of life but also with a nonexistant biology. He has strong feelings about indenture, because he sacrificed everything to escape it.

The Human Robot - Some people are horrified of Reapers. This guy is not. He loves being a fighting machine, having no use for a biological body, he makes a philosophy out of being synthetic. Be whatever you want to be. Your body is your temple, so create the strongest temple with the biggest guns to defend yourself and vanquish foes. And everybody who denies this privilege to another being - Jovians for example - are to be destroyed.

Reading now through the doc. Will provide my thoughts tomorrow.

Quincey Forder Quincey Forder's picture
Re: [LFG]Central-y Europe for an online-game

my two favorite are the Sick Elite and the False Face
Maybe it's because the first reminds me of the Quarians (I just can't get enough of these folks! especially Tali "I drrink my Turrian Brrandy thrrough Emerrgency Induction Porrt" Zorah Vas Normandy) and the second because I just watched The Laughing Man, the season one one wrapup of GITS SAC)

my idea for Xplo is pretty modular that it can be adapted on the fine details while keeping the general idea as infrastructure

Q U I N C E Y ^_*_^ F O R D E R

Remember The Cant!

Smokeskin Smokeskin's picture
Re: [LFG]Central-y Europe for an online-game

GreyBrother wrote:
Right now i have three ideas floating around my mind like little tiny glyphs that tease me being awesome all in themselves. Thats my general problem when creating characters, i already create the stories i want to see them in. Its a friggin headache for my old World of Darkness gamemaster who didn't know how to deal with this.

Let me know some of those stories when you've settled on a char, it is likely I can work them in.

There is of course a line between having a PC story arc you want to develop in a way that is interesting to and respectful of the group, and using a roleplaying hook to derail stories and hog the limelight.

Your char ideas sound good, but a few comments:

GreyBrother wrote:

The Sick Elite - A techie who is very proudful of his morph because his parents afforded it for him. Problem is, said morph has a very weak immune system. He wants to go back to his home habitat from which he was exiled.

Just be prepared to lose your morph...
I don't know how central the techie part is to the concept for you or Quincy - ideally we wouldn't have two PCs with overlapping skill sets and a group that's severely lacking in other areas.

GreyBrother wrote:

The Human Robot - Some people are horrified of Reapers. This guy is not. He loves being a fighting machine, having no use for a biological body, he makes a philosophy out of being synthetic. Be whatever you want to be. Your body is your temple, so create the strongest temple with the biggest guns to defend yourself and vanquish foes. And everybody who denies this privilege to another being - Jovians for example - are to be destroyed.

Being sleeved in a Reaper probably won't be common, but the "synthetic lifestyle" idea would work for all synthmorphs, wouldn't it?
I have absolutely no problem with soldiers (I often make soldier chars myself), but be careful not to make him onedimensional. If he just has frontline combat skills, he'll be boring to play and/or create all sorts of balance problems for the poor GM ;) . Of course, military operations (or criminals or wherever he employs his martial prowess) needs lots of skill sets aside from just shooting guns, like psyops, medics, nanotech specialists, infiltrators, hackers, engineers, negotiatiors, memetic and political experts (from guys on the ground instigating insurgencies to "regime engineers" that make sure you win the peace), etc. And there's always civilian experience to draw on too.

PS: Quincy, I made comments to you in PM because secrecy could be important for parts of it.

Quincey Forder Quincey Forder's picture
Re: [LFG]Central-y Europe for an online-game

Could it be each of us specialise in two different branch of tech

Xplo can go either on the nano or macro way, I just have to know in advance to adjust the background accordingly

Q U I N C E Y ^_*_^ F O R D E R

Remember The Cant!

GreyBrother GreyBrother's picture
Re: [LFG]Central-y Europe for an online-game

My smallest problem are overlapping skillsets, EP offers so damn much of them :D
We even could have every character have a techfocused skillset, just different departments *pinch*

Alaes, the ideas. Remember, its just ideas, they are malleable and only have one or two points on which they hinge.
Sicky is running with his morph, i think he'd get some serious mental issues if/when he looses it. So points away from him, even though it would be interesting. Or i give the whole idea a new twist. The skillset is just thrown in for good measure, the core is "guy in a suit with issues". He probably can have a mental problem, where he seriously believes, that he needs to wear a Smart Enviroment Suit as a means of shielding himself from the outside world.

Robby on the other hand just needs a morph that yells "Intimidation". I choose reaper for the write up for two reasons: Always wanting to have a character who prefers them and intimidation factor. You just don't mess with the terror discs. He'd have pretty solid skills in terms of psychology, philosophy and negotiation and intimidation as soft and hard social skills respectively. I also thought of him as an artist. Painting especially. Have no fear, one-dimensional isn't one of my strengths. The opposite is the problem. I did end up sometiimes with too many dimensions that just couldn't fit together, which is why i by default discuss characters with fellow players ^^

Smokeskin Smokeskin's picture
Re: [LFG]Central-y Europe for an online-game

Quincey Forder wrote:
Could it be each of us specialise in two different branch of tech

Xplo can go either on the nano or macro way, I just have to know in advance to adjust the background accordingly

Yeah of course, and the rest of the skill choices, Active as well as Academics and Profession, also give lots of room to avoid overlap. Players should get to shine, especially within their PC's expertise, and that's a lot easier when they bring unique skills to the team. It would suck to really want to be the tech guy, and then there's another PC with the same skills just 5 points higher...

Smokeskin Smokeskin's picture
Re: [LFG]Central-y Europe for an online-game

Grey, I hadn't seen your post when I replied to Quincey. It sounds good :)

GreyBrother GreyBrother's picture
Re: [LFG]Central-y Europe for an online-game

My comments on the house rules follow. But a little disclaimer here:
I don't buy the whole "balance" thing. Crippling the possibilities of the game system just for the sake that one guy can't whine, well i play MMOs for that :D We are a small group, we create characters together, i think we can discuss this ad hoc ourselves without any player feeling underpowered for an unanticipated reason.

Onward!
Flashbacks: Sound great on the paper, i am eager to test it out in the field. Communism sounds good on paper too.

CWR: *Pokerface* Not against it, not for it.

Armor: Too complicated in my eyes. Just handwave it and tell people when its stupid to stack armor. The synthmorph armor thing adds a complexity again that isn't needed.
The restriction on maximum mods is something i disagree with on the basis that its not needed. One could argue about different protection mods being mutually exclusive (ie no Lotus coating if you are fire-resistant) but there's nothing against self-repairing camo armor in my book.

Weapons: FA change is okay. I figured it being weird anyway, even though it probably makes technical sense.

Implants: Adds another complexity to the system which i don't view as needed. Let people have their implants. Shadowrun suffers from the essence rating, lets not introduce it to Eclipse Phase. It also makes no sense from an in-game perspective where you can get your morph grown up with the implants, all from the same guy. For bugs, malfunctions, poor performance and rejection... well there's a reason a roll must fail for the Interface 80 guy.

Knowledge skills: As you said: The rulebook itself states it, so yeah XD

-------

The rest of the document is sound. The only thing that i think we need to further discuss is the whole "don't buy morphs and gear" thing. I think its okay, but i'd like to state my feelings on it:
Some character concepts are tied to a body. Not entirely because of the bonuses, but what those bonuses mean. It means what the character does at the moment, which again helps narrow down, who the character is, what he wants to achieve, etc. This is something integral to the Sick Elite or the False Face. Again, its not about balance. There's no need to balance the combat capabilities of a menton against a reaper. Its just silly and i think thats not the motivation of the text (which is why i'm fine with it).
I don't even think we'd need temporary moxie to balance it out. If somebody can only get hands on a dragonfly hours before we get dropped into a defense scenario, then thats the reality of the setting we play in. You want us to walk to world and thats fine. But lets establish ourselves (meaning GM, players and casual onlookers) as character and gaming group first. Then loosing or changing your morph means that much more than simply "yeah, today we are in the corona and hunt some terrorist down as suryas" :>

And i'd love to hear Quinceys words about all that :)

Smokeskin Smokeskin's picture
Re: [LFG]Central-y Europe for an online-game

GreyBrother wrote:
My comments on the house rules follow. But a little disclaimer here:
I don't buy the whole "balance" thing. Crippling the possibilities of the game system just for the sake that one guy can't whine, well i play MMOs for that :D We are a small group, we create characters together, i think we can discuss this ad hoc ourselves without any player feeling underpowered for an unanticipated reason.

I get what you're saying, and of course it should just be something we talk about. I'd just rather mention it beforehand before someone spends two days thinking up some cool concept based around being onedimensional.

And I'm not asking anyone to make generalists. Just that people not be downright handicapped in what will be a large part of the game. If the PC is really stupid, that's going to lead to boring stuff where that PC is left out often. It might look interesting on paper, but it is probably going to be be a problem at the table. However, a person with low COG and no technical or academic skills but with good INT, Perception and Investigation, he could contribute a lot to most situations. And so on.

Quote:

Onward!
Flashbacks: Sound great on the paper, i am eager to test it out in the field. Communism sounds good on paper too.

I stole it from the Leverage RPG, people say it works very well.

Quote:

Armor: Too complicated in my eyes. Just handwave it and tell people when its stupid to stack armor. The synthmorph armor thing adds a complexity again that isn't needed.
The restriction on maximum mods is something i disagree with on the basis that its not needed. One could argue about different protection mods being mutually exclusive (ie no Lotus coating if you are fire-resistant) but there's nothing against self-repairing camo armor in my book.

I just don't want everyone's gear sheet exploding into bioweave + second skin + armor + 4 mods, plus having to deal with all the effects, rules and recalculating armor scores that comes with that.
Now you have implant + armor + 1 mod. You can wear an underarmor for some protection if you have to take off your outer armor. That's it. Much simpler to handle.

Quote:

Implants: Adds another complexity to the system which i don't view as needed. Let people have their implants. Shadowrun suffers from the essence rating, lets not introduce it to Eclipse Phase. It also makes no sense from an in-game perspective where you can get your morph grown up with the implants, all from the same guy. For bugs, malfunctions, poor performance and rejection... well there's a reason a roll must fail for the Interface 80 guy.

I just see so many posted chars where their morphs have EVERY low cost implant. I understand why, you're silly not to take them. It makes the implant list super long, it's hard to keep track of (especially for me who has to keep at least an idea of what the players are carrying around so I don't miss some sensor that reveals the plot of a story).

I also believe in players shining. That's a relative thing, about ability compared to the other PCs and NPCs. If you think seeing through walls is cool, so you buy a t-ray emitter because you want to be the one who spots stuff - it isn't fun at all when the entire team can see through walls.

I'm not set on the mechanic or the numbers (others have suggested this http://www.aleph.se/EclipsePhase/Technological%20complexity.pdf), and if it prevents you doing something you like that is reasonable, I'm not going to stand in the way. I just want to avoid 20 implants for 5,000 credits. If you have a better solution, I'm all for it :)

Quote:

The rest of the document is sound. The only thing that i think we need to further discuss is the whole "don't buy morphs and gear" thing. I think its okay, but i'd like to state my feelings on it:

Some character concepts are tied to a body. Not entirely because of the bonuses, but what those bonuses mean. It means what the character does at the moment, which again helps narrow down, who the character is, what he wants to achieve, etc. This is something integral to the Sick Elite or the False Face. Again, its not about balance. There's no need to balance the combat capabilities of a menton against a reaper. Its just silly and i think thats not the motivation of the text (which is why i'm fine with it).

I fully intend to let you play the morphs you want the majority of the time, start with it, and let your PCs buy or call in favors for what they can when that's the case (I'm not going to do "you arrive on Extropia and on a whim you buy an Olympian"). Some destinations might not have full availability, a mission might require something special, or cash is low, but by and large you're going to play with what you want - and failing that, something that is functionally close.

But egocasting and morph loss will happen. I'd much rather you hadn't paid CPs for your stuff when that happens, and it hurts certain roles much more than others because they use expensive morphs. There isn't always going to be someone willing to cover the cost of a lost morph, and you'll void your standard insurance a lot of the time ;)

But if you guys want to drop it, that's fine by me. If you want we can keep the Moxie point balancing, so that evens out a cost difference between old and new morphs (I was only suggesting going by cost difference btw, not any sort of fancy eyeballing the needs of the encounter stuff). An egocast to a remote station could mean average morphs, and one guy started out in Splicer and another paid for a Fury.

Another idea could be for the team to agree to run it like a company. You share the profits (rep/favors/credit) after costs. If you lose your personal belongings working for the company, the team has to replace it. If you egocast somewhere and have to rent morphs, it comes out of the team credit account. If you needed an expensive bomb to blow something up, you wouldn't have the guy with Demolitions to pay it all - is the fury morph needed for protection any different? It's all very autonomist, both anarcho-capitalists and anarcho-communists could make it work (but perhaps a bit differently).

In fact I think that's a better idea, isn't it?

Smokeskin Smokeskin's picture
Re: [LFG]Central-y Europe for an online-game

triple post

Smokeskin Smokeskin's picture
Re: [LFG]Central-y Europe for an online-game

triple post

Quincey Forder Quincey Forder's picture
Re: [LFG]Central-y Europe for an online-game

For Grey's benefits the part about the pdf:

on the PDF front, i find it quite limitative and briding. Grey and I played together before and we can work great together without needing limitation.
We're the investigative guide, and my character isn't a good fighter anyway (I'm going to give him 30 max in kinetics, beams and spray.
He can fire them to some accuracy, but he's more interresting in twinging with them, tuning and pimping them up than firing them.
Xplo sees a gun model he doesn't know, first chance he gets, he 'sit' at the table and take it apart to see what makes it thick

He has a insurrance for resleeving more expensive because he want any morph he sleeve in to have at least augmented memory and nanoscopic vision for when he deals with smart material
****
It doesn't sound like you need to be limited. But some guys do.

Last Shadowrun game I ran, which was specifically mirrorglasses and trenchcoat, one guy showed up with a PC that was obesely fat and always wore a strange hat (Distinctive Style 2), and liked to touch people in inappropriate ways. 10 minutes in, he was trying to hold hands with Mr. Johnson.

True story.
***
Well Shadowrun has a more open potential for powergaming than EP
While still possible, it is generally either tempered by the setting itself, or by the players themselves. It's a game that leans more on the ambiance and philosophical and sociological exploration

powergamers will loose one, two, three morphes and see their rep dumping like gross product in crisis time, and change their way of playing.
I've seen that in Cyberpunk 3.0
a player was fucking up royally with his altKult, being blatant and obvious (firing with his custom made nucyb bracelet on Desnai auditors).
The session after that consisted for us on preventing a kulturkamph between the Desnai and the Edgerunners. the player's character lost all his Edgerunner giri and was stripped of all his nucyb and ID that would allow him in any Edgerunner Enclave, in north America or Europe. the Desnai also put a price on his head and he ended up killed by a bounty hunter of the C-Metal
next character he created was a genetician of the Riptide...

Q U I N C E Y ^_*_^ F O R D E R

Remember The Cant!

GreyBrother GreyBrother's picture
Re: [LFG]Central-y Europe for an online-game

I'm not going to overquote it, just calling the name of the issue so this isn't a BIG wall of text. (Just a small wall of text :D)

Balance: I just wanted to have out of the way that we don't play DnD or Shadowrun, were everybody is obsessed about it.
I just think that situations where one player just can't do anything useful will happen and as long as the player is aware that certain situations aren't just made for his character, then everything is fine.
In short: Players will feel left out, there's no reason to feel bad about it as long as everyone has fun.
Addendum: Exception is, when a specific player just can't handle spectator situations.

Armor & Implants: I see your problem. You want simplicity in the bookkeeping part.
With armor, lets compromise and just say "one overarmor and one underarmor" and as many mods as liked. Armor doesn't have that many mods anyway and it should be the players responsibility of keeping track of what kind of damage he is especially resistant. This proved very efficient in my last game and Shadowrun. If a player forgets -> tough luck. You just can't let the GM think of everything.
For implants, its basically the same. I for my part design characters along the part of "what would he want, got built in from scratch or what does he need for his job". Not everybody needs every enhanced sense ever, so you as a GM can question why a social engineer in a sylph needs carapace armor.
And i think everybody being able to see through walls is part of the setting and so its simply fun if the other side can't do it. ^^ I mean, we play transhumans, so lets be transhuman.

Morph Buying: I suggest simply dropping it and rolling with it. It hooks in with the implant issue nicely, because we are now all very aware that we can loose our morphs with all those nice implants, so don't invest into it too much. Which is a reality of the setting.

Smokeskin Smokeskin's picture
Re: [LFG]Central-y Europe for an online-game

And how many implants would you normally have on a morph? What's a reasonable number? 10? 20?

GreyBrother wrote:

Balance: I just wanted to have out of the way that we don't play DnD or Shadowrun, were everybody is obsessed about it.
I just think that situations where one player just can't do anything useful will happen and as long as the player is aware that certain situations aren't just made for his character, then everything is fine.
In short: Players will feel left out, there's no reason to feel bad about it as long as everyone has fun.
Addendum: Exception is, when a specific player just can't handle spectator situations.

I very much agree, as long as everyone has fun, everything is fine. But I think you're reading too much into it. I don't ask for generalists. I ask for not being "dumb or antisocial" (and that's antisocial, not merely asocial). I ask that they be able to "at least function" in combat, social situations and when smarts are required.

Also, just ask if you want to break the rules, including house rules. If you think something is cool but the rules don't allow it, it'll probably get worked in.

Quote:

Armor & Implants: I see your problem. You want simplicity in the bookkeeping part.
With armor, lets compromise and just say "one overarmor and one underarmor" and as many mods as liked.


Grey, are you saying you'd normally wear both smart skin, second skin and spray armor under your armor?

Quote:

For implants, its basically the same. I for my part design characters along the part of "what would he want, got built in from scratch or what does he need for his job". Not everybody needs every enhanced sense ever, so you as a GM can question why a social engineer in a sylph needs carapace armor.

I really don't want to go through every morph created and quiz the player on why he needs implants. Also, he's paying for it, so he obviously feel it's worth its cost.

How many implants would you normally have on a morph? What's a reasonable number? 10? 20? It seems you both want lots of implants, so I'm certainly going to relax this, but I'm not sure how much we're talking about here.

Quote:

Morph Buying: I suggest simply dropping it and rolling with it. It hooks in with the implant issue nicely, because we are now all very aware that we can loose our morphs with all those nice implants, so don't invest into it too much. Which is a reality of the setting.

Yeah, lets just buy morphs per the rules. But what you're describing is pretty much the opposite of want I want actually. I think cool morphs and implants are great and don't want to discourage that. What I don't like is all morphs having the same 10 Low cost implants.

GreyBrother GreyBrother's picture
Re: [LFG]Central-y Europe for an online-game

Balance: Solved for me.

Armor: Normally in Real Life or in the Game? ^^
In the Game, most of my characters aren't combat specific and even if, i just wear one kind of armor since i think its silly to stack Heavy Combat Armor with an Armor Vest and Armor Clothing. You probably couldn't do that comfortably in real life, irregardless of how nimble you are.

Implants: Then don't. Just look it over and see if its ok. I always did this in Shadowrun, which has a much more confusing character sheet whatwith all those vehicles which can be modded, gear that can be modded, programs for a commlink etc etc. And if a player can circumvent my scenario, hey more power to him, thats a way to shine and its great when you can improvise the situation. Its a bit similar to Flashbacks, only the GM uses it.
The first time i did this, i learned a lesson: Building scenes in the game with the possibilities of the setting in mind. X-rays are easy to have? Great. Some of the enemies will have similar assets.
My players started to think, how this changed the dynamic of an encounter, after i explained them that everything in the gear-section of the corebook is more or less common stuff. No simple bursting in, the guys inside could know they are already there by having a drone high up with camo-skin.
As i stressed before: Its part of the setting. It is to be expected.

The normal count of implants i have on a morph: Between [Mandantory Built-In Stuff] and [Whatever i can afford].
I can't imagine anybody can answer this question with a definite number. It all stands and falls with the character concept. The false face? He'd just take some stuff for convenience, nothing mental. He wants to feel "human" much much more and stuff like Oracles would break that immersion. The Synthetic Ascendant (aka Human Robot), wooo boy. As his whole philosophy is still stuck in childrens shoes, i can only say, that he'd probably use either as many implants as possible to create the most versatile synthmorph ever or goes on to create himself several synthmorphs for different jobs.
We're basically talking about a Schrödingers Implants. We'll only know when we open the box, and i don't even know which concept to create which i can't do until we reach consensus. Maybe this question is more suited to Quincey, he has a more established concept.

Morph Buying: Well, as i said: Risk it. Tell us players "Okay, you're going to egocast a lot and will certainly loose your bodies. Keep that in mind on chargen." And guys like Quincey won't discourage that from still creating a cool morph. Me neither. And we still will have fun.

I want to propose a scenario.
Quincey and me will create a character as per corebook rules with the following parameters:
- We expect to loose the morphs after the first story or at the end of the first story.
- We expect not to be around the same place much and will egocast a lot.
How does that sound?

Quincey Forder Quincey Forder's picture
Re: [LFG]Central-y Europe for an online-game

By his job as free-lance mech/engineer, Xplo is used to travel a lot.
He also does so for mere survival sake.
For all he knows, Father sent som Kai Leng wanna be after him
Staying too long in one place is dangerous.

Morphwise, he prefers to get an octomorph, even if it has been the hab's bicycle.
He does pay a more expensive premium for his insurance to get extended memory and nanoscopic sight, but doesn't bother with anything else, since all of it transitory at best.
What he need he can program a CM to build for him

Something to keep in mind gear wise: what is written in the section is what the PLAYERS can potentially purchase
As GM you can decide what kind of logistical backup enemies can get
PC lackeys can have the best prototype the R&D of their hyperorps can come up with
Top secret stuff never seen before
Nothing freaks out player characters more than unknown tech, no matter what he game
Knock yourself out! create new stuff, extrapolate..
It will make the adventure even more exiting for Grey and I!

Q U I N C E Y ^_*_^ F O R D E R

Remember The Cant!

Smokeskin Smokeskin's picture
Re: [LFG]Central-y Europe for an online-game

I think I'm coming down with the flu :( Maybe that's why the will to fight is draining from me ;)

Implants, we go with vanilla rules. You guys apparently feel strongly about it. If I feel it becomes really annoying to me in actual game play, we'll work something out (that is far less limiting than my initial proposal of course). Maybe you got those heavily modified morphs on the cheap because the owner lost the documentation to the proper and bugfree integration work to make everything run smoothly together.

Armor, we try it vanilla too, but max 1 armor-increasing mod, and max 1 "stacks without penalty" armor (implant armor still stacks without penalty of course). And of course like everything else it has to make sense (not much fits in a smart skin for example, before it starts looking like something else).

Smokeskin Smokeskin's picture
Re: [LFG]Central-y Europe for an online-game

Btw, we could really use a 3rd player, couldn't we?

GreyBrother GreyBrother's picture
Re: [LFG]Central-y Europe for an online-game

I don't see this as a fight, merely trying to find a consensus. We could argue academically about it after you feel better, if you like?

Both solutions work for me. I think you won't be disappointed.
Well, this means i seriously have to start thinking about what kind of character goes to the start. Synthetic Ascendant does have a nice vibe to it which i think works great with Xplo, since both want to be something they aren't originally.

I think steelangeljohn wanted to play too, Quincey, do you have any word from him?

Quincey Forder Quincey Forder's picture
Re: [LFG]Central-y Europe for an online-game

Trying to find consensus? Dude, you should change your name to GethBrother!

All kidding aside, John won't be able to join us, sadly

I like the idea of Xplo and Synthetic Ascendant (See? Geth!) working together. They
would make a nice team with an ideal in common.

Q U I N C E Y ^_*_^ F O R D E R

Remember The Cant!

Smokeskin Smokeskin's picture
Re: [LFG]Central-y Europe for an online-game

I updated the intro notes, you don't have to read it again, it is just the changes and clarifications we talked about.

Too bad about John. Let's keep our fingers crossed someone shows up. If not, how do you guys feel about only 2 players?

I would like you to start out somewhere non-Juntan in Jovian space, say a city on Callisto, or some habitat. Maybe you have a reason to be there, maybe you're just visiting from a scum barge passing by. You decide if you want to know eachother in advance or not.

GreyBrother GreyBrother's picture
Re: [LFG]Central-y Europe for an online-game

Callisto looks very fine to me. I'm off to chargen then :D Give me a few days.

GreyBrother GreyBrother's picture
Re: [LFG]Central-y Europe for an online-game

Hey Smoke, how do you feel about aquatic morphs and habitats?
Yesterday i got another concept which i want to build which basically comes down to "Neo-Cetacean Punker"

Smokeskin Smokeskin's picture
Re: [LFG]Central-y Europe for an online-game

I don't know what you're asking here...

I'm not interested in an aquatic habitat campaign, but I do have an adventure lined up in an underwater hab with neo-cetaceans.

A dolphin in a walker will generally function like any other humanoid morph - but as a lifestyle choice it might be a bit strange. Morphs too large to function in a humanoid-scale environment won't work, but a whale ego sleeved in a normal sized morph is fine of course.

GreyBrother GreyBrother's picture
Re: [LFG]Central-y Europe for an online-game

Yeah, i was a bit general with my question. To be more specific: The hab on Callisto being partly aquatic is out of the question to you?

But hold on... i think i get the idea i want. I need to re-read the sizes of Neo-cetaceans. I just adore orcas very much so those are the guys i have at first in mind when i think "Neo-cetaceans" :D

Chargen is so much fun ^^

Smokeskin Smokeskin's picture
Re: [LFG]Central-y Europe for an online-game

I'd say make the chars first, then we'll find a place for them to start.

Unless you guys really want a "home turf" campaign, I'd prefer to see more of the solar system, in which case where we start won't be that important anyway.

GreyBrother GreyBrother's picture
Re: [LFG]Central-y Europe for an online-game

I am finished :)
Meet "Hunter of Stringray" aka "Sting"
Background is here: https://docs.google.com/document/d/1cKVLgSV8xAq4FJ_LzCQh0Un_vAcdrj4QV1uKoAVww-Y/edit
Charsheet is here: http://dl.dropbox.com/u/411081/Neo%20Orca%20Punk.zip

Smokeskin Smokeskin's picture
Re: [LFG]Central-y Europe for an online-game

I like him (her?). You'll be the face/hacker then. Dying to know what ghastly things you've done to that poor dolphin morph ;)

The only thing i'm on the fence about is Seeker Weapons. It seems strange to have that as your only ranged weapon skill, even micromissiles are very indiscriminate, impractical and excessive in most situations. In most locations explosives will be restricted, maybe even seekers altogether, and if you do use them there'll be collateral damage.

GreyBrother GreyBrother's picture
Re: [LFG]Central-y Europe for an online-game

I still need to flesh some details out, description, its definitly a male.

Well, there's a reason i only have concussion, gas and frag rounds :) I simply thought "what kind of weapon would be good to use underwater". Beam Weapons fizzle after a few meters, kinetics have another problem and flamethrowers are... well yeah. though the rulebook doesn't state it, i just thought "torpedoes". You don't need the big "make holes in habitates" warheads or plasmaburst. Concussion, Gas and Frag should be legal since its not strong enough to pierce a habitats hull.
If you/we should come up that the hab we start in doesn't even allow them, thats fine too, maybe i adjust points or he is simply out of luck :)

Smokeskin Smokeskin's picture
Re: [LFG]Central-y Europe for an online-game

GreyBrother wrote:
Well, there's a reason i only have concussion, gas and frag rounds :) I simply thought "what kind of weapon would be good to use underwater". Beam Weapons fizzle after a few meters, kinetics have another problem and flamethrowers are... well yeah. though the rulebook doesn't state it, i just thought "torpedoes".

If it is just because you lack underwater options for say kinetic or beam weapons, we could come up with a harpoon gun or harpoon/torpedo ammo, or a plasma weapon.

GreyBrother wrote:
You don't need the big "make holes in habitates" warheads or plasmaburst. Concussion, Gas and Frag should be legal since its not strong enough to pierce a habitats hull.
If you/we should come up that the hab we start in doesn't even allow them, thats fine too, maybe i adjust points or he is simply out of luck :)

A lot of stuff that can't make holes in habitats are restricted ;) Some places don't want anyone armed. Some places are ok with weapons for personal defense, but ban armor and weapons that could match their police/security forces. Some places, if they know you and think you're not mentally unstable, you can bring anything you want. Indiscriminate, area effect weapons will be discouraged, restricted or banned in most places though, so you'd need to resort to smuggling, black markets or illegal fabbing to get them, and then concealment or an appropriate cover identity to carry it around.

And if you have to defend yourself, everyone will understand you had to put a few bullet holes in the surroundings, but they might feel that a few frag micromissiles goes beyond reasonable collateral damage, not to mention if you catch innocent bystanders in the blast.

I don't have anything against seekers, but they don't fit well in the personal defense, everyday carry category.

GreyBrother GreyBrother's picture
Re: [LFG]Central-y Europe for an online-game

Heh, i chose Frag only as last resort ^^
I'll write the frags off, if we come to the conclusion/you rule, that the hab we start restricts in them.
Concussion or gas should be fine, no?. Maybe i swap frag out for something else. Suggestions?

On the other hand, harpoon gun brings "rail gun sniper" to my mind.... hmmmm
Smoke, what do you think, should Beam or Kinetic weapons in EP be "waterproof"? I mean there's no mention of weapons not working in vacuum either.

Smokeskin Smokeskin's picture
Re: [LFG]Central-y Europe for an online-game

People who don't like frag missiles tend to not like missile launchers either... But again it depends. In an anarchist hab where you're trusted, they could well be ok with the launcher if you only intend to shoot less lethal missiles.

Pretty much everything is both vacuum- and waterproof. That doesn't mean you can shoot through water though - most bullets will slow rapidly or shatter, and radiation that gets absorbed by morphs won't penetrate water.

Smokeskin Smokeskin's picture
Re: [LFG]Central-y Europe for an online-game

Supercavity rounds
Designed for underwater shooting, the flat, sharp nose of these rounds deflects the water radially outward, enveloping the bullet in a supercavity that greatly reduces drag. When the velocity drops close to the point that the supercavity will no longer envelop the bullet, a small rocket engine kicks in providing thrust to keep velocity high and injecting gas into the cavity. Firearms only, not compatible with smart ammo. AP +3. Underwater range is 5/10/15/20. [Low]

Plasma Blaster
This medium-sized weapon is a smaller version of the plasma rifle. The physics of plasma guns doesn't scale down very well, making it inferior to other beam weapons of similar size, but the weapon has become popular in aquatic locations, as the plasma stream creates a front of superheated steam that easily penetrates water. Use Laser Pulser stats (no stun option) except ammo 12, range 5/8/10/12. [Moderate]
Firing standard plasma rifles under water will result in a steam explosion, but for Moderate cost they can be modified to fire as a plasma blaster.

GreyBrother GreyBrother's picture
Re: [LFG]Central-y Europe for an online-game

I like those supercavity rounds <3

Smokeskin Smokeskin's picture
Re: [LFG]Central-y Europe for an online-game

And they're based on actual science too :) The Russians have a torpedo that's 5 times faster than normal, an experimental US system lets helicopters shoot sea mines, etc.

GreyBrother GreyBrother's picture
Re: [LFG]Central-y Europe for an online-game

I knew of supercavity before. My brother and i are a bit into submarines so we are familiar with supercavity torps. I just totally forgot that it existed. One of those things you learn about, think is superawesome, and then forget the next day.

GreyBrother GreyBrother's picture
Re: [LFG]Central-y Europe for an online-game

I updated the charsheet and i think i will now do a writeup of the morph :)

EDIT:
Did the writeup, changed the Seeker weapons skill to kinetic and swapped the seeker pistol and its ammo for a heavy pistol with 10 shots Supercavity and 10 Regular, both homing because he does know that he is a poor shot. Also added two cyberarms for comfort.

Smokeskin Smokeskin's picture
Re: [LFG]Central-y Europe for an online-game

Quincey, we need you to make your char :)

And a 3rd player would be nice, don't be shy :)

GreyBrother GreyBrother's picture
Re: [LFG]Central-y Europe for an online-game

He IS quite busy at the moment with Real Life and in preparation of a short story for The Eye. I mentioned this thread to him on MSN.

MSqared MSqared's picture
Re: [LFG]Central-y Europe for an online-game

Gooday.. fellow Ep people, I've had a growing interest in Eclipse phase and I don't have a group in my vicinity(area), I've been looking round for some Skype games...
All I've read so far in this post so far sounds good and going through I feared it was dead but... things have been happening recently, and you may still need someone I would be up for it for sure..

So what day have you decided on? can I join?

from what am getting it's afternoons, some day's in the week.
Sounds good, I can do almost any day as long as I know when it is...
I have a Mobile Dongle and don't bother connecting unless I am looking for something in particular or checking mail.

Characters, personal info? you may ask...
Well I've been pumping them out on the excel to make NPCs and some I really like
1):anarchist/infolife/flexbot: Pilot:spaceships, languges , beams weapons
2):re-instatiated/ultimate/Furymorph: heavily biowared up, could survive in cold space...
3)uplict, venusion ,crow: hacker, face , drug dealer, -hypercapitalists

About me...mmm well I'm hard to describe, sterotypes would be Spannish in England since 6, son of exiles from the spanish civil war (would make a good plot? ;) ) long haired, wear floppy clothing, hats need to be floppy. skills Poking technology(sound film/ editing)/ poking the fire (always have the hot wate on), having my eyes open to the world around me...
well that will do for now I'm sending a signal is there anyone there?

GreyBrother GreyBrother's picture
Re: [LFG]Central-y Europe for an online-game

We certainly are still in the pre-generating stage :)
Tener una noche maravillosa de Austria.

We haven't decided anything yet, we are still in the "collecting players" stage.

If you'd take the Crow, we have a full set of uplifts there ^^ But tell us about the professions of the characters, what do they do, what is their worldview? etc that would be really interesting :)

Smokeskin Smokeskin's picture
Re: [LFG]Central-y Europe for an online-game

It's an autonomist campaign, so they'll need to fit in. That makes the infolife fit best background-wise, and some non-uplifts would be nice top :) Did you see the intro notes above?

Matador Matador's picture
back from the dead

Hey I'm back from the dead. I'd like to fill in a player slot if That is cool with everyone. I know i left you guys kind of out in the wind when i went away, and I'm sorry for that. I'm back now and eager to play.

Hammer my bones on the anvil of daylight.

GreyBrother GreyBrother's picture
Re: back from the dead

Some news from Quincey: His mom had an accident with implications for bad things. It hogs up his spare time and hinders him from posting/reading here and there's no telling when he will be available again :/

Hello Matador. Welcome back. Somebody popped your stack and your insurance just brought you back?

Smokeskin Smokeskin's picture
Re: back from the dead

Really sorry to hear about Q - I hope every turns out as well as possible.

I think we should go ahead with us 3 then, and Q can drop in when he's ready.

Is everyone still up for being autonomist-orientated?

Matador Matador's picture
Re: back from the dead

Im cool with that I just tweaked the Scum Enforcer Pre-gen. All i need now is a place to send it for review.

Hammer my bones on the anvil of daylight.

Smokeskin Smokeskin's picture
Re: back from the dead

Does everyone have dropbox? I was thinking was a good way to share docs and such.

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