Questions for Infomorphs
Q. 1 – How did you review the material in this draft? Did you try them out in actual play with your group? For how many sessions? Using what kind of PCs? Did you crunch some numbers in a marathon character generation session? Or simply read through them with a critical eye?
Q. 2 –What’s the most critical problem you’ve identified in these rules? Is there an endemic problem you think is underlying this rules set? Is this material too complicated for your liking? Is there a specific rules item you think is egregiously broken and needs to be fixed? Is there anything that you simply think *must* be changed?
Q. 3 – What’s the best part of these rules? Is there anything that you absolutely loved? Something that you sincerely think *must* make it into the final version? Anything that really contributes to the game in a positive way? Something that shouldn’t be changed?
Q. 4 – Is anything unclear or confusing? Mesh rules can be complicated and difficult for some folks to comprehend. Is there anything in these rules that you think deserves more explanation?
Q. 5 – What do you think of eidolons? Are there any complications you see to using them? Should they require extra programming time to format/install properly, as upgrades do (keep in mind that normal infomorphs do not)? Should we ditch eidolons entirely, and instead go with a set of upgrades that provide aptitude boosts to egos?
Q. 6 – What do you think of the server rules? Should we allow more specialized servers with larger bonuses available to infomorphs running on their system, such as Glitch?
Q. 7 – Anything Missing? Is there anything else you’d like to see us address?