How different environments look (and feel, smell, taste...)
Sunchaser said (in the Mars map thread): "I wish every sci-fi rpg included a first person common man perspective of his surroundings."
I think this is a very good point: making the setting come alive by the little details. We should try to fill in the details about the varied environments of the solar system. Maybe this is best handled as separate threads for different worlds.
Just selecting a place "randomly", consider Titan. How does it feel to be there?
The gravity is 0.14 g, slightly less than the Moon. If you drop something on Earth it falls to the floor in about half a second. On Titan it takes three times as long.
Ordinary walking is tricky unless done very slowly: on Earth ordinary walking speed is around 1.5 m/s. On Titan it will be about 0.6 m/s - a slow pace. On Earth we start to run when moving faster than 2.0 m/s, on Titan the shift occurs at around 1 m/s. So people will be loping or bouncing in everyday life, unless they try to preserve dignity by walking at a very slow and stately pace. See this essay, and for more science this article if you got Nature access.
Titan is rotating synchronously, meaning that Saturn always stays in the same place in the sky. On half the moon it is not directly visible. Although it might be hard to see it anyway. The atmosphere is so dense and opaque that it is hard to tell where the sun is; the light levels are probably dusk-like.
The normal temperature outside is −179.5 °C. A lot of the crust is ice, which means that buildings need to avoid leaking too much heat to melt their foundations. In addition there is an atmosphere that will easily be warmed by a building. Hence there is a need for plenty of insulation to avoid both losing heat for the inhabitants and unsettling the environment too much. A typical titanian arcology will still have a noticeable updraft of heated
The surface pressure is about 1.45 times that of Earth's. Since buildings are going to be heavily insulated and airtight, this might be a minor issue. Except that any leak will tend to suck in titan air into the building. Most of titan air (98.4%) is nitrogen, but there is methane (1.4%) and hydrogen (0.1-0.2%). Methane is flammable only over a narrow range of concentrations (5–15%) in air and hydrogen requires at least 4% to be explosive, so a leak will not be an immediate explosion danger. But it will be fiercely cold, freeze water vapour into mist and contains a lot of somewhat nasty chemicals like cyanogen and benzene. Most likely the leak smells like a sniff into a petrochemical factory.
The dense air and low gravity allows flying outside with very minor fins attached to a spacesuit, and with slightly bigger wings indoors.
what does one requires to go outside?
a full EVA suit like in orbit? or an isothermic combi with exopack-like mask.
Aside from the temperature, the condition on Titans are similar to the one described in Avatar's Pandora. And Cameron did seek physics experts consultants for his movie
if there was a way to heaten Titan's surface (got that idea for a scenario in mind, called "Codename: Helios Project"), would just mask be enough?
Also, now that we know how things are outside, how's the life like in the Titanian arcologies?
Ever since the movie OUTLAND (with Sean Connery) and the videogame FLASHBACK was released, early 1990s, on Sega Genesis, Commodore Amiga and Atari ST, I had a liking on colonies established on Titan.Not to mention Cowboy Bebop, in which Titan had some importance
Actually, for Codename: Helios, I was thinking of a temperature close to countries like Iceland, Alaska, Siberia
the water found on Titan could be taken to Mars for the terraforming process
on the arcology, I could see something akin to Zion in Matrix or the endo-cities in Metabarons
huge wells with appartent, stores, administrative and corporate centers, etc built on the perimeters, on hundreds of stories with huge lift to transport the vehicles from one level to the other
what's the everyday life on the people there?
Also, one of my future players asked me, what are the concepts they could play, depending on the world/habitat they come from?
after all, some jobs could be found on Mars that couldn't be found on Titan, Luna or Locus, and reciprokely
I didn't mean just on Titans, but everywhere
my players are going to play Glory as first exposition to the gameverse, not yet members of Firewall
I'm starting it a bit like I would a game of Cyberpunk 3.0, a post-modern Kult or Cthulhu 2210, so to speak.
The tone I'm intending to give my little corner of the EPverse is a budding McCarthism, except instead of the commies, the big boogiemen are the TITANs and those who have supported them or still are, at least in the Inner Core. Only ten years have occured since the War, which I think, imprinted a deep traumatism in the people mind. It's like mid 1950s meet post 9/11 War on Terror with a dash of BSG for the drasticly downsized number of people. Razor gave a fairly good exemple.
the thing I want to drive home to them is that unless they want to play kids bellow 11, maybe even 14 or 15 (I'm not against it. Hell, it'd even rentabilize that WoD: Innocents book I got for Christmas!), they'll remember the War and the Fall, but they are now trying to live a normal life, and then BAM! that asian bloke contact them through friends of theirs for a favor.
In fact the very scene I'll have them play is their death on EArth during the fall, 2012 meets Terminator Salvation meets Matrix Revolution, and then, they wake up, stirred from their flashback from their Muse.
By the way, do kids still go to school? or are they schooled by their muses, their parents or through the Mesh?
Play it Children of Men-style and say there are no "kids" anymore, just people in NeoTenic bodies.
That or Futuras, which I've been consider of having them more available, with the actual Lost being an isolated incident independent of the biomorph. However, the Futura has a stigma attached to it: people are recognizing that when sleeving or genetically reengineering a child into a Futura, the accelerated growth causes them to not have a childhood that would make them emotionally-stable, independent adults. They're literally becoming adults far quicker than their egos can mature. Futuras are a symptom of a larger problem, that of a generation that is being forced to grow up before they're ready.
Of course, the Jupiter Junta has children and they would pretty much taught like any American public school, with heavy doses of discipline; enforced gender roles and morphlogical identity; and civic responsibility. Think something out of a Heinlein book and use that as a starting point.
Yeah, and what happens the first time you fall over backwards? Rapid sublimation of the surface from ice to gas could propel or shred you.
Anyone ever read The Forever War by Joe Haldeman? Happens on a training exercise on Pluto (I know, colder there...)
oh! right! I remember!
that had freaked me out, when i read that. the amount of death during the training was astounding. I remember reading it for school, way back.
Too bad, the graphic novel adaptation (drawn by Marvano, published under the French title "Guerre Eternelle" by Les Editions Dupuis, 1988~1989) didn't cover that passage, among several others (don't ask which, i haven't read either version in years!)
I think that on Mars and large colonies of the Consortium, including the extrasolar planets, a babyboom is encouraged by the hypercorps, each with their own agenda and protocol
In smaller habitat, birth control is strictly enforced or reserved to the rich people who can afford an splicer morph and fork themselves in them while keeping on working and/or having fun with their main Morph and Ego
the ultimate nanny: a copy of themselves
I'm starting to think Haldeman didn't do the math.
While it's possible (likely) he didn't...you've also got the warmth from the body focused into a small area...
...and there's the other possibility he mentions...bending/breaking the venting mechanism and cooking in your suit.
Space is fun! 
Arenamonta, are you Quellist, by any chance? *grin*
for some twisted reason (read; "Quin is a sick bastard!"), that li'l firefight snippet of yours amuses me to no end!
Hostile environment engagements are nasty, nasty affairs, be it space, extreme cold/heat, or hostile chemicals...
As a counterpoint, consider a similar occurance on Venus. Someone punches a hole in your pressure suit, and bam! superheated sufuric acid vapor starts cooking you.
Neither sounds to me like a pleasant way to go.
I've actually been wondering just how to handle this recently. (Admittedly, I haven't had time to actually search the rule book on this topic since I started considering it.) As often as players find themselves in vacuum or other thoroughly hostile environments, suit damage can be a hell of a threat. I wouldn't be surprised to learn that there are environmental suits that are smart enough to seal up relatively small punctures quickly, but what happens if an entire limb gets torn off? Or a massive rip in the torso?
I imagine that most rational people would do their best to avoid firefights in such places, but some of the enemies players can find themselves up against don't quite count as 'rational.' (Or 'people,' for that matter.)
Also, remember that most suits for those enviroments, (particularly military or paramilitary organisations will be using smart, self-sealing vacsuits (see the equipment section of the rule book), probably with a redundant skinsuit underneath. Kit like that would dramatically increase the odds of survival.
Vs mass trauma, the effect would probably not be instantanious, but fast enough to save the person's life. However, without other assistance, the victim is still probably combat ineffective, either writhing in pain from the injury, or doped up by the suit's med system whilst medical nanites try to put them back together.
Sure, enough damage should be able to override this, but at the same time, the odds of the person inside the suit surviving the impact (not the environmental damage) would probably be fairly slim. Getting cut in half by a monowire still kills, even if your nanosuit seals the gaps up afterwards (although it could lead to some creepy crimescenes :S ).
I would think that the self-repairing/regenerative feature would make all crime scenes creepy, The spotless suit (repaired) concealing the extent of the owners damage. Perhaps the owner also acquired a suit that also cleans itself, making the suit, a crime-scene detectives worst obstacle.
Unconscious, injured or dead , their suit looks undamaged. What ever caused the damage may still be active, trapped inside due to its entry point repaired. It just hasn't had any reasons to burst out. Regular corpses sometimes causes scare when vermin have infested inside, undetected.
Similar scenario for morphs that regenerate, the repaired exterior, concealing the extensive internal injuries.
skeleton in a spacesuit (sort of related)
http://user9585.vs.easily.co.uk/wp-content/uploads/ep4x08.jpg


The titanian atmosphere experiences "superrotation", with westerly winds moving around the planet. Up in the middle atmosphere they are of hurricane strength, but near the ground they are much weaker. It also has somewhat weird electromagnetic resonance properties, with low frequency waves echoing around the world (noticeable to suitably equipped synthmorphs).
Titan takes 16 days to rotate around Saturn, producing week long "days" and "nights". There are common eclipses where Saturn occults the sun. Of course, the inhabitants seldom care about the outside environment.
The geology of Titan is dynamic, although slower than on Earth. Occasional cryovolcanism or titanquakes occur. There are also 15 year "seasons" where the wind and methanefall patterns shift from one hemisphere to the other.
The methane rains also bring other complex compounds. These tend to stain the outside of any building reddish brown unless protected by cleaning systems. The same is true for outdoors equipment and tools: they all tend to acquire an oily hydrocarbon film. Keeping the areas around airlocks clean is tricky business.