Ok so I've been playing Star Conflict again and I had this little idea that EP wouldn't be the worst fit to build my pilot character as an RP character.
Its not a perfect fit of course and as SC is not an RPG the background infos are somewhat limited. Also I haven't build an EP character in ages and EP doesn't really have the equivalent of this line of career.
So here is some info:
My character hails from a faction called Jericho which is basically the high tech faction that also deals a lot in cybernetics and so on. They are descended from people who lived on space ships and embraced cybernetic (and I guess genetic) modifications from a young age to optimize the human body and make it fit for live in space.
SC is portrait as very high tech with forcefield shields and some weapons based on gravitational effects and stuff like that. The Jericho background for the "Tech" subfaction (which I consider this character a part of) talks about how they run on the forefront of hightech and also have things like a "mind-interface control system" allowing the pilot to actually merge with the ships systems for greater control and precision.
The Synthetics from the Revelation Space books come to mind from a technological standpoint thought the Jericho don't seem to have anything akin to the "synthesis" described there that allows direct network communication between members and so on.
SC also does have no mention of digitized Egos and morph switching so the body is actually more part of the character and less just a piece of equipment here. Therefore I'd like to base this on a Biomorph as this makes most sense to me. Mayyyyyyybe a Pod to represent a high level of cybernetic modification. I was thinking possibly Hibernoid or Remade as a base maybe?
Main question is: what would be appropriate implants for a pilot who focuses mainly on flying interceptors and fighters (fast, agile ships in direct combat) in space?
Basic Biomods make sense to me just from the faction background, maybe even Clean Metabolism, too.
Basic Mesh Inserts for interfacing with the ship and other technology
One focus would probably be enhanced survivability in space environments:
- Circadian Regulation seems to make sense for reduced need for sleep and ability to fly long missions.
- Hibernation for emergency survival situations (being shot down and having to survive on limited resources for some time in open space)
- Oxygen Reserve and possibly Vacuum Sealing (if you don't do that via equipment) should help with the same situations
- Endocrine Control for the increased resistance to pain, hunger, fear
Another focus would be anything that helps with actually flying a combat ship like this:
- definitely some form of enhanced reaction. Neurachem?
- Direction Sense seems useful for navigating
- improved perception though Enhanced Vision
Is there something that improves tolerance of high G manouvers?
Something that improves resistance to blackout effects or nausea that might be caused by maneuvering quickly in space with no sense of up or down?
Something that helps process data quickly in complex combat situations?
other stuff I didn't think of?
As for skills I was thinking Piloting, Gunnery and Navigation of course. Some Hardware skills and also Interfacing and possibly Infosec and Programming. Some skills that represent general military training. Freefall.
As far as Aptitudes go I'd guess important ones would be COG (Hardware, Interfacing, Profession), COO, INT (Gunnery, Navigation), REF (Freefall, Pilot) and WIL mainly