Most gamers are interested in numbers. Most business people are interested in numbers. So the numbers behind a gaming business ... well, they're fascinating. Not just for the sake of them, but for the story they tell, and the questions they prompt: Why did this work? Why didn't that work? Why did these two similar books sell very differently?
Over our years of publishing Eclipse Phase, we've tried a few experiments, changed tactics in response to feedback and numbers, followed our gut more than a couple times, and most importantly: made a bunch of great stuff that people have fun with at the gaming table.
OneBookShelf has sales accolades, the so-called "Metal List." They're one of the only public-facing ways in the game industry to gauge sales of one project against another. There's a couple important things to remember about the metal list: