EP Sunward Rulebook Errata
Might as well get the ball rolling, eh?
Page 15 - "They use as part of the process to wipe the brains of biomorphs when it’s absolutely
essential that the previous ego be fully eradicated."
Should be "They use it"? or "They are used"?
Page 26 - "Given the increase in mind operations and general surface explorations, however, the possibility of disturbing something that has remained so far dormant continues to be a risk."
Should be "increase in mining operation"? Mind operations doesn't really make sense, and the context of the sidebar is about mining.
Page 164 - Might be more of a GM Fiat situation, but shouldn't Suryas have the Large Target (+10 to Hit) disadvantage, much like the Neotenic has the Small Target (-10 to Hit) advantage?
Also, shouldn't Coronal Adaption be an Advantage in the Salamander/Sundiver/Surya? It is after all a Trait, not an implant.
Synthmorph Activist, p190, seems to have the Advantages of an Octomorph for no particular reason.
Mobile Scientist and Synthmorph Activist have the wrong equipment. They were obviously created on previous pregens and some one forgot to finish them. This is especially obvious on the Activist as I don't recall Cases having ink attacks or beaks.
JoS.
The first of the last two sentences begins with the word "These". Since the extra word is "These", my guess is that it was going to be a repeat.
edit: Nope.. I'm wrong.
Within the past three years, genehackers have produced several more complex life-forms that are similarly adapted for life in the Venusian clouds. Because oxygen levels are still extremely low and are unlikely to rise significantly for several decades, all of these creatures are photosynthetic. The most abundant are jelly-floats, flimsy balloon-like jellyfish creatures that consist of oxygen gas bags up to a meter across, below which hang slender tendrils they use to feed on the larger forms of air plankton. Jelly-floats are just now being seeded within air plankton populations, so it is too early gauge their success. Even larger and more active are the delicate flying octopi, which obtain their lift from gas bags up to 3 meters across and use jets of compressed Venusian air to propel themselves at speeds of up to 20 kph. These creatures are designed to feed on the jelly-floats and, when released, will be the top predators of the Venusian ecosystem. Genehackers have also created other more active creatures, including muscular fliers like the predatory cloud mantas. These active life-forms require an oxygen atmosphere, however, and so can only be found in the terraforming menagerie on Aphrodite Prime.
Page 100 - Second paragraph under Offworld, last sentence:
"They payoff is..." should be "The payoff is..."
Page 163: Steel Morph (Masked Variant)
This morph is missing its Credit Cost line.
Makes sense for the rules, I guess, but in my campaigns it'll be a little more expensive than the standard (that 1,000-credit Synthetic Mask isn't free, and this model is less common). 
Colin
Should be "increase in mining operation"? Mind operations doesn't really make sense, and the context of the sidebar is about mining.
"Mind operations" could referee to remote telepresence & "radiocontrol" explorations /operations methodsrather than Mining. . Laser pointers, lazerscans & radiocommunication might also awake things dormant.
Green lazers & some other lazer pointers are beeing outlawed in many places IRL -due to prankster saboteurs that direct them against vehicles & persons.
*edit It seems to be every other page... or something. Its fairly easy to notice if you mess with the layers.
Yup, this is goofed, but I didn't think it was vital to fix before releasing -- and I simply didn't have time to debug it properly, as it's not a simple fix. It SHOULD be a simple fix, but it's not. It will get fixed in a future update.
Page 128, under the Qurain entry: "sellingcondenser" needs a space between the words.
Page 143, under the Playing Nice? sidebar, third paragraph, first sentence: Even if you bought your way off the planet, you were mostly likely at the Consortium's mercy." Should be "most likely."
Page 146, under the Direct Action entry, first paragraph, second sentence:
"Though Direct Action continues to play a prominent role in military and security matters, the other Council members are careful not to seed the milcorp too much in the way of resources or authority, lest they need worry about a coup."
I believe the author means "cede" here, not "seed."
P. 86 regarding Erato - 'Chinese' isn't a language.
p. 105 has a picture of a police baboon smoking a cigarette. This is awesome. It also needs shades.
pg 32: The Military Tensions box covers the page number
Fair enough. I looked at in contrast to pg 51, where the box sits behind the number-bar.
So, any update on a pdf of the errata? 
Colin

As is always our model: when we have a date for something, we'll let people know.
Note the Q-Morph writeup in Sunward (p. 163, left column).
Fluff paragraphs states:
"...and completely unable to function in temperatures below 250 C."
Now, that line implies that the Q-Morph is using the Positive Trait of
"High-Temperature Operation" (p. 165, left column), as only that trait
states that a morph given the advantage starts having issues once exposed
to temps below 250 C.
(It starts losing COO points on a per-minute basis.)
On the other hand, the Q-Morph's sluggish Movement Rate as a Walker (2/4)
implies that "Extreme Heat Shielding" should ALSO be included in the
Enhancements
section for Q-Morphs.
(The Q-Morph is currently the slowest of all Morphs... I think.)
However, the only heat-related item in the stat-block for the Q-Morph,
was the Enhancement of "Extreme Heat Shielding".
In short, the Q-Morph Fluff+Stats seem to imply that BOTH the Positive Trait
"High-Temperature Operation", as well as the Enhancement of "Extreme Heat Shielding"
were added into the final stats of the Q-Morph, due to the fluff-described penalty,
and the stat-blocks' slow Walker Movement Rate.
Why would one build the "Extreme Heat Shielding" enhancement into a Morph,
if the Morph already has the Positive Trait "High-Temperature Operation"?
The only real bonus that I can see, is that it jacks up Durability by 25%.
That IS a pretty big jump for Durability, but jeez, at the cost of HALF one's mobility?
Any thoughts?
Q-Morphs have the Extreme Pressure Adaptation, which also reduces movement in half.
Inquiry: Any updates on this being handled in an official fashion? Sunward has been out for a while now.
The Sunward update was released on January 19th: http://www.eclipsephase.com/sunward-pdf-and-hack-pack-update
Tick the tickybox on DriveThru that allows us to email you updates when we update files. 
Well, my bad, sorry. 
I did a search for Sunward errata and threads like this were all that came up.
Any official collection of errata outside of updated pdf?
Was there a change to the Mobile Scientist and Synthmorph Activist equipment?
We didn't release an errata file because, well, there were only 4 rules-text-related changes, and I kind of forgot. 
Here it is now: http://eclipsephase.com/downloads/sunward_errata_major_1.1.pdf
And yes, the correct statblocks for the Mobile Scientist and Synthmorph Activisit are in the errata, and I included the full pages for them.
Big THANKS
Just so I'm understanding this - this errata document 1.1 is what is already incorporated into the January 2011 'version' of Sunward?
"May 2011" listed right above the general errata note made me think this errata document was in addition to the january update.
Also, minor typo: on Pg. 163, the Sundiver Synthmorph has "LArge" under the Disadvantages category, not "Large Target combat modifier" as in the following Surya Biomorph listing.
Thank you for the updates, in any case.
Correct.
Thanks for the catch. Anytime you find a potential mistake, do feel free to mail it to 









Mobile Scientist Sample Character
She is missing the Prehensile Feet Implant that was added to Neo-Hominid morphs as per the Eclipse Phase errata.
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