CodeBreakers Compendium of Custom Morphs

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CodeBreaker CodeBreaker's picture
CodeBreakers Compendium of Custom Morphs

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@Hoi all, thought you might be interested in a little something I scrapped from a confidential Mesh transmission out of Titan. Some background info for the uninitiated of you, CB Industries is one of the more exclusive labs working out of a semi-confidential hab somewhere high above the northern pole. Originally founded pre-Fall as a genetic research laboratory focusing on improving the natural human condition, it is rumored that they were forced off world when they where found to be in breach of ethic laws.

Since then they seem to of been hard at work pushing out hundreds of different biotic and synthetic Morphs, some you might of heard of like their Neo-Dolphin morphs that are used throughout the depths of Europa, and some you have almost certainly not heard of like their classified military grade Mini-Tanks. The following file is a few of the design specs that CB Industries was piping out to a client. Enjoy!

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Aquatic BioMorph Catalogue
Neo-Dolphin – When the pioneers of Europa first drilled through the Ice Crust and delved into the freezing cold waters below they quickly found that they were in need of a Morph capable of exploring them with the ease that the aquatic animals of Earth did. CB Industries immediately saw the potential to make a profit and so quickly went to work filling the niche.
Implants – Basic Biomods, Basic Mesh Inserts, Cortical Stack, Clean Metabolism, Circadian Regulation, Echolocation, Enhanced Respiration, Oxygen Reserve, Temperature Tolerance, Respirocytes.
Aptitude Maximum – 30
Durability – 30
Wound Threshold – 6
Advantages – Swimming (8/40), Limber (Level 1), + 5 to two aptitudes of the players' choice, +20 Swimming.
Disadvantages – Movement on Land (2/6)
CP Cost – 55
Credit Cost – Expensive (40,000)

Spoiler: Highlight to view

Neo-Orca – Developed by CB Industries to act as security under the Ice on Europa, the Neo-Orca is larger than most similar BioMorphs. Incredibly strong and surprisingly fast, the Neo-Orca is almost unmatched when under water.
Implants – Basic Biomods, Basic Mesh Inserts, Cortical Stack, Clean Metabolism, Circadian Regulation, Echolocation, Enhanced Respiration, Oxygen Reserve, Temperature Tolerance, Respirocytes.
Aptitude Maximum – 30 (40 SOM)
Durability – 50
Wound Threshold – 10
Advantages – Swimming (8/40), +15 SOM, +5 to two aptitudes of the players' choice, +20 Swimming.
Disadvantages – Movement on Land (1/4), Large (+10 to hit in combat)
CP Cost – 70
Credit Cost – Expensive (50,000 Rare)
Spoiler: Highlight to view

Aqua – During the initial ventures under the ice on Europa, many of the explorers found that they could not easily adapt to the Neo-Dolphin morphs that were being used as standard issue. Instead of limiting the already small number of people willing to go under the ice even further CB Industries developed a humanoid morph that was capable of performing just as well as its Neo-Dolphins.
Implants – Basic Biomods, Basic Mesh Inserts, Cortical Stack, Enhanced Vision, Enhanced Respiration, Gills, Temperature Tolerance.
Aptitude Maximum – 30
Durability – 30
Wound Threshold – 6
Advantages – Swimming (4/20), +5 COO, +5 SOM, +10 Swimming.
CP Cost – 40
Credit Cost – Expensive (40,000)
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Robotics Catalogue (Synthetics)
MiniTank – The result of CB Industries first foray into cybernetics, the MiniTank is a military grade robotic attack Morph that was designed to act as fire support for special op groups. Featuring multiple mobility enhancements, including a strongly copyrighted web transport system, the MiniTank is touted as being capable in any environment, Zero-G included. When combined with its overwhelming fire power it is a deadly foe at any range.
Implants – Access Jacks, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Enhanced Hearing, Enhanced Smell, Enhanced Vision, Heavy Combat Armour, Hidden Compartment, Extra Limbs (6 Legs), Medichines, Mnemonic Augmentation, Neurachem (Level 1), Pneumatic Limbs, T-Ray Emitter, 2 Weapon Mounts (Concealed/Articulated), 360 Vision.
Armour Mods – Chameleon Coating, Self-Healing, Thermal Dampening.
Mobility System (Walking/Running/Maximum) – Walker (4/24), Wheeled (8/32/120), Thrust Vector (Zero-G 4/20), Webbed (0/40/120), Hopper (4/24/50).
Handling – +20
Aptitude Maximum – 40
Speed Modifier – +1 (Neurachem)
Durability – 100
Wound Threshold – 25
Advantages – Web Launcher Attack (Immobilising, use Exotic Ranged: Web Attack skill), +30 Exotic Ranged: Web Attack skill, +10 COO, +5 INT, +5 REF, +10 SOM, +5 to one aptitude of the players' choice, 16/25 Armour.
Disadvantages – Large/Heavy (+10 to hit in combat), Social Stigma (Military Mech).
CP Cost – 200
Credit Cost – Expensive (150,000 Rare)

Spoiler: Highlight to view

Mecha-Scorpio – Designed by the engineers of CB Industries to fulfil a contract issued by one of the many mercenary companies, the Mecha-Scorpio was initially used as the Morph of choice for assassinations and spy work. In recent years it has also been seen action in general military actions throughout the system, and at times beyond. Hardy, quick and deadly, the Mecha-Scorpio is more than capable of keeping pace with the popular Fury model and in some circumstances even out classing it.
Implants – Access Jacks, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Grip Pads, Extra Limbs (8 Legs), Light Combat Armour, Mnemonic Augmentation, Neurachem (Level 1), Prehensile Tail, Implanted Nanotoxins (Necrosis), Medichines.
Armour Mods – Chameleon Coating.
Mobility System (Walking/Running) – Walker (4/20)
Aptitude Maximum – 30
Speed Modifier – +1 (Neurachem)
Durability – 40
Wound Threshold – 8
Advantages – Stinger Attack (2d10DV, use Unarmed Combat Skill, applies Implanted Nanotoxins), +5 COO, +5 REF, +10 SOM, +5 to one aptitude of players' choice, 14/12 Armour.
Disadvantages – Social Stigma (Military Mech).
CP Cost – 80
Credit Cost – Expensive (50,000 Rare)
Spoiler: Highlight to view

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General Catalogue
Ares – An experiment in drug augmentation conducted by CB Industries, the Ares was designed to be a base line special-ops Morph that could easily be upgraded while in the field. Although it was initially well received by paramilitary forces throughout the system it quickly became apparent that its inherent addictions made it unreliable in combat. Even outside military circles the Ares is now seen as an unstable failure.
Implants – Basic Biomods, Basic Mesh Inserts, Cortical Stack, Bioweave Armour (Light), Drug Gland (Kick), Drug Gland (MRDR), Emotional Dampers.
Aptitude Maximum – 30
Durability – 40
Wound Threshold – 8
Advantages – +10 COO, +5 REF, +5 SOM, +5 to one aptitude of the players' choice.
Disadvantages – Addiction (Moderate Kick), Addiction (Moderate MRDR), Social Stigma.
CP Cost – 35
Credit Cost – Expensive

Neo-Feline – Before the Fall a small group of bioengineers thought it might be interesting to Uplift a few gene fixed litters of household cats to act as intelligent pets for their children. Unfortunately for them they did not predict that the newly Uplifted cats would not appreciate being treated like slaves and escaped into the general population. After a few years of breeding and mingling with the natural cat population they quickly increased their numbers to a stable population. When the Fall occurred many of these Uplifted cats managed to get Egocast into space. The Neo-Feline BioMorph is the Morph of choice for many of these displaced animals, and CB Industries is the only corporation with a license for the copyright.
Implants – Basic Biomods, Basic Mesh Inserts, Cortical Stack, Claws, Prehensile Tail, Enhanced Pheromones.
Aptitude Maximum – 25 (SOM 15)
Durability – 20
Wound Threshold – 4
Advantages – Limber (Rank 1), +10 REF, +5 COO, +5 to one aptitude of the players' choice, Small (-10 to hit in combat).
Disadvantages – Mild Addiction (Cat Nip)
CP Cost – 30
Credit Cost – Expensive

Neo-Canine – The sleeve of choice for the vast majority of canine uplifts across the system and beyond, this BioMorph was designed by CB Industries to house those uplifts who were lucky enough to be re-sleeved after the Fall.
Implants – Basic Biomods, Basic Mesh Inserts, Cortical Stack, Enhanced Hearing, Enhanced Smell, Enhanced Pheromones.
Aptitude Maximum – 25 (SOM 15)
Durability – 25
Wound Threshold – 5
Advantages – +5 INT, +5 REF, +5 to one aptitude of the players' choice, +10 to Perception, Bite Attack (1d10DV, use Unarmed Combat Skill).
CP Cost – 30
Credit Cost – Expensive
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Notes: Each BioMorph is made using the rules presented at http://forum.rpg.net/showthread.php?t=470503 . The Synthetic Morphs where made using the same system with some changed that I have been trying to work out. Note that the Morphs presented throughout the thread are not all up to date, so you might not want to use them as shown. Each Morph is balanced to the original rule set, the CP Costs follow the same pattern that the basic ones do. No ownership is claimed for any images used here.

Any suggestions on more Morphs are more than welcome, and any suggestions on how to improve the ones already done are just as welcome.

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nick012000 nick012000's picture
Re: CodeBreakers Compendium of Custom Morphs

I don't think cats and dogs are smart enough to be capable of being uplifted to full sapience. Their brains are too small, and there's no way to change that without drastically changing their skull structures.

+1 r-Rep , +1 @-rep

Decivre Decivre's picture
Re: CodeBreakers Compendium of Custom Morphs

nick012000 wrote:
I don't think cats and dogs are smart enough to be capable of being uplifted to full sapience. Their brains are too small, and there's no way to change that without drastically changing their skull structures.

To be fair, we severely modified most of the races we did uplift. All but perhaps the primate uplifts are more massive than their non-sapient counterparts (uplifted birds are the size of children!), and we've even dramatically altered their physiologies (giving those same birds batwings, and octomorphs vocal chords), so increasing the size and shape of their heads isn't too far off from what we've already done with other species.

Transhumans will one day be the Luddites of the posthuman age.

Help me get my gaming fix, if you want.

browwiw browwiw's picture
Re: CodeBreakers Compendium of Custom Morphs

Cats raised to human level sentience? I can't think of a better definition for a sociopath.

Of course, you know, there has to be a bunch of specialty 'anthromorph' bio-sleeves out there. You know what I'm talking about. Real deal furries...and they all live on Yiff Hab.

"Let’s face it: Most of us are just here to shoot stormtroopers." - Gary M. Sarli

nick012000 nick012000's picture
Re: CodeBreakers Compendium of Custom Morphs

browwiw wrote:
Cats raised to human level sentience? I can't think of a better definition for a sociopath.

Of course, you know, there has to be a bunch of specialty 'anthromorph' bio-sleeves out there. You know what I'm talking about. Real deal furries...and they all live on Yiff Hab.


IIRC, furries and the like went out of fashion after the Fall. If you wanted to play one, though, that's what the Bodysculpting cosmetic mod is for. ;)

Also, I don't think that the neo-dolphins and the like are any bigger than their nonsapient ancestors.

+1 r-Rep , +1 @-rep

UpliftedOctopi UpliftedOctopi's picture
Re: CodeBreakers Compendium of Custom Morphs

It should be considered that any uplift is likely to conform with the projected human standard due simply to culture shock. Not to insult fellow uplifts, but we are coming from a world of very limited communication to that of transhumanity. There's quite a bit of adaptation to achieve in a purely psychological sense. In light of this any uplift or even AGI in my games is required to take at least one psychological idiosyncrasy reflecting their origin (aquatics have a hydration obsession). Recommended reading, regarding this topic, includes David Brin's Uplift series and What's it Like to be a Bat by Thomas Nagel.

The Doctor The Doctor's picture
Re: CodeBreakers Compendium of Custom Morphs

browwiw wrote:
Cats raised to human level sentience? I can't think of a better definition for a sociopath.

That particular character is played with "enlightened self interest," as I understand the term. Just do not ask what happened to the cortical stack of the NPC in question... :)

browwiw wrote:
Of course, you know, there has to be a bunch of specialty 'anthromorph' bio-sleeves out there. You know what I'm talking about. Real deal furries...and they all live on Yiff Hab.

Or they throw the best parties on scum barges.



browwiw browwiw's picture
Re: CodeBreakers Compendium of Custom Morphs

The Doctor wrote:

That particular character is played with "enlightened self interest," as I understand the term. Just do not ask what happened to the cortical stack of the NPC in question... :)

Batted under the fridge.

The Doctor wrote:

Or they throw the best parties on scum barges.

Oh, I've already decided that in my games Yiff Hab will be the only functional utopia in the solar system. It consternates the hell out of sociologists.

And sorry to CodeBreaker for hijacking his thread.

"Let’s face it: Most of us are just here to shoot stormtroopers." - Gary M. Sarli

CodeBreaker CodeBreaker's picture
Re: CodeBreakers Compendium of Custom Morphs

Its all good :p

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The Doctor The Doctor's picture
Re: CodeBreakers Compendium of Custom Morphs

browwiw wrote:
Batted under the fridge.

Litter box.

browwiw wrote:
Oh, I've already decided that in my games Yiff Hab will be the only functional utopia in the solar system. It consternates the hell out of sociologists.

I love it. Please do a full writeup one of these days.



Quincey Forder Quincey Forder's picture
Re: CodeBreakers Compendium of Custom Morphs

Silly question as it might be, but where is the reference to the Yiff Habitat? I've searched the corebook and Sunward PDFs, but both returned empty handed searches.

I don't think domestic cats could be uplifted to sentience, but what about bigger feline species? like the panther, the jaguar, the Bengali tiger, the lion.
just had that funny idea of a reverend to some exotic Post Fall "church" on an exoplanet (Echo IV, maybe?), and this peculiar reverend has a peculiar origin: he's an uplifted lion. His parishioners nicknamed him Reverend Arslan, based on the centuries old children classic.
(that had to be the FIRST priest I've ever depicted in a good light, ordinary, my priest NPCs are either bad guys or twisted neutral. that's especially true for my Lancea Sanctum npc in Requiem)

By the way, something came to mind considering the neo-hominids.
Are they human-like, as the Mobile Scientist character sample in Sunward, or do they concerve their ape look?
I was wondering because I have a few ape uplifts inspired from DC simian characters
for exemples:
-A Mercurial business"man" gorillah leading underhandly an anti-human uplift terrorist group, and a psi-Gamma level async.
-A french-speaking gorillah uplift mercenary working for a former Argonaut turned war criminal scientist sleeved in flexbot synthmorph. The flexbot was so damaged only the "head" bot remain.
-An albinos gorillah, working as a mentalist and proxy for Firewall. Apparently kind and benevolent, he's totally ruthless and will sacrifice any and all sentinels to fulfill Firewall's purpose for the Greater Good. He's also adept of multiple forking

Also, are police baboons gifted with speech? If just enough to have learned sentences like "Problems, sir!", "Yes, sir.", "No, sir", "I've found something, sir"

Avian-wise, is there any uplifted owl species? that came to mind for a couple of reasons. one is the teaser for Legend of the Guardians, and the second from a possible characters in my upcoming EP fanfiction Paradigm Shift

Q U I N C E Y ^_*_^ F O R D E R

Remember The Cant!

Kirk Quasar Kirk Quasar's picture
Re: CodeBreakers Compendium of Custom Morphs

Chello!

Quincey Forder wrote:

I don't think domestic cats could be uplifted to sentience, but what about bigger feline species? like the panther, the jaguar, the Bengali tiger, the lion.

From the core rules, p. 52, "Metacelebrities" sidebar:
"Sun Mi Hee...never traveling anywhere with her iconic pair of glowering smart leopards."

So the idea that there are some Uplifts from the Genus Panthera canonically. As to members of Genus Felis, I have to agree that some modification to their skull would probably be necessary.

“As a base of operations, you cannot beat a f---ing saloon.”
Al Swearengen, Deadwood

"Two lessons, my son. First, watch behind you. Second, count your shots - four bullets for one man, that's a waste."
Lee Van Cleef, “Death Rides a Horse”

Albertorius Albertorius's picture
Re: CodeBreakers Compendium of Custom Morphs

Kirk Quasar wrote:
From the core rules, p. 52, "Metacelebrities" sidebar:
"Sun Mi Hee...never traveling anywhere with her iconic pair of glowering smart leopards."

So the idea that there are some Uplifts from the Genus Panthera canonically. As to members of Genus Felis, I have to agree that some modification to their skull would probably be necessary.


Well... I don't think that "smart" should necessarily mean "uplifted". It might just mean, you know, smart. Like a police baboon smart.

Great work, btw, CodeBreaker! :D

King Shere King Shere's picture
Re: CodeBreakers Compendium of Custom Morphs

Albertorius wrote:
Kirk Quasar wrote:
From the core rules, p. 52, "Metacelebrities" sidebar:
"Sun Mi Hee...never traveling anywhere with her iconic pair of glowering smart leopards."

So the idea that there are some Uplifts from the Genus Panthera canonically. As to members of Genus Felis, I have to agree that some modification to their skull would probably be necessary.


Well... I don't think that "smart" should necessarily mean "uplifted". It might just mean, you know, smart. Like a police baboon smart.

Rather than sapient, "smart" could also be read as something stylish, voguish & chic. I think "smart"="stylish" is a better fit here; biased that those "smart" leopards were the metacelebrities guard dog pets.



"To find fault is easy; to do better may be difficult."
Plutarch

Extrasolar Angel Extrasolar Angel's picture
Re: CodeBreakers Compendium of Custom Morphs

nick012000 wrote:
I don't think cats and dogs are smart enough to be capable of being uplifted to full sapience. Their brains are too small, and there's no way to change that without drastically changing their skull structures.

How about taking a scan of cat's brain and identity-transfering it into a uplifted brain-making it intelligent, than changing back into infomorph and loading it into a implant module located in a normal cat that controls its brain via interface?

Raise your hands to the sky and break the chains. With transhumanism we can smash the matriarchy together.

Albertorius Albertorius's picture
Re: CodeBreakers Compendium of Custom Morphs

King Shere wrote:
Rather than sapient, "smart" could also be read as something stylish, voguish & chic. I think "smart"="stylish" is a better fit here; biased that those "smart" leopards were the metacelebrities guard dog pets.

That's more or less what I got reading that, yes ^_^
Kirk Quasar Kirk Quasar's picture
Re: CodeBreakers Compendium of Custom Morphs

King Shere wrote:

Rather than sapient, "smart" could also be read as something stylish, voguish & chic. I think "smart"="stylish" is a better fit here

A reading I had not considered.

“As a base of operations, you cannot beat a f---ing saloon.”
Al Swearengen, Deadwood

"Two lessons, my son. First, watch behind you. Second, count your shots - four bullets for one man, that's a waste."
Lee Van Cleef, “Death Rides a Horse”

CodeBreaker CodeBreaker's picture
Re: CodeBreakers Compendium of Custom Morphs

Fairly sure when they use Smart *Animal* they are referancing to the intelligence of the animal. Look at the Pets gear in Core. Each of the "partially uplifted and bio-engineered animals" that have "rudimentary intelligence and limited communication skills" is referred to as a Smart *Animal*. I take that to mean that these animals are at least as intelligent as a young child, with others being even more intelligent. *EDIT; This is supported by such Smart Animals having a COG of 5, which by the games own Aptitude scale is that of a Human child.

And on whether or not a Neo-Kitty (I rewrote my uplifts, the domesticated cat Morph is now the Neo-Kitty, big cats are now Neo-Feline, just finishing them up then I will be throwing them up somewhere) has enough brains to be uplifted seems a bit strange to me. Cats are, in general, fairly intelligent beasties. They are capable of limited tool use, communication skills, and they are trainable. The same can be said for the Raven and Octopi uplifts we already have. I also think space is not really an issue. If we are able to host an Ego is a dispersed Nanoswarm I think a dense cat brain should be about big enough. Perhaps I will change the Neo-Kitty so it is more about the size of the larger domesticated cat breeds, and specify in the description that the brain has been heavily modifed and whatnot.

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The Doctor The Doctor's picture
Re: CodeBreakers Compendium of Custom Morphs

Extrasolar Angel wrote:
How about taking a scan of cat's brain and identity-transfering it into a uplifted brain-making it intelligent, than changing back into infomorph and loading it into a implant module located in a normal cat that controls its brain via interface?

The way we worked it in my game was that the neo-felines were based on large housecat templates (Maine Coon) and then scaled up to support the appropriate amount of brain mass. The brain mass was then reworked for sufficient complexity, followed by reworking the metabolism to support it.

He also gets called Basement Cat behind his back. :)



Xahn Borealis Xahn Borealis's picture
Re: CodeBreakers Compendium of Custom Morphs

Quincey Forder wrote:
Silly question as it might be, but where is the reference to the Yiff Habitat? I've searched the corebook and Sunward PDFs, but both returned empty handed searches.

There is no Yiff Hab. Yet.

Quincey Forder wrote:
Also, are police baboons gifted with speech? If just enough to have learned sentences like "Problems, sir!", "Yes, sir.", "No, sir", "I've found something, sir"

My guess is they have enough intelligence (or maybe an AI) to operate some basic mesh inserts with preprogrammed responses, similar to your examples, but with metadata and other info.




I want that planet back

zamarren zamarren's picture
Re: CodeBreakers Compendium of Custom Morphs

This is overkill info, but intelligence is something we still don't know much about in terms of where it is and what it looks like in the brain. The size of the brain doesn't tell you much about how intelligent an animal is, but rather how social it is. While it's true that social animals tend to be more intelligent by our standards, each and every animal is as intelligent as its environment requires it to be. (I've always been somewhat offended by the idea that humans are superior to animals for reasons of intelligence. We're hands-down the most adaptable species on our planet, but that doesn't make us the smartest if you ask me.)

If you were going to "uplift" an animal to have a human-equivalent level of situational adaptability, the animal would still not behave like a human. The most difficult part of that whole operation would be language. Language requires a huge amount of brain real estate. The animal that most closely mimics humans in its use of language is the gelada baboon, which chatters constantly to its neighbors instead of reinforcing bonds through grooming. Any other animal would have to have a completely fabricated language center, along with who knows what else.

My character is a novacrab. Crabs are nothing like humans in any way, but there is a cyberbrain in there and some sort of vocal apparatus has been attached. If you have players that want to play animals/furries, I think the novacrab approach is much more realistic than the "uplift" approach. You make a big old body of the appropriate shape and stick a cyberbrain in it. Bingo, novacat.

On the other hand, uplifting a dolphin or a raven would require just as much brain engineering as it would to uplift a cat or a dog. In fact, dogs would most likely require less work than a raven or a cat. They have a reputation for being goofy and dumb, but more than any other pet dogs are keyed in to our style of communication. A tiny puppy can understand human gestures and signals that even a grown chimp cannot, like pointing to a cup of food. So really, dogs are the most likely candidate for brain uplifting if you ask me.

In the end, this is science fiction and there are questions for which there won't be any answers until we know how to do all of this science irl. In my own games however, I'm going to advocate the use of cyberbrains whenever a player wants to take on an animal body, other than the ones expressly listed as uplifts (except for perhaps dogs of course).

The Doctor The Doctor's picture
Re: CodeBreakers Compendium of Custom Morphs

Xahn Borealis wrote:
There is no Yiff Hab. Yet.

There will be. I have not finished it yet.



Scottbert Scottbert's picture
Re: CodeBreakers Compendium of Custom Morphs

Codebreaker's thread on rpg.net indicated he'd worked out the synthmorph rules half a year ago... What happened with that, CB?

CodeBreaker CodeBreaker's picture
Re: CodeBreakers Compendium of Custom Morphs

The Fanzine should have rules related to Synthmorphs soon enough :)

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marcoasalazarm marcoasalazarm's picture
Re: CodeBreakers Compendium of Custom Morphs

Well.... this post was to ask for some help to create a Morph.

The 'Hellsoldier'-class Heavy Combat Morph... well, to tell the truth, I haven't had much of an idea for a backstory (other that it was a heavy combat/Infiltration morph created shortly before the Fall and now produced in limited numbers by factions like the Lunarians for really tough missions) at this current moment.

The 'Hellsoldier'-Class Morph... well, it is essentially a Terminator. You know... 'It will not stop, *ever*, until you are *dead*!' Put a lot of bullets in it, blow it up, hit it with a speeding car, set it on fire-it'll keep on coming, battered and singed, but still lethal.

Of course, I suppose that it will be expensive (that is the only thing that I'm sure of, at this current moment).

So yeah... I needed some help.