Clarification sought: Multiple Personalities augmentation
There's a few issues I'm not sure about this augmentation that essentially allows one to host a second ego in the same morph and cortical stack (note that this is different from keeping an extra ego in a ghostrider module in that 1. the two egos are constantly "mindlinked" and 2. the second ego can instantly get control of the morph, without any need of resleeving).
Question n.1: the second ego can be "a separate character (in ego form only) made by the player" - so does this mean I get another 1000CP to design this second character?
Question n.2: this augmentation gives you an extra Complex Action per turn - though it seems quite reasonable that this second action is taken by the *second* ego, the one in the background, and should thus be taken with that second ego's abilities, aptitudes, traits etc. Am I correct?
Question n.3: "For all intents and purposes, the extra personality is treated as a separate ego (i.e., it may fork separately)": does this mean this augmentation can be simultaneously active with a Multi-tasking cyberware implant (allowing the primary ego to create short terms forks of itself)? Multitasking says it is not compatible with augmentation giving extra complex actions, but depending on the answer to Q.2 Multiple Personalities would not really give a character extra actions - it just allows to egos to exist, without either of them getting extra actions.
(Page 301 EP CORE)
root@Clarification sought: Multiple Personalities augmentation
Yes, depending on your Gamemaster. S/he may also want to build an NPC for you.
That is how it is implied, yes. The second action can be Mesh or mental only.
The Multiple Personalities bioware splits brain space, the Mutlitasking cyberware utilizes cortical stack space. Both personalities are backed up on the cortical stack, so they are both wired to it. You should be able to combine them easily enough, for a maximum of 4 Complex Actions (3 mesh/mental), and a maximum personality ratio of 3:1.
root@Clarification sought: Multiple Personalities augmentation
If you are just trying to get lots of actions, there is a cheaper way.
COST [High] = 5x[Moderate] = 20x[Low] [Moderate] = 4x[Low]
METHOD 1 Cyberbrain [Moderate] Muse [Free] Multiple Personalities [High] Multitasking (2 copies) [High] 5 Complex Actions
METHOD 2 Cyberbrain [Moderate] Muse [Free] Ghostrider Module [Low] x40 42 Complex Actions
For the same cost as your method, you can get a nice little Fork commune going.
Using the Teamworking rules, groups of 4 working on the same project give the primary a +30. Other than the certainty of a GM kicking me in the head for asking, I see no reason why a parallelizable task can't be split hierarchically. GM head-kicking and the laser-pitchfork wielding mob of anti-Singularity reactionists.
root@Clarification sought: Multiple Personalities augmentation
. Since I am learning the system myself, I don't really mind if the players try stuff like this - it actually gives me a better grasp of the directions in which the system is robust, and those in which it is fragile.
You are suggesting a fork commune over ghost-rider modules. That does seem to have some drawbacks over Multitasking, though. The multitasking module takes care of the forking (and merging) itself. With ghost-rider modules, you have to do the forking and remerging manually - which can be tricky and requires someone with the psychosurgery skill.
Good point about the Forking process. I was thinking that with a pile of ghostrider modules, there would be a rotating list of alpha or beta forks who were focusing on either spinning off delta forks, or merging with delta forks (1 Action Turn to create, 1 to merge). I imagine the information and personality changes would spread at a some logarithm rate, so the whole thing could be seen as one giant mind "dreaming" it's different selves. Even with a low Pychosurgery score, running great numbers of delta forks would help average away any mental trauma caused by forking and merging.
root@Multiple Personalities augmentation
I must have missed that. What's the page reference?
root@Multiple Personalities augmentation
I must have missed that. What's the page reference?
P. 307.
root@Multiple Personalities augmentation
And I'm waiting for my brain to remind me why I ignored that. You're right, it's pretty clearly not allowed.






Question n.1: the second ego can be "a separate character (in ego form only) made by the player" - so does this mean I get another 1000CP to design this second character?
Question n.2: this augmentation gives you an extra Complex Action per turn - though it seems quite reasonable that this second action is taken by the *second* ego, the one in the background, and should thus be taken with that second ego's abilities, aptitudes, traits etc. Am I correct?
Question n.3: "For all intents and purposes, the extra personality is treated as a separate ego (i.e., it may fork separately)": does this mean this augmentation can be simultaneously active with a Multi-tasking cyberware implant (allowing the primary ego to create short terms forks of itself)? Multitasking says it is not compatible with augmentation giving extra complex actions, but depending on the answer to Q.2 Multiple Personalities would not really give a character extra actions - it just allows to egos to exist, without either of them getting extra actions.
root@Clarification sought: Multiple Personalities augmentationCould you give the page reference please?
[
@-rep +1|c-rep +1|g-rep +1|r-rep +1]