biopolitics

Brian's Biopolitics Talk Online

The talk EP co-creator Brian Cross gave at last year's Biopolitics of Popular Culture seminar is now online in MP3 format. The topic of his presentation was "Talking Transhumanism at the Table: Designing Games for Non-transhumanist Audiences." Here's a summary:

In creating, publishing, and promoting Eclipse Phase we wanted to make a product that made an deliberate effort to engage with explicitly transhumanist and political themes but would deal with these issues in a way that complete novices to them would be able to grok.  I’ll discuss some of the issues that we encountered in making a game with an agenda, how we tried to make complicated transhuman and ethical issues interesting to play with, and some of the complications that have arisen since the game was published.

The slides from the talk can also be found in PDF format here.

Biopolitics of Popular Culture

Eclipse Phase co-creator Brian Cross will be speaking at the Biopolitics of Popular Culture seminar in Irvine, CA on December 4th, organized by the Institute for Ethics and Emerging Technologies. If you happen to be in the area, this event is looking to be very engaging, and the lineup of presenters is fantastic. Here's the event info:

http://ieet.org/bpcs09

Popular culture is full of tropes and cliches that shape our debates about emerging technologies. Our most transcendent expectations for technology come from pop culture, and the most common objections to emerging technologies come from science fiction and horror, from Frankenstein and Brave New World to Gattaca and the Terminator.

Why is it that almost every person in fiction who wants to live a longer than normal life is evil or pays some terrible price? What does it say about attitudes towards posthuman possibilities when mutants in Heroes or the X-Men, or cyborgs in Battlestar Galactica or Iron Man, or vampires in True Blood or Twilight are depicted as capable of responsible citizenship?

Is Hollywood reflecting a transhuman turn in popular culture, helping us imagine a day when magical and muggle can live together in a peaceful Star Trek federation? Will the merging of pop culture, social networking and virtual reality into a heightened augmented reality encourage us all to make our lives a form of participative fiction?

During this day long seminar we will engage with culture critics, artists, writers, and filmmakers to explore the biopolitics that are implicit in depictions of emerging technology in literature, film and television.

This seminar will precede the Humanity+ Summit, December 5-6 at the same venue. 

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