[Scum Barge] Carnival of the Goat
root@bswitch@carnival of the goat
Aside from the stationary scum station, Fresh Kills, near Earth’s L5 Lagrange point, the most notorious scum barge may well be the Carnival of the Goat, a combination artist colony and den of unfathomable hedonism, dedicated to exploring chaos, creativity, self-discovery, and coupling in every conceivable iteration. Residents are known for their consistent and rapid morphological changes, including regular resleeving. The biosculptors on the Carnival are said to be some of the best in the system. According to rumors, residents sometimes experiment with multiple simultaneous sleeving, persona-mingling, and other mentally dangerous activities. Led by a rotating residents’ council, the Carnival prides itself on being a bleeding-edge social experiment, and maintains top-of-the-line facilities for morph customization, resleeving, and psychosurgery.
with the player characters fitting the role of Big Daddy?
how does the barge/station look like, inside and out? I've had bit hard time to picture it in my mind
edit sorry net hickup led to forked post
Hm, this is a promising start, but I'd like to know much more about the Carnival!
:)
I might want to use the Carnival as setting for the potential climax of an adventure I am working on right now, so this thread is very welcome.
One question I really need answered: where is the barge located? I have a feeling it is quite mobile, so it could be almost anywhere. I doubt it would go that much into the deep inner system (too easy for forces of law, order and puritanism to get close) but mainly keep to the Belt? Maybe occasionally visiting destinations in the Trojans and near Saturn.
One part I would like to develop is the petal designer community. They sell their wares and compete in style, vision and for high-rep testers in Our Lady of the Flowers, a section of the barge remodelled to look like a gothic cathedral bursting with psychedelic flowers. The leading designers are as ruthlessly competitive about their status as any warez-gangs (and about as vindictive to anybody copying their masterpieces without permission). Getting into the plays between La Apollonie, Mimosa I, Mimosa II, and Jack “Brassinosteroid” Chory is a guarantee of a psychedelic and very dangerous adventure - the combination of psychotechnology, aesthetic and sensual decadence, drug marketing, and deviant morality experiments is a heady mix. Vurt meets Jean Genet meets Ciudad Juarez.
"International waters" is likely the solution. Rather than enter a polity's legal space, the Carnival keeps outside and sets up convenient shuttle services to go there. The polity cannot do anything beyond limiting who gets to go to the Carnival or who is allowed to arrive from it (and boy, they are going to screen what people bring back carefully!)
Not all names are from Genet, just Mimosa I and II (obviously two forks of the same original). Some other names that I simply must use are First Communion and the Queen of Rumania. Jack “Brassinosteroid” Chory and his protege/lover/creation Xia Mandava will be described in a bit more detail soon.
I have not yet read Genet (still working my way through the Sartre I will be using for the main body of the adventure (!)), but I suspect there is plenty of useful ideas there. It sounds like just the kind of rebellion that fits some of the scum (yet it is also so antisocial that it would be taboo among autonomists).
As I envision the Our Lady, it is a bio/nanotech Akihabara with strange decadent and fetish overtones. Hydroponic gardening a la Alejandro Jodorowsky and the Wachowski brothers, with some help from Baudelaire and Joris-Karl Huysmans. Bejewelled tortoises and people with designer addictions, quests for ultimate insight scripted by squabbling otaku nanokas, people secretly dreaming of a beautiful, bizarre, unique death so that their bodies will be placed on the Wall of Martyrs and used by the sacramental epiphytes.
As an European intellectual I am contractually obliged to namedrop obscure writers 
What about the comics? The Incal, the Technopriests and the Metabarons definitely exist in English translations. He is a bit too operatic for EP, but the Metabarons gives a wonderfully over-the-top idea about the "ideal" Ultimate.
Apropos my earlier posts, more material now exists at the end of
http://www.aleph.se/EclipsePhase/Lurking.pdf
As for Jodorowsky's writing... I would call it continental. Dramatic, over-the-top, sometimes like a self-parody. Allan Moore is restrained in an Anglo-Saxon manner compared to him.
This reminds me of the first time I read Dune, I was sick in bed for a week with high fever, drugged on cold medicine and fading in and out of consciousness...best damned book I ever read! Re-reading later it I think I dreamt the most fun parts that I remember.
Vegas is a family destination. Even back at the start, it was intended to lure fairly ordinary and law-abiding people to spend their money: it was never much of a den of iniquity, since that would have scared away the punters.
I see CoG as the scum answer to that scarcity economics: it doesn't have to attract anybody, it could continue on its own without external inflows, so it doesn't have to be tame, safe or sane. Of course, this is an oversimplification. But I could imagine the local politics having a tension between the criminals (who want to make money/rep) and the 'crazies' who just want to make CoG the most amazing hellhole/paradise imaginable with little concern if it scares away everybody from the outside. In between you get artiste types who want outsiders and some of their resources but don't want the place to be safe or boring, autonomists who just try to get everybody to get along without too much unplanned bloodshed and the dangerous crazies - who have ideas the others have to stomp on.
I see CoG as the place where you go *because* you can lose everything there. Money, your life, your identity, your sanity, your soul. You can win equally fabulous things (and not just by gambling), but the dark rotten heart of danger is important to the habitat.
It is Hotel California.
What about this guy:
Bishop Florigen is the bishop of the Cathedral, the high priest of petals. It is the chief arbiter among the petal designers, leader of the celebrations and enforcer of proper behaviour among visitors (with the help of the Cathedral hierodules). It is sleeved in an apparently elderly hermaphrodite human body, carried by a cyborg hump on the back that extends long spider-like walking and manipulating legs around him. Its gentle smile is made somewhat disturbing by the shark teeth in its gums, but it always tends to speak and behave like a nice old vicar - as long as people behave.
Florigen likes its job and wants to keep it (those hierodules are so cuddly, it gets to screw the minds of worshippers every day, it runs the coolest sub-habitat of the CoG!) If that means it has to play Byzantine political games, suck up to criminals one week and terrorists the next, so be it. The fact that the bishop has managed to stay in this position for almost three years now is a testament to its ruthlessness, flexibility and deviousness... despite its pious claims that any success is because the Burning God of Flowers is watching over its holy work.
Might be tricky to introduce into petals not from the Cathedral, but all the sacramental petals given away in the Cathedral might have that little hack.
Also, it got the hierodules. As I imagined them they are churchwardens, sleeved in modified sexpods - quite possibly with some hidden weapons for subdual (or rough play). Behind the scenes in the Cathedral there is a church tacnet networking the bishop, his assets and no doubt a fair amount of sensors and flowers with *unusual* enhancements. The troublemaker might be in horrible trouble...
"Welcome back, my son. Here is your penance for breaking the tranquillity and ecstasy of my church, and a way for you to learn proper manners."
I continued to try to move, but nothing happened. But suddenly my hand moved of its own volition and began to stroke the bishop. The hand and arm belonged to a hierodule.
"We have put you into a ghostrider module in this one. You will participate in our celebrations and see what they truly are about until we think you have learned your lesson. Now, go away and pleasure someone or something."
My/its body obediently slid off the divan and silkily climbed into the church spaces. I tried to go left, it turned right. I tried to activate some software release cord or get any control, but the module was clearly in prison mode. Then I noticed who the pod had targeted for pleasuring and I was distracted. No, not that one. Not there. Not in that way. But I had no choice but to experience it.
...
I observed that according to the internal clock months had passed when the bishop took me into the sacristy workshop again. An odd sensation and things where back to how they were just before. No, I observed that I now had puppet module access to my body. If I wished I could give commands and it would obey.
"There you are, my son. Now you are free to go. Go, and sin no more... if you wish."
I wondered what I should do. I abstractedly knew that it would be best if the pod made a run for it, getting as far away from the Cathedral and the Carnival as possible. Get revenge, or at least a life. As I wondered the pod after a while began to pleasure the bishop.
"Ahh. My son, do you know what embedded cognition is? Our minds *require* bodies to perform certain mental tasks, and they are shaped by them. In ancient times, people with locked-in-syndrome who were given neurointerfaces after they were totally paralysed could not control them. There was nothing wrong with their thinking, except that having been paralysed for long the cognitive links between desire and action had been broken. Ah. They might have wished to move, yet they did no longer have the agency to actually *will* a movement. Not even with a full neurointerface."
As diamond limbs repositioned my body I considered its words. I really wanted to be somewhere else. Yet here I was.
"You are the same, it seems. There is nothing stopping you from walking out except that you don't remember how to will something. Maybe you will in time remember it. Maybe you will instead accept your fate to be a hierodule's soul. I will enjoy watching your spiritual journey... closely."
(just couldn't resist making a mini-story out of one of the weirder philosophical debates about BCI failures. And demonstrate yet another way CoG might take characters beyond their breaking point...)
I think he will speak like an old vicar, but be a pretty slimy politician. Say what needs to be said, play sides against each other, make deals, sell out his constituents when needed, give them enough advantages to want him in power. A level-headed, smart person with no need to pretend to be holier-than-thou.
Here is my writeup for the good bishop - it is such a fun NPC, I can see many ways it could be involved in adventures. In addition, two other interesting figures for us to put into the carnival: the morph designer Jorge Raúl de Guzman and confidence trickster Bender Orghini.
Bishop Florigen
Scum politician/hedonistic priest
Bishop Florigen is the bishop of the Our Lady of the Flowers, the high priest of petals. It is the chief arbiter among the petal designers, leader of the celebrations and enforcer of proper behavior among visitors (with the help of the Our Lady hierodules).
Actual age: 86
Morph: Spider (see below). An apparently elderly hermaphrodite human body, carried by long spider-like walking and manipulating legs emerging from its back. Its gentle smile is made somewhat disturbing by the shark teeth in its gums.
COG 15, COO 20, INT 20, REF 25, SAV 40, SOM 20, WIL 15
TT 6, LUC 30, IR 60, WT 8, DUR 40, DR 60
MOX 2, INIT 90, SPD 2, DB 2
Ego traits: Allies (Hierodules), Ambidextrous, First Impression (Level 1), Patron (Our Lady of Flowers), Addiction (Sex, Level 2), Black Mark (Lunar), Enemy (Bender Orghini), Neural Damage (Ideomotor apraxia)
Morph traits: Improved Immune System (Level 1), Striking Looks (Level 1), , Uncanny Valley
Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Enhanced Smell, Clean Metabolism, Enhanced Pheromones, Grip Pads, Access Jacks, Mnemonic Augmentation, Reflex Booster, Medichines, Oracle, Respirocytes, Bodysculpting, Scent Alteration, (6x) Extra Limbs, Telescoping Limbs:
Armor: Energy 4, Kinetic 6
Melee weapon: Unarmed strike (skill 60, 1d10+2), cyberclaws (skill: 50, DV 1d10 + 5, AP -2)
Skills: Academics: Psychology 55, Academics: Cognitive science 45, Art: Preaching 50, Blades 50, Climbing (Mountaineering) 60 (70), Deception 70, Fray 65, Freefall 65, Freerunning 70, Interest: Petals 55, Interest: Body art 45, Interest: Lunar politics 55, Intimidation 70, Kinesics 70, Language: Mandarin 90, Language: English 60, Networking: Autonomists 70, Networking: Criminals 60, Networking: Media 50, Persuasion 85, Pilot: Groundcraft 35, Profession: Politics 65, Profession: Priest 65, Profession: Arbitration 45, Protocol 70, Research 60, Unarmed Combat 60
Motivations: +Pleasure (It is a devoted hedonist, taking its own pleasure very seriously), +Complexity (It thinks the true purpose of the universe is to maximize complexity, and hence all actions that enable more life, intelligence or structure to form are good), -Nature (It dislikes the natural world – to become worthwhile things have to be refined and improved.)
Gear: Smart ceremonial clothing, tactical network (with cathedral security and hierodules)
Rep: @-rep: 80, g-rep: 30
Credits: significant amounts hidden in Lunar and Extropian banks.
Muse: 06.66.69, notable skills: Academics: Botany 40, Interest: Scum Drug Dealers 40, Profession: Squad Tactics 40
Roleplaying tips: Florigen always tends to speak and behave like a nice old vicar - as long as people behave. When people misbehave, smile a toothy grin and make an example of them.
Background: The person known as Bishop Florigen has a chequered past. Originally born as a male named Wu Jun in China, his first life was spent as a lecturer in psychology at Yinchuan University and later at the Distributed Northern Nationalities University. During the fall he managed to get evacuated to Luna, largely by posing as a far more renowned researcher with the same name. Shedding his old identity he became Arthur Huijun-Walden, self-styled union organiser and politician in Nectar. He was very successful in channelling populist restlessness: his New Luna moment grew into a notable political force within two years. Then some journalists found evidence of how he had been misusing party funds and been bribed to use his political and union connections to benefit certain companies. He found it convenient to skip Luna, leaving the New Luna movement to disintegrate in a multitude of warring fractions.
Reappearing on Carnival of the Goat, it was now the hermaphrodite Chris Wuxor. Chris became involved with the local petal design community, using its skills to become a favoured mediator. Not being a petal designer or user but good at politics was a definite advantage in the local social space. When the previous bishop of Our Lady of the Flowers suffered a permanent mental breakdown after a tasping overdose (nobody can agree on which fraction was behind it) Chris became the new Bishop and changed its name to Florigen. Since then it has acted as the representative of Our Lady on the Carnival council and official mediator among the petal designers.
Situation: It thoroughly enjoys the perks of its job and is going to do its outmost to keep it (those hierodules are so cuddly, it gets to screw the minds of worshippers every day, it runs the coolest sub-habitat of the Carnival!) If that means it has to play Byzantine political games, suck up to criminals one week and artistic terrorists the next, so be it. The fact that the bishop has managed to stay in this position for almost three years now is a testament to its ruthlessness, flexibility and deviousness... despite its pious claims that any success is because the Burning God of Flowers is watching over its holy work.
Florigen has a close connection to the Carnival morph designer Jorge Raúl de Guzman, who designed its new morph.
Within the Carnival, he has earned the enmity of Bender Orghini. Bender is a leading confidence trickster, preying on gullible high-class victims and coordinating several ‘con-consultants’. Florigen has (in the opinion of Bender) poached several promising marks. Florigen regards Bender as a low-class trickster that interferes with the proper running of the habitat. Over time they have begun an escalating war of schemes where they try to trap each other (or more commonly, each other’s pawns) into trouble.
While the link between Arthur Huijun-Walden and the Carnival bishop is not generally known, Florigen is unlikely to want to show up anywhere close to Luna: there are more than enough angry people with long memories there.
Due to a minor scorcher accident Florigen has ideomotor apraxia: he cannot use tools consciously or imitate hand gestures.
The spider morph: A custom morph by Jorge Raúl de Guzman, technically a pod but looking like a biomorph. It consists of an apparently normal flat/splicer biomorph body with 6 extensible diamondoid limbs emerging from the back (each can reach three meters). It can fold them back and look normal (if slightly hunched), or extend them to walk/climb rapidly. The cyberbrain is housed inside the armoured chest cavity and somewhat overclocked, making the morph able to act and move fast in addition to the long legs.
The overall effect is to produce a person that towers above everyone else, moves with quick-precise movements on the cybernetic limbs yet looks serenely human while suspended on the limbs. Reactions vary: the striking looks and uncanny valley tend to play against each other depending on viewer, situation and mood.
Implants: Basic biomods, basic mesh inserts, cortical stack, cyberbrain, access jacks, 6 extra telescoping limbs with cyberclaws, reflex booster, clean metabolism, enhanced smell
Aptitude max: 30
Durability: 40
Wound threshold: 8
Advantages: Striking looks (level 1), +5 COO, +5 REF, +5 SAV, +5 to aptitude of choice.
Disadvantages: Uncanny valley
CP cost: 40
Credit cost: Expensive
Armour: Energy 4, Kinetic 6
Security in Our Lady of the Flowers
Our Lady of the Flowers has plenty of visitors, not all in their right minds. One of the key functions of the bishop is to coordinate the protection of the site.
The environment has a tacnet linking the bishop, the hierodules, a coordinating AI and various security devices. There are sensors distributed throughout the cathedral, as well as offensive systems hidden in a few location (gargoyles with microwave agonizers) and modified flowers that can puff drug pollen (hallucinogens, sedatives or even disassemblers – many flowers and incense burners are actually nanobot hives producing the cleaners, gardeners and guardian nanoswarms that fill the cathedral).
The hierodules double as churchwardens, sacred prostitutes and security. They are sleeved in modified sexpods – normal designs, but equipped with some hidden weapons for subdual (or rough play). This includes eelware, poison glands (with strong hallucinogens, oxytocin A or twitch), cyberclaws or hand lasers.
Participants in the celebrations will also be subject to a neural backdoor inserted into the free sacramental flowers. The backdoor allows downloading scorchers to the celebrants, something the bishop uses with great flair – a single gesture and a troublesome visitor spasms in religious ecstasy (as the Spasm scorcher, p. 332).
Troublemakers are usually disposed of in creative ways. Someone merely annoying worshippers because of vivid hallucinations are given over to the local psychotechs and their hallucinations tuned to be permanent but convenient (instead of their morphs being infested by insects they now believe they are filled with candy and should let others taste). Someone disrupting the worship might be sleeved into the ghostrider module of a hierodule and forced to experience the routine of the cathedral for a time. Someone trying to hurt the bishop or petal designers might be given to the intended victim for involuntary and indefinite petal testing, or turned into a living (and conscious) planter for the decorative orchids in the cathedral.
Jorge Raúl de Guzman is a morph designer and biosculptor. His Mountains High Clinic is located in Maldoror, the upscale module housing many of the Carnival's famed biosculptors.
His origin is somewhat unclear; rumour has it that he was escaping both Earth and Extropia authorities when he came to the Carnival. He does affect a sharp, cultivated style and occasionally drops references to counterculture film-making - another favourite theory is that he was a biosculptor to the stars of Chollywood or a radical film-maker who went a bit too far. He doesn't like people prying into his past, and getting on his bad side is risky: he has many dangerous friends.
Like the other biosculptors he mainly works in redesigning bodies for new experiences. A functionalist and minimalist, he rarely goes for gore or dramatic exuberance. Instead he plays with the uncanny valley, adds surreal hybrid organs or distinct alien touches. Small bluish cubes that penetrate the skin and occasionally unfold/fold back into strange metal flowers when not watched carefully. Hair that constantly dissolves like mist rising from the head. Skin pockets that produce exotic living trinkets. Visible drug glands that can be stimulated by touch and light. A system of involuntary voice reflexes that makes the body an instrument another person can play. Sweet skin that will dissolve in contact with saliva, revealing something completely unexpected underneath.
He is well-known around the habitat, easily visible in his tall sylph with blindingly white hair, mirrored eyes and cold, critical expression. He tends to judge people by how well they "act" their roles - do their behaviour, style and morph fit? He is willing to give stylistic advice to people who can stand his snarky comments. Like a film director, he often takes charge of a situation - an emerging fight, an orgy, an attempted sale of proscribed tech - and begins to direct it towards stylistic elegance. Among old-timers he is recognized as a quite good arbitrator, rep lawyer and judge of taste. Newcomers might bristle at his behaviour, but his bodyguard centipedes tend to convince them otherwise.
Another fun character for the Carnival (or elsewhere):
Ne Plus Ultra
Ne (as his friends and employers call him) is a freelance bodyguard and enforcer on Carnival of the Goat. Sleeved in an impressive Beowulf wolf morph, he is just the kind of imposing protector visiting glitterati like to be seen with. Among the locals he has a reputation as an honourable, too strict character. While several criminal groups have tried to recruit him he has made it clear (using violence a few times) that while he can be hired, he is not for sale.
Many underestimate the wolf morph, thinking that a morph that cannot handle projectile weapons must be an easy target. They forget that the morph is very, very fast and controlled by a seasoned fighter. Who in addition is not adverse of using remote-controlled weapons and bot jamming to monitor the environment, distract and make surprise strikes out of nowhere. Perhaps Ne’s greatest skill is to use his ‘animal’ nature to manipulate or intimidate enemies: most transhumans and uplifts still have subconscious responses to predators they cannot control.
Like many others in the Carnival Ne’s origins are hidden and Ne prefers to not discuss his background. Some mannerisms and linguistic quirks suggest a Latin background. He also seems to be very knowledgeable in anything relating to the sea, including deep ocean operations. But he is a private person, usually deflecting questions or just keeping silent.
While generally behaving professionally Ne can be spiteful. His main weak point is his pride: the one certain way of enraging him (sometimes even enough to make mistakes) is to make him look foolish. He has a long memory for people who slight him and tend to ensure that they get what they deserve – not always a ripped throat, either. On the other hand, he has shown great loyalty with his friends (his “pack”) and tends to obey orders efficiently. He is quite liked among the freelancers hanging out in the Weeping Mandragora on the Scorpion Deck. One reason is that his example makes it easier for them to stay independent, another is that his somewhat unusual honour improves the reputation of the rest of the (far less incorruptible) freelancers.
Ideologically he seems to be aligned with the Ultimates, spending much time training and improving himself. However, he doesn’t agree with their ascetism and disdain for the decadence of normal society – some have guessed that he might be a “fallen” ultimate who was seduced by the Carnival. Others think he is secretly their contact or agent on the barge. There are several locals around who do their best to get him to “lighten up” and indulge – it is always hard to tell whether he genuinely tries to maintain discipline and fails or whether he is deliberately playing stiff to get them to force him to enjoy himself.
What are people's views on how the scum barge is actually constructed? I have assumed a large assemblage of microgravity modules added around the original barge, likely a heavy freighter. Each module has its own style, is run by different groups, and has been remodelled haphazardly. A centrifugal gravity ring might have been built at some point, but is now covered with extra additions making it look like a coral reef. From outside I can imagine it looks like the ISS suffering from architectural cancer; a bit like Point Central in "Valérian and Laureline" but with even less cohesive structure and style.
Which brings up some of the unsung heroes of the Carnival: the repairmen. Keeping a habitat working is hard work. Keeping a habitat full of craziness, moral transgression and surreal crime working is even harder.
"Ma'am, I'm here to fix your radiation shield..."
"Oh, please come in. I hope you don't mind my lack of dress. My husbands are all away and I feel so lonely!"
"I'm sorry to hear that ma'am. Maybe it has something to do with you are a radioactive protean nanoswarm?"
"Nonono, they all *love* when I reassemble them. Let me show you..."
"No thanks, I am on duty."
Huh? Remember that Seed AGI is the one thing *everyone* agrees deserves an overkill of long-range antimatter missiles. This is not something you can sneak out off legally. Somebody is going to launch something destructive and everybody else are going to applaud. Besides, if the Carnival is trying to use legal trickery it means it will have to abide by laws - which means it will not be the kind of anarchy we have described. What next, a representative on the hypercorp council? 
Sorry, you just described demarchy. That is not anarchy.
A more anarchic solution is this: nobody is in charge, but the Committee consists of the egos with the highest Carnival-rep (roughly @rep) and tends to get its will through. Occasionally it grabs random passers-by to prevent groupthink, provide a modicum of transparency or for more sinister political games. There have been (and occasionally are) counter-committees, which are tolerated as long as they don't try to influence anything the Committee members find important.
Thats more like it.
Since the top rep individuals also have powerful networks, gangs and other allies disagreements tend to be pretty big affairs. At the same time they all know that they are fighting in a fragile construction that could easily be wrecked if they go to far, so they also hold back. Newcomers who don't get this, get a nasty demonstration of how quickly unity can suddenly show up when the habitat is threatened and an example is to be made of them.
Ah, in that case it is not much of a problem. Still, many would say any pre-Fall or self-organized intelligence should be wiped or given constraints to prevent it from going Seed.
I don't see any need for legal trickery anyway, since I got the firm impression that the Carnival is an independent polity. It is not part of the PC - then Oversight would have a right to come in an Oversee things. And they would likely have a lot of things to say about enforcing certain rules on intellectual property, identity and technology. If the Carnival respects ICARUS, then it is respected.
Actually, things are legally more complex. Corporations do not have all individual rights (not allowed to vote, have a lot of constraints on their freedom individuals lack) and do have other responsibilities (e.g. to shareholders, to obey certain accounting laws). They are legally similar and different enough to be confusing.
Sure, you can run things like that, but this seems to assume the Carnival is just an unusual *part* of the Consortium (and hence subject to its laws) rather than an independent "nation". Sure, I can imagine that it *needs* supporters with some pull to avoid getting hit by a pre-emptive strike, an invasion of IP lawyers or just being prevented from interacting with inner system polities due to "contamination risks". And no doubt it has clever legal constructions - but they are not worth much on the international arena.
This is why I find the outer system so fun, since it is really *suffering* from acute hypocricy - everybody wants to have an ideologically pure anarchy, yet they have ended up with all sorts of systems they cannot admit.
Sounds like how most societies work.
You are thinking in 2D. What is a territory in space? The fact that something is inside the orbit of Mars doesn't mean it is part of the PC or even plays by its rules (consider Fresh Kills). The trick is not to do anything bad enough to cause a direct retaliation.
The PC doesn't care if it is a habitat of blasphemous child molesters doing illegal drugs (as long as the public opinion does not bay for their blood) if there is a cost in striking. If the Carnival becomes a *threat*, then the missiles are on their way.
How comes the DHS is not attacking /b/? To be honest, it is because it is not important from their horizon.
Plenty of nasty and weird things in the world have been going on for years - Somalia, Somaliland, Sealand, Transnistria, North Korea... without being stopped because of high costs, low profiles and conflicting interests.
But scum barges are not pirates. They are more like floating hippie communes mixed with boat refugees. Yes, they might have an awful lifestyle and try to corrupt your youth, but they are not a threat and they do not inconvenience your lifestyle.
I disagree with this model. Mainly because power has a hard time projecting itself in the 10 AF solar system. Remember, this is a far-flung, sparsely inhabited desert (another suitable analogy) where many inhabitants are nomads and can get out of your way if you are annoying. The key resources are either ubiquitous (energy, matter) or moveable and hard to steal (human capital). You can send a devastating attack towards someone, but you will likely get something nasty back too.
As I see it, the big powers of EP are powerful because they provide coordination. Economies that can use economies of scale, reliable institutions, social coordination and low-friction negotiation will do better than economies that cannot. This is why the PC, MC, JJ, LLA and even AA exist. If the CoG refuses to "join" the AA (a bit doubtful) it would have a harder time getting rep, cool blueprints and visitors.
The old idea of states as culturally homogeneous units run by an organisation with a monopoly of violence is as dead in EP as feudalism is today. The real struggle is about what economic/technologic systems to adopt - the cases where just blowing up people who disagree with you net you a benefit are rather few.
It is ten year after the worst disaster in the history of the Solar system. Things are not settled or stable.
No doubt the big powers will unify and get more and more habitats to come into line with their ideas over time. Although I expect the accelerating rate of change will shake every current institution apart within a few years anyway. The boot and face are endangered.
(In a way, this is another reason to have the CoG around: as wild culture experimentation goes, it is a treasure trove. Coolhunters and social engineers are watching it intensely, since it both produces much new ideas, but also gives hints on how ultra-changing societies might work)
Now we are talking! The philosophy of geopolitical power is always less interesting that complete monsters.
I could very well see some Fall criminals (and other major monsters) hide out in the Carnival under assumed identities. And of course plenty of criminal operations, from petal design to illegal mind hacking. Think up close and personal nastiness rather than grand schemes... although there might be a few cults around with grand visions. I guess the real borderline cases are the exhumans.
I think it is always there, in the darker corners of the module. In the sections few visit. In the eerie smell near ventilation shaft Astarte. After all, most carnivals have a dark side of not just debauchery and a bit of crime, but also the supernatural and never mentioned.
And there are such things here too: brain hacking gone horribly wrong, leaving crippled yet alive victims. Vicious advert-hacks that break muses, leaving malware to fester. Bizarre objects that could be art, could be an exsurgent infection or a secret alien ambassador. People bent on morphing ever further into body horror. Bioengineered plants and fungi that contain really bad trips, yet are highly addictive - and also house infomorph spaces tuned to users hallucinations. Some plant inhabitants try to addict foolish people so they can enlarge their simspaces. The body dumping ground where *something* recycles the morphs. The small children wearing necklaces made of cortical stacks. People with living masks - sometimes the faces of people who have lost bets with them. Obsession. Disgust. Clowns. Everyday life as a surreal novel, and you suspect there is an author somewhere.
Sure, tell yourself that it is all just weird people with too much time and tech. But when you see the jawless woman in your dreams, drooling knowledge, you will know there are other things afoot too. How could that spambot know how to imitate your first lover, left in the Fall on Earth? Does the interior geometry of the Carnival really fit the barge? Why can you hear whispers near Shaft Moro, but your muse insists it doesn't detect anything? Who is that guy who seems to update posts about you on his rep blog faster than he should know what you have done? And is that auction site he runs where you can offer things like your fate, your sense of humour or your next great idea in exchange for success, revenge or "that thing you never mentioned, but have yearned for since age 13" for real? There seems to be testimonials there from some people you know... but many of them are dead now.
Besides, those rumours that The Goat is real, they are rumours, right? Community stabilizing quasi-religious memes. No archetypal gestalt hiding in the invisible centre of the carnival, feeding on the debauchery. Absolutely not.
I think there *should* be visionary-scale plotting going on, but it needs to be a bit low-key rather than "MUHUHAHAHA! Look at how we are flaunting the rules and interests of powerful groups from our little tincan close to their weapons arrays!" I can see Firewall trying to convince the PC that they really ought to do something about the Carnival since it is breeding monsters, but the PC just yawning and saying that it is merely a collection of deviants.
Sounds great! Yes, the Carnival should have a tinge of paranoia (both the drug-induced kind, the we-are-deviants-in-a-small-habitat-in-an-unfriendly-solar-system and of course Paranoia).
The simspaces are likely connected to plenty of illegal darkcasting. When you really need to get rid of a pursuer, use the provided onion-routing interface to emerge untraceably at another darkcaster within 48 hours... assuming you trust the system.
And some of the tendrils might yet be showing up in truly odd places... "We have some kind of infestation in the shower. It is watching me."
Ah, the Penfield experiments... no, that was stimulating an exposed brain (another delight you can sample down in Club Brussels on deck Angel). I meant Dr Persinger's experiments.
Hmm, I'm thinking a bit about Baphomet,
http://en.wikipedia.org/wiki/File:Baphomet.png
But it can of course manifest itself in endless forms
http://bloodofthemoonmonthly.com/images/02_baphomet_detail.jpg
http://bloodofthemoonmonthly.com/Baphomet%20Part%201.html
Beautiful! I can imagine a peaceful clearing in the middle of the dark debauchery where a group of trees grow several decks high. In a beam of sunlight the sloth rests. It is a place of sanctuary.
Reminds me of Mnemovore, even if that comic sucked.
Ah, that little critter sounds like a nice biodesign somebody will try to recreate. "Organic uploading is going to be the next big thing!"
Thanks for the search terms. Is this going to be more of the horrifying 70's psych experiments? Those are my nightmare fuel of choice.
Persinger's experiments are at most mildly creepy, not of the same calibre as true mad scientists like Robert Heath (ah, Moan, C.E., & Heath, R.G. (1972) Septal stimulation for the initiation of heterosexual activity in a homosexual male. Journal of Behavior Therapy and Experimental Psychiatry 3: 23-30. - a CLASSIC neuroscience paper. Hilarious *and* horrifying at the same time).
For the CoG I would go for chaos magick, A.O. Spare and darker streams. Who cares for neat pentacles when there is blood, sex and annihilation?
http://monsterbrains.blogspot.com/2010/10/austin-osman-spare.html
This is why the zen sloth is so important. It is utterly out of place, yet completely at home.
Another nice person on CoG:
General Abdallah Osman al-Fadil
General al-Fadil became de facto head of the Sudanese government during the Fall when he toppled his predecessor, general Gaafar Mohammed Quasim. Together with his cadre he seized the Sudanese ego-banks and bought into the Nine Lives syndicate by giving them the full ego-banks of his citizens. Since then he has been living on Legba, enjoying protection from Nine Lives and making occasional darkcasts to Carnival of the Goat for "entertainment".
Ten years ago he was an ruthless, clever soldier with a sense for out-of-the-box thinking, but now a decade of depraved freedom has made him somewhat less sharp... but not any less ruthless. His main reason for going to the Carnival is the possibilities for truly outrageous sleeving. He uses this to sleeve himself and selected old enemies into specialized morphs, and then has his way with them. When waiting for new morphs to be readied he can be found enjoying the other possibilities of the habitat, usually surrounded by a few Nine Lives bodyguards. He is a useful contact for people interested in slave trading, soulsplicing and negotiating with the syndicate. Or just the frisson to hang out with absolute moral degeneracy: he has no shortage of groupies, who adore him for the horror he is.
Al-Fadil is generally loathed across the solar system by those who know about him. The Planetary Consortium and LLA have arrest warrants for him, but have no jurisdiction on Legba or the Carnival. That haven't stopped egohunters from trying to catch him; so far none have succeeded, even if at least two instances have been killed. However, his reputation in Nine Lives is declining. He is using up his rep, causing embarrassment and alienating even his old soldiers - sooner or later they are going to cut him loose. And then the piranhas will move in.
Egohunters are also interested in nabbing a copy of general Quasim, one of his favourite "playmates", since he might be able to answer many questions about why it looked like the TITANs got free access to the Pan Arabic Defence Network through Sudanese servers - a situation that wrecked most defence strategy across the Middle East but bought Sudan plenty of time to evacuate as the TITAN forces were busy destroying in the north.




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root@bswitch@carnival of the goatThe scum barge Carnival of the Goat is run by the criminal organization eN, which consists of forks of one individual, named Simons. The Carnival of the Goat is a pleasure barge, a qbit stock exchange, an extropian market, casino, and indenture broker. The Carnival, through a byzantine set of legal rules, houses a null-law zone, the activities of which earned the name "the Goat". eN ignores any activity inside the Goat that does not threaten the barge itself, but maintains interests in the simulspace servers housed in the Goat, collectively referred to as the Harmonics.
The Harmonics are simulspace servers that test the limit on what is considered sub-Seed processing power, and are home to the teeming masses of infomorphs that trapped themselves in the Goat by gambling away their morphs. The simulspaces run everywhere from x60 to x1/60, and feature a mind bogglingly diverse array of virtual worlds. The worlds are built by the resident infomorphs, all of whom are looking for that one big score that can get them embodied and back to gambling on the qbit stock exchange. As such, the residents of the Harmonics are notoriously predatory, and feature some of the most brutal and exploitative social structures seen in the Sol system.
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