This illustration from Alex Eckman-Lawn shows the interior of an O’Neill cylinder habitat. If you’re unfamiliar with how these large space habitats works, it might seem confusing, but it’s actually pretty fascinating. The hab is a hollow cylinder, sort of like a soda can, spun along its long axis. This provides gravity to the human settlements that are on the interior, on the curving walls. On the inside, there is no horizon because the walls rise up on either side above you, meeting overhead. Parts of the cylinder are windows, allowing solar light into the interior as it rotates. The interior landscape would be sculpted, allowing for “rural” recreational areas and crop growth in addition to urban settlements
Eclipse Phase Contributor Bio
Real Name: Lars Blumenstein
Firewall Codename: LabRat
Eclipse Phase Background Equivalency: Hyperelite Argonaut
Previous Experience: Numerous Shadowrun titles in both German and English
About Me: I’d classify myself as an open-minded futurist scientophile in both passion and profession. I hold a PhD in biochemistry (biophysics and bioanalytics background) and currently work in the pharma biz. I have been a regular RPG freelancer for about 7 years now, and before that I wrote fan fiction for German-based RPGs (I am German, btw). I am also a caffeine addict (who isn’t?) and a media junkie (news feeds, books, movies/series, i-net, RPGs) when I get the time, though work, freelance writing, social life, and GF have diminished that in recent months.
In Eclipse Phase, after the Fall of Earth, Mars holds the largest population of transhumans. Mars also suffered during the Fall, however, with many former settlements left in ruins.
This illustration from Alex Eckman-Lawn shows some figures exploring those ruins, with a large surviving dome habitat looming in the background.
We’ve posted several tidbits of information regarding Eclipse Phase to an ongoing thread over at rpg.net. The thread is growing rather long, however (22 pages!), so here’s a quick guide to the important posts:
- My general overview
- What players do, and a few other things
- Brian on technophobia in the game
- A few other misc. points
- Backups and forking
I’ll update this if the thread continues on.