Real Name: Tobias Wolter
Firewall Codename: Concrete
Eclipse Phase Background Equivalency: Scum Barge Vagabond
Previous Experience: Several Shadowrun titles in both English and German
About Me: A long time Shadowrun enthusiast, I started freelancing about six years ago, and haven’t gotten that bug out of my system yet. In real life, you could call me a wageslave/indentured hypercorp drone focusing on Logistics and Supply Chain management (global, not interplanetary—yet).
Transhuman Interests: While the technological aspects are essential to transhumanism, I find myself more intrigued by the question of how do (trans)humans retain their "humanity?" In the face of a technology curve spun out of control, triggering massive (and potentially devastating) changes on political, social, economic and environmental levels, how would our image and definition of "humanity" change?
Here's a piece from Bruno Werneck, illustrating a scene from a ruined Earth. This was originally done black & white and then colorized after we made the switch to full color. Clickie clickie for a bigger size.
There's a new thread about Eclipse Phase over at rpg.net. Some questions were raised about Eclipse Phase's percentile system, and I thought it'd be good to repeat/summarize my responses over here.
As we've noted elsewhere, Eclipse Phase uses a d100 roll-under mechanic, with some tweaks from traditional percentile systems. To some folks, this may seem an odd choice, and the trend is for new games to have their unique systems, to stand apart from others.
Our intent with Eclipse Phase, though, was to go for "complex setting, simple
mechanics." So we opted to go with a d100 system since such mechanics are fast and easy, it's not
difficult to gauge odds when the gamemaster needs to fudge numbers,
most gamers know the system already, and it's super easy to each. There's a lot of heavy concepts and
advanced technology in the setting that can be overwhelming to people
unfamiliar with the genre, and we wanted players to be able to focus on