Actual Play Campaign at RPPR: Know Evil
Hello all,
I'm long time lurker on the forums and fanatical fan of EP. I just thought I'd let people know that my group over at Role Playing Public Radio has posted the first actual play of our Eclipse Phase campaign, entitled Know Evil (homophone confusion intended). I know actual plays are somewhat an acquired taste, but for those interested in that sort of thing, we should have many more games rolling out in the upcoming months; the group just finished up something like its twentieth game.
I'd be eager to hear any constructive criticism or advice the esteemed members of this forum might have. Though we've been running the game for some time now, I still feel as if I barely have the setting and game under control. A creative writing degree does not a hard sci-fi author make, I suppose. I'd love to hear what anyone has to think.
Here is the link:
http://actualplay.roleplayingpublicradio.com/2011/09/genre/horror/eclipse-phase-know-evil-episode-1/
P.S. At one point later in the campaign, I shamelessly rip off an idea from Mr. Anders Sandburg, so that part, at least, is guaranteed not to suck.
Yeah, our table talk gets a bit...unusual at times.
I play Bartleby the Lost Brinker in this campaign. It's fun but I think my character has a mild phobia of isolated space stations/habitats at this point. They tend to explode shortly after I get on one.
I've listened to your other EP actual play, and I'm in the middle of listening to this one. It's always cool to see the game through someone else's eyes, especially with such a complex setting as this! Thanks for posting!
For this first episode, I combined the first sessions of the campaign, which is why it's nearly 6 hours long. Would you prefer single sessions (2-3 hours on average) or the double length episodes?
For myself, I'd prefer whichever option gets them out more often! HEH!
I find the double-length ones just fine - I listen to them while on the latter part of my workshift at the office (only one in my dept at that time of night).
Still, I can see why others might want the shorter option, just to get more 'bite-sized' portions.
if you could post the description of the PCs here, I'd really appreciate it.
I truly enjoy listening your your APcast, it's like an EP set radio version of The Guild.
One (or more) of your spouses should be invited, so RPPR would have their own Codex!
or invite Felicia Day? (yeah right! but then again, who knows?)
The players of Know Evil:
Bartleby: Team leader and my PC. A Lost generation brinker. Sleeves in Futura morphs whenever possible for the Willpower bonus. Skilled in kinetic weapons, simulspace design, stealth (infiltration, security ops and smuggling) , psychotherapy and psychosurgery. Level 2 psi. Maintains a loose network of allies - either patients for his experimental psychotherapy treatments that involve complex simulspace environments or followers of his cutting edge simulspace design work (has the psionic power of enhanced creativity so his work is unique to say the least)
Has a complex delusion/personal conspiracy that forms the center of his madness - he believes that his sister Alice was kidnapped by an entity he knows only as the Red Queen while they both were in the Lost simulspace. He wants to find the Red Queen and rescue his sister. Of course there may or may not be a Red Queen in reality. His sister may not be real either. He has no qualms about violence or treachery but feels sympathy for other 'lost' souls - especially those tortured or mistreated in simulspaces. I previously played Bartleby in the one shot "Think before asking". Devoted Firewall agent - they saved him from a mob in the rim.
Preston Crowley: Played by Tom. An uplifted socialite (got the advantage to buy a restricted morph so he could be sleeved in an octomorph). Preston is an experimental project by a hypercorp to develop a more socially engaging media personality. He has recently started an XP show called "Release the Kraken" which mixes politics with stunts - think a combination of the Daily Show and Jackass. Maxed out social skills. Uses monofilament blades in combat (extra levels of ambidexterity to wield up to 4 blades at once). He provides cover for the group. Not sure how Firewall recruited him.
Fayun: Played by Thad. A criminal from Luna with a varied mix of underworld skills and abilities. Proficient in spray weapons. Has a sordid background on Luna but doesn't want to go into it. Sleeved in exalt morph I believe.
SAIRAC: Played by Aaron. AGI engineer sleeved in arachnoid morph at start of campaign. Argonaut background. Idealistic and helpful, SAIRAC is a skilled hacker and programmer. Full time Firewall agent. Uses beam weapons and seekers. Prefers non-lethal solutions. Advocate of AGI rights.
Gerrad: Played by Jason. Fall evacuee, anarchist and reclaimer. Military background - worked for Direct Action on Earth during the Fall. Abandoned post to save as many lives as possible. Has edited memories so he isn't sure exactly what happened but he made an enemy during the Fall. An enemy that's highly placed in Direct Action now. Gerrad is highly suspicious of technology, especially AI technology. Skilled in hand to hand combat and beam weapons. Saved an important anarchist during the Fall. The anarchist is his patron now.
We recently got a new player but we've only played 1 session with him so I don't know his PC too well - some kind of ultimate Cognite security guard sleeved in a remade morph.
Just started listening to this in bits and snatches during my daily bike ride. Favorite moment so far:
"So you go in, and...it's a construction site, there's neo-tablesaws and space lumber everywhere..."
I think I almost caused an accident laughing.
Neo tablesaws name a brand of power tool. I admit to a little unfamiliarity with them, but they haven't appeared in my game.
Space lumber comes in two main kinds. First, there exist those GMO plants whose wood grows valuable structures such as pipes, conductors, ducts, or space-filling frames. Of that last, a pre-grown octahedral truss commonly sees use. Second, other plants have valuable minerals accumulated in their tissues. These see use in terraforming, resource extraction, and in bio-remediation of brown-field construction sites. They can provide valuable feedstock for later fabrication.
What did you think he meant?
Space lumber comes in two main kinds. First, there exist those GMO plants whose wood grows valuable structures such as pipes, conductors, ducts, or space-filling frames. Of that last, a pre-grown octahedral truss commonly sees use. Second, other plants have valuable minerals accumulated in their tissues. These see use in terraforming, resource extraction, and in bio-remediation of brown-field construction sites. They can provide valuable feedstock for later fabrication.
What did you think he meant?
Awesome sir, and I salute your creativity, but my mental image was MUCH funnier.
not really. my games are more Futurama than anything. keep getting the feeling I am doing it wrong 
"In all seriousness though, I've found that the tone of my game tends to waffle between something like a Dead Space death animation and an episode of Futurama. Anybody else have that problem?"
Ah, no. When my group actually plays Eclipse Phase instead of discussing kids or cats, or making jokes about uplifted kangaroos raving with didgeridoos in the Martian Outback, I get different impressions from each player in the game.
Just finished listening to it and I have to say it's a really useful resource for anyone running a game of EP. The setting is fairly dense and if you don't play in any other games its incredibly reassuring to confirm that your getting a similar atmosphere and interpreting the rules in the same way as someone else. Amazing stuff, thanks.
Any idea when the next episode will be up?
What ages do the egos of each character have?
Bartleby is either 25 or 7 years old depending on how you look at it.
In all seriousness though, I've found that the tone of my game tends to waffle between something like a Dead Space death animation and an episode of Futurama. Anybody else have that problem?
Yeah pretty much. Other than the times when someone rolls really well to do something awesome. Those are usually animeesque. Like the time on PC took a flying power-armored leap at a TITAN Warmachine with his spear and finished it off.
Mahjong madness in this episode of Know Evil http://actualplay.roleplayingpublicradio.com/2011/10/genre/horror/eclipse-phase-know-evil-episode-2/

I just wanted to say that I have been having a blast listening to this actual play! I hadn't actually heard of Eclipse Phase until RPPR started doing episodes of it and I fell in love with the whole system because of it. The whole group is simply awesome and story as its unfolding so far is interesting as hell!
Sweet! I have been keeping an eye out for the next episode!
More hijnks on Venus including a great free running chase scene in an aerostat! http://actualplay.roleplayingpublicradio.com/2011/12/genre/horror/eclipse-phase-know-evil-episode-5/
Mmmmmm, cake. 

Azaroth, dude, don't you know the meme about the cake?
IT'S A LIE!! A LIE!!
more seriously know, Know Evil is awesome!
can't help imagining Augustine speaking with the voice of Sigorney Weaver!
That explains why nobody brings me cake when I GM. ;_;
do they give you lemons, instead?
the normal or the house-burning ones?
Portal jokes aside, I'm pondering at something
why the team wouldn't put at test to Augustine in the form of saying that Thought was destroyed by Cognite's own fault, true or not?
THAT ISN'T HELPING
Listening to the campaign has been fantastic, and this actual play is actually also what got me into Eclipse Phase. I'd been intrigued when I'd heard it described (I think also by the podcast) as the roleplaying game for stuff like in Dresden Codak, but I wasn't really sold until I heard you guys actually play it. You make it fun while staying true to the cool things in the setting and consistently not getting bogged down in all the complexities.
And the crowning moment of awesome with the reveal at the end was a perfect twist. It really made that combat interesting to listen to and seem like the balls-to-the-wall insanity that it should be.
I am really glad to know that I can expect at least another thirteen games coming down the pipeline.
When can we hope for the new episode?
we're on the edge of our seat, here!
you know, you could novelize Know Evil. it would make one hell of a great book!
Never have I wanted to play EP more than after listening to this campaign so far. 
Seriously, I rarely get this excited just listening to APs, but this was fantastic stuff. I can only hope that, when and if I can get my own group to take the EP plunge, that our game is nearly this awesome.
Best episode yet! Good roleplay, epic combat AND a robot dance party! 
Hate to be the one to point it out, but a roll of 100 is a crit success (it counts as 00, evening out the low and high crits). 
Just finished listening to last episode. Poor Preston: too bad he merged with that fork or he'd have a backup of himself on hand, one who still had the memories of what may well be his greatest moment.
You'd normally think everyone would be backing up more often, but with Know Evil out there you never know when you'd be dooming yourself by doing so.
Also, "I can see Earth from my house" was hilarious.
When Preston's arm unnaturally regenerated and he got the derangement that it was some abberant "thing" grafted onto him, not "his" tentacle, I was just thinking "Cut it off!" to myself over and over again. It almost certainly wouldn't help, but you have the vibroblades, logically the thing is infected with something, illogically (reasoned from a derangement) it is an alien graft whose removal would be missed as little as an excised tumor, and baseline octopuses are known to sacrifice arms in case of emergency (or sex or starvation). That's what I would have done and it would probably cause more stress to his companions than to him since, in his mind, he is cutting off something that is more foreign to his body than a cancerous tumor. It would still hurt like hell, but so would tearing off a graft or turning into a monster and having to be killed by your friends.
I can't wait for another episode.
edit: When do you plan to next release an episode and do you have anyplace that I can find information about the adventures so far like the handouts you gave or other campaign notes. Would it be ok if I stole some of this for a group of my own?
They tend towards a three week cycle. 1 Wild Talents game, then an Eclipse Phase game, and a random/non campaign game.
So I think this week coming is an EP week?






















Still listening to the recording.
You sure have a lot of weird table talk. My group tends to discuss cats and children.
More to follow...
Sometimes the delete key serves best.